Gloomhaven

Gloomhaven

Gloomhaven Second Edition Character Update
45 Comments
Xipe  [author] 15 Oct @ 8:15pm 
Dance of daggers is now a lost card. Thanks!
maxricpoe 15 Oct @ 12:22pm 
Hello Xipe. Lvl 6 silent knife card, danse of daggers, is a normally lost card. I understand it is not possible to implement the proper ability and you decided to tranform it into retaliate 2, range 5 which is fine. But it should be a lost card : currently too powerfull if you can play it every rest cycle
Xipe  [author] 6 Oct @ 5:51pm 
Range on Freezing Nova is updated. Note it is a good bit more powerful than the actual card, as you don't have to target nearest first.
maxricpoe 2 Oct @ 7:33am 
Hi Xipe,
Freezing nova spellweaver : range is 5 instead of 3
Aprrrl 29 Aug @ 8:44pm 
Haven't been able to load guildmaster saves either. Only running Xipe's mods
Jo 26 Aug @ 5:58am 
No such issue with Guildmaster then?
Aprrrl 25 Aug @ 7:42pm 
The workaround to load modded campaign saves doesn't work for me. Is it still working for others?
Xipe  [author] 21 Jul @ 1:02pm 
Do you have any other mods loaded? I assume this is Guildmaster?
MvG 20 Jul @ 12:52am 
I can't move on after tutoriual with any quest. It states I need a starting village?
Xipe  [author] 28 Jun @ 3:47am 
JellyDru, I don't have enough information to be helpful and this comment section is not conducive to troubleshooting conversations. Feel free to message me on the Gloomhaven Digital discord.
JellyDru 21 Jun @ 12:40pm 
I'm getting an issue where after compiling and hitting "Play", the game returns with an error message saying "Adventure Map failed to load" or something to that effect, then forces me back to the main menu. Anyone know a fix for this?
Cam 24 Mar @ 6:49pm 
This is awesome, can't wait for more updates :)
Xipe  [author] 15 Mar @ 3:16pm 
Updates to starters will show up in your campaign. I can't promise that unlockable characters will show up, but note that beyond Sun, Lightning, and maybe Triangles, the modding framework isn't really flexible enough for me to implement GH2 versions with any real fidelity.
BREWBACCA 15 Mar @ 10:59am 
Hey! Thanks for the mod. Just wondering, will I need to run a new campaign when you add and update new characters?
Xipe  [author] 12 Mar @ 8:08pm 
Pushed an update that should fix Stick to the Shadows Bottom. Yes, this should work in multiplayer. Yes, when I push an update your client should download the updated version.
scottsstash 9 Mar @ 10:23am 
Bottom of stick to shadows for silent knife does not work. FYI
FruitMage 3 Mar @ 4:22am 
Are updates for this mod still in progress? Two questions:
1. Each time the mod updates, will Gloomhaven Digital automatically include them?
2. Can these be used in multiplayer?
EclaTriomphe 20 Dec, 2023 @ 7:42pm 
Can you make the mod that makes two different enhancement modes into one mode? I mean, permanent (inheritable) AND sellable at the same time ...
So sorry for my bad english... Thank you.
Xipe  [author] 29 Nov, 2023 @ 5:48am 
Nope, that was just for testing. Fixed now.
Sir Hasserfüllt 22 Nov, 2023 @ 12:59am 
Is Face Your End supposed to be accessible on level 1?
Xipe  [author] 14 Oct, 2023 @ 1:30pm 
If you make a ruleset with the mod, all of the yml files are in the Comiled/Z folder
Grimtoothy 5 Oct, 2023 @ 10:45pm 
Any way I can get the yml files you created? I'm interested in looking at how you implemented many of these changes.
Xipe  [author] 8 Sep, 2023 @ 2:52pm 
Face Your End doesn't seem to be possible, so it was adjusted to give +3 attack if the target is under 13 health.
Sir Hasserfüllt 5 Sep, 2023 @ 5:32am 
Face Your End bottom doesn't get the attack bonus.
Xipe  [author] 27 Jul, 2023 @ 7:31pm 
Thanks to EmylRobin, most of Bruiser 1-9, some of Scoundrel 2-9, and some of Spellweaver 1-9 are updated.
Talaris 19 Jul, 2023 @ 4:55pm 
Bruiser cards 1-5 got revealed yesterday :)
Xipe  [author] 30 Jun, 2023 @ 6:22am 
I have tried the grant extra turn functionality in several iterations on Boneshaper and it almost always crashes the game. One of the key benefits of Etheric Echo is replaying an enhanced loss 4 times, so copying the card is not a great solution. Currently I'm just leaving it out.
EmylRobin 30 Jun, 2023 @ 12:42am 
-Etheric Echo recover 1 card, using RecoverLostCards and RecoverCardsWithAbilityOfTypeFilter: Null (must add null ability on the lvl 1 lost cards).
-then grand extraTurn (as the ring of brutality).
Need to test if able to play immedialty the recover card. It'sa bad method cause the player can cheat (can play ANY cards to the DISCARD).

Another way would be to create a Etheric Echo with each lvl1 lost ability on top (but the card lost a lot of its versatility...)
Xipe  [author] 29 Jun, 2023 @ 8:11pm 
I can't figure out a way to implement Spellweaver's Etheric Echo, so there is only one choice at level 2. Similar for Tinkerer's Teleportation pad. Tinkerer's cards were all level 1 for testing--I've reset to the proper levels.
maxricpoe 29 Jun, 2023 @ 4:24am 
Spellweaver : only 1 card to choose when reaching level 2
maxricpoe 29 Jun, 2023 @ 3:55am 
Tinkerer : All cards are available at level 1. When leveling up, no card available to choose.
maxricpoe 27 Jun, 2023 @ 10:49am 
Forget about Frost Strike. I had to delete the mod and import it again. It's working fine.
Xipe  [author] 25 Jun, 2023 @ 11:37am 
Potent Potables is now fixed to only apply to heals and properly reward XP. Frost strike bottom properly applies advantage on fire consumption for me. Can you be more specific about when it does not apply? Do you have a log file or save to reproduce?
maxricpoe 24 Jun, 2023 @ 2:22am 
Spellweaver Frost strike bottom does not apply advantage on attacks
maxricpoe 23 Jun, 2023 @ 8:45pm 
In fact, Jet propulsion is designed properly but you gain 'add target' on all your attacks if potent potables is activated. It took me a while to figure it out. So Potent potables gives you add target for heals + attacks
Xipe  [author] 19 Jun, 2023 @ 7:20am 
Jet propulsion currently attacks 2 targets as written.

No idea why Potent Potables isn't giving XP. If I change to +2 heal it gives XP, but add target does not. I'm afraid that's probably a bug I can't fix.
maxricpoe 18 Jun, 2023 @ 10:05pm 
Hello Xipe,
Tinkerer potent potables does not give xp when charge consummed
Tinkerer jet propulsion : 3 targets instead of 2
Xipe  [author] 13 Jun, 2023 @ 1:47pm 
Perks are now added.
maxricpoe 12 Jun, 2023 @ 12:12am 
Some chars have no perks at all : bruiser, scoundrel, tinkerer. When clicking on perks button, its empty.
Xipe  [author] 10 Jun, 2023 @ 5:24am 
@maxricpoe Which perks do you want to implement?

I wouldn't advise running a campaign with this mod currently, as it is in alpha and when I update it you are likely to lose progress. You can extract the changed files and make a stable version locally if you want to run a campaign.

Volatile Concoction top now performs both effects on the same character
maxricpoe 10 Jun, 2023 @ 1:37am 
Hello Xipe,
Could you the classic perks points please ? Because we could do the campaign even yith level 1 or level 2 chars. Thank you.

Tinkerer volatil concotion top : affect 2 players instead of one (recover discarded card)
Xipe  [author] 9 Jun, 2023 @ 7:51am 
Fixed Text on Scoundrel Single Out Top
Fixed Smoke Bomb to loss
Fixed order of Perverse Edge consumption/actions
Fixed top of Potent Potables
Fixed pull on Get Over Here

For enhancement field, just adding range to a summon action doesn't work. I'll work on a more creative solution.
maxricpoe 7 Jun, 2023 @ 7:39am 
Scoundrel single out top : in fact text description is wrong, bonus is +2 indeed

Tinkerer enhancement field top : is it technically possible to place the token within range 3 ?

Scoundrel's smoke bomb should be a loss
Mark 6 Jun, 2023 @ 12:19pm 
Thank you so much for the effort so far!

The Mindthief's Perverse Edge bottom has an error.

Currently the order of events are:
• request to consume ice
• move 3
• if ice was consumed: target 1 range 1 stun

Correct order should be:
• request to consume ice
• if ice was consumed: target 1 range 1 stun
• move 3
maxricpoe 6 Jun, 2023 @ 7:49am 
Hello,
Tinkerer Potent potable top : no attack, just muddle
Scoundrel single out top : +3 bonus instead of +2
Brute get over here top : pull not working