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proposition suggested by Rule 157 has become customary: examples of operational
practice are limited to a handful of instances; a significant number of the examples
do not support the Rule; and the cited practice utilizes definitions of ‘‘war crimes’’
too divergent to be considered ‘‘both extensive and virtually uniform’’."
conclusion: "The United States selected these rules from various sections of the Study, in an
attempt to review a fair cross-section of the Study and its commentary. Although
these rules obviously are of interest to the United States, this selection should not
be taken to indicate that these are the rules of greatest import to the United States"
[A] projectile that will explode on impact with the human body would be prohibited by the law of war from use for anti-personnel purposes. This remains the view of the US.[117]
Again, in the 2000 update to the legal review of an exploding projectile, the US Army reiterated this position against the legality of exploding projectiles:
[T]he considerable practice of nations during this century suggests that States accept that an exploding projectile designed exclusively for antipersonnel use would be prohibited, as there is no military purpose for it.[118]
https://www.bulletpicker.com/pdf/TM-43-0001-28-1994.pdf#page=600 weight is listed as 0.503 lb,
also known as 228 grams.
I forgot about this until I was re-reading some stuff. There you go, breaches the St Petersburg Declaration and is a war crime.
Seems to be slightly too expensive to field for TUs vs just bringing a rocket launcher or two
Has a bug where you have to reequip it with the right ammo in the setup screen or it will load into the battle with frag rounds, regardless of research
accuracy is a pain with this thing, even more-so than rockets
electroshock ammo is my new best friend
I have this error msg:
MOD ERROR: Loading XML failed.
MOD ERROR: Merging XML for weapons_gc.xml from mod mods/gamerside's xm25/ failed.
MOD ERROR: There are multiple elements to update: Map
MOD ERROR: Merging XML for maps/desert/mapinfo.xml from mod mods/x-division/ failed.
It only does 1 thing right for the DIVISION....
please dont nerf my game.
Make a rifle with 40mm grenade like the one in aliens!!!
please.... i said please
Couple this with the MATERIAL RIFLE..... will 1-2 shoot everything.... also has 55 insane range, you must not move and shoot, just be a sniper and be crouched.
for close encounters use the FLAMER
under 'Deployment to Afghanistan'
The Russian AGS-17/30, the Chinese Norinco LG5 / QLU-11, Neopup PAW-20. nobody gives a shit if they use these weapon systems. the real reason the XM25 was canned was because it wasn't practical since the 5.56/40mm combo had more ammo and every soldier could be equipped with both.
I tried to represent that in the game, if you have not researched at least alenium explosives and still have regular HE, you will realize that it is shit because the lack of explosive range and only doing the same or less damage as the ballistic assault rifle. Although it works in Xenonauts due to fights being between crashed aliens and not extended skirmishes between rangers and Afghanistan fighters.