Crystal Project

Crystal Project

Subjob Passives (Not Innate)
3 Comments
ITS JUST AN IDEA  [author] 3 Jun, 2023 @ 8:59pm 
@MrTroffi I am planning on splitting it into two mods, one where it's an innate passive and another where it's toggleable via the skill tree. In terms of making it compatible with other mods; as it stands I wish there was a solution.
MrToffi 3 Jun, 2023 @ 12:57am 
Okay that's pretty cool
(If only there was a way for mods that affect skill tree of the same class to be somehow compatible with one another )
Moldy Towel 2 Jun, 2023 @ 8:48am 
That's really interesting!