Kenshi
Lore Friendly Role-Playing Experience v1.9.7.2.1 (2025)
1,907 Comments
Dr. Igor Dolvich  [author] 29 Aug @ 3:12pm 
Ah very interesting lol, thank you for letting me know! Yeah I have way too many weapon mods on the list, but the specific load order makes it how I felt was most "visually" consistent (since some packs override the same exact Sword, etc.).

I'm glad you were able to fix it better to your liking haha :cactusrum::beeped:
jasrule26 29 Aug @ 12:03am 
Found it!, the 'Project weapon sharpening' changed the iron sticks/clubs into Iron axes, and planks into warrior blades, its gone now, and now to add soul world and attempt smithing rework...
Dr. Igor Dolvich  [author] 27 Aug @ 10:03pm 
It's because UWE's more recent updates changed the guard's dialogue chains, but talkative kenshi is overriding some of it. Not a huge deal, just can be a little buggy because the "..." guard lines would mean they just follow you around lol. You can RP it as them being nosey or something :crusader_helmet:
Dr. Igor Dolvich  [author] 27 Aug @ 10:03pm 
I think there might be an issue with Talkative Kenshi. You can read a bug report about it by DrPotis in this discussion thread . You can disable Talkative Kenshi and The Patch for now until it's fixed later. :2017stickycrab:
Ant 27 Aug @ 9:38am 
Nevermind when i imported the game that fixed it, it was standard dialogue from the bouncer saying things like "You have come to right place"
Ant 27 Aug @ 9:35am 
Only have the mods listed in this collection, fairly new play through of it.
When in a bar, I think this NPC is a bouncer of sorts I sometimes have them follow me anywhere in the bar with a blank chat bubble "...."
https://images.steamusercontent.com/ugc/9787200585978726847/433480233D16B6EC7A54DB975B8EAEE084F1B98C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
son 26 Aug @ 7:16am 
@Igor thank you very much for the info!
jasrule26 26 Aug @ 2:45am 
noted, i could check in my own time, if its as empty as before, ill have my fun with Soul world crator overhaul

Its a very cool and niche mod with the content it adds, distinct appearances
Dr. Igor Dolvich  [author] 26 Aug @ 2:20am 
I don't think it changes much there, although I could be wrong. I suppose you can do a quick run through and see if there's anything out of the ordinary? It's a pretty empty area for the most part. I need to look at what that mod does, sounds interesting lol
jasrule26 26 Aug @ 12:02am 
I do wonder, do u know off the top of your head if anything in here or in UWE majorly messes with the Crater, part of me wants to add soul world to my run because i quite like the mod
Dr. Igor Dolvich  [author] 25 Aug @ 7:12pm 
I'm glad you're enjoying the collection though! If you have any issues please let me know bro :crusader_helmet::cactusrum::beeped:
Dr. Igor Dolvich  [author] 25 Aug @ 7:10pm 
@Son

I think that one may have been delisted, the original author delisted all of their mods. You can see This Discussion for more info :cactusrum:

Unfortunately the author requested not to rehost their stuff. This is partially why the Items Integration Patch broke, but I'll hopefully fix it soon lol
son 25 Aug @ 1:09pm 
Hey Igor, i was using your modpack some months ago and there was a mod that i cant find anymore. It was a Cape+Hoodie Combo (not the wheatstraw) that came mostly in black and red i think. Maybe you know which one i mean and which mod that was? Thanks in advance!
Love your collection!
Dr. Igor Dolvich  [author] 25 Aug @ 3:05am 
@jasrule26

It might be a mixture of mods on the collection, as there's Slightly Adjusted Blunt Weapons and a whole bunch of weapons. If you look in the Load Order in the "Weapons" section, you can probably find which one might be doing it. I don't know off the top of my head unfortunately lol

@K1lu4

Hey bro, if anything it might be a few weeks or a month or so, I have a whole bunch of different projects and such going on that I can't really sit down and focus lol.

I do have a list of things to fix and change, but the collection is currently playable without any major issues if you wanna give it a try :cactusrum::beeped:
K1lu4 25 Aug @ 12:22am 
Hey man, I'm just here to say hello, I don't get how you can be so active in your collection. Just wanted to give you my appreciation (sorry for my bad english)

I'll probably do another run with your collection in a couple of months, thx again.

Ps. Any leaks on next patch? hehe
jasrule26 24 Aug @ 6:29pm 
do you know which mod in the collection is turning the iron stick/clubs into iron axes? part of me wants to disable it
Dr. Igor Dolvich  [author] 24 Aug @ 2:24pm 
Nice thank you for letting me know :2017stickycrab:

Yeah the CTD fix on Nexus will fix the animation crashes, it generates a patch at the end of the load order that fixes those. :cactusrum:
jasrule26 24 Aug @ 2:16pm 
After grabbing all the nexusmod stuff im no longer crashing, yippee
Dr. Igor Dolvich  [author] 24 Aug @ 6:15am 
no problem bro 🙏 glad you're enjoying the collection so far, if you have any issues just let me know and I can try to help out :2017stickycrab:
Noxix 24 Aug @ 4:58am 
Yeah I think it was my fault on the installation of CTD Fix, it's the only thing I can think of. I just had the files installed one folder too deep so hopefully that helps. I was aware that mining levelled strength and not labouring but my problem was that cooking didn't seem to level either so I was getting worried, was just starting out a playthrough so didn't test other trade skills. Regardless thanks for the help, and thanks for a cool collection.
Dr. Igor Dolvich  [author] 24 Aug @ 1:05am 
@Noxix

In which way? Like what machinery and such are you using? 🤯 I don't normally build bases and all that, but I do know there's a lot of Players who do with this collection and I haven't heard this before.

Things like Mining do not increase Labouring skills, but that's from another mod "Hard Labour Increases Strength"

@Jasrule26

Did it happen to fix itself after installing the CTD Fix mod from nexus? (linked on the front page).


My internet is currently ***very*** slow or I'd manually link both the Labour mod and the CTD fix here, but they're listed on the main page of this collection :cactusrum::beeped:
Noxix 23 Aug @ 5:36pm 
For some reason trade skills aren't receiving exp for me in your collection, is this a bug or am I doing something wrong?
jasrule26 23 Aug @ 4:52pm 
oh, might be because i need to grab the nexusmods stuff, im gonna try to do that then report back
jasrule26 23 Aug @ 4:41pm 
im only running the whole collection sfw version alongside a few weapon and food additions, not sure how it would cause a crash when sneaking
jasrule26 23 Aug @ 4:35pm 
for some reason.., my game crashes whenever i try to sneak
Dr. Igor Dolvich  [author] 21 Aug @ 8:21am 
@John Human

Haha nice, glad it's all working and you're enjoying the collection!

For the worker issue, it's a part of two mods that you can dissble ( Longer Use Range and the Corpse Disposal Version ), it adds further "Use" ranges to all the various machineries and workbenches. This is really only needed for *Huge* bases with lots of workers, but can more than likely be disabled for anyone else who doesn't necessarily play that way.

This is why they can use it through walls and such, which can be immersion breaking, but is some what needed for mile long bases lol
John Human 21 Aug @ 5:22am 
I'm at day 88 and so far, so good! I do have a question, are the workers of processors being able to work from far away a feature? They can even work from inside a building! It's generally fine but I find it a bit difficult to monitor who's working on where sometimes.
RatGoon27 20 Aug @ 4:42am 
Why do i keep getting raided by cannivals in Fishman island i killed the king gurgler but now its just non stop cannival raids like every 20 to 30 minutes its getting really annoying and i have to manually press on them for my team to attack otherwise they just keep working while being attacked(they are not in passive).
RatGoon27 20 Aug @ 4:39am 
nvm it got fixed after growing twice :er_uwu:
RatGoon27 19 Aug @ 4:37pm 
My characters refuse to harvest crops or in this case greenfruit, they have space in their inventory.:er_sad:
Dr. Igor Dolvich  [author] 19 Aug @ 2:41am 
Haha glad you're having fun bro 🙏 Glad the performance and gameplay are working, I always wanted to ensure it's actually *playable* lol

One day I'll fix the Items Integration Patch , although I may end up just rebuilding it and going from there (it's not necessarily needed, but just cleans up menus, vendors, etc. with the additional armors and such).
Rob 19 Aug @ 1:55am 
I just loaded it up with this collection and im sure it's still one of the best mod collections out there and it works flawlessly bro , thanks again
Dr. Igor Dolvich  [author] 18 Aug @ 8:09pm 
@Tre

Haha good luck bro :2017stickycrab:

@Rob

I haven't been very active for the past 5-6 months or so, just busy irl with other things. I only just recently started uploading stuff to YouTube again and such, but I still wanted to help everyone set up and troubleshoot, gameplay tips, etc. for the collection so others can enjoy it too lol. Hopefully soon I can get back into everything again :crusader_helmet::cactusrum::beeped:
Rob 18 Aug @ 12:32pm 
are you still actve on this brother ? hats off to you man
tre 18 Aug @ 11:06am 
I hope it goes well lmao, ty man if theres any problem i wll start a new discussion ty
Dr. Igor Dolvich  [author] 18 Aug @ 10:52am 
You can probably "Subscribe to All" (although manually picking / choosing is better so you can make it Your style, unless you just want a mash up lol) and modify your mods.cfg file in your Kenshi\mods folder in Steam. It would be pretty difficult to help troubleshoot, but if you run into issue you can probably make a new Discussion Thread here for help.

Troubleshooting and such in This comments section isn't ideal, since there's a character limit and I can't edit my posts afterwards.
tre 18 Aug @ 9:18am 
I swear i saw one collection with 600+ mods lol bout to cook my pc thanks for the advices, im just not sure how do i implement the mods to the existing modlist do i just need to write the name on it?
Dr. Igor Dolvich  [author] 18 Aug @ 9:08am 
Oh wait it appears they cut down significantly since I last checked it out, I could've sworn it had like 600+ mods at one point :steamlaughcry: There is kind of a logical ceiling to total mods, as there's only so many mods on the workshop if you don't count singular ones that change a specific thing or something.
Dr. Igor Dolvich  [author] 18 Aug @ 9:06am 
Lol you can check out Laughing Forest's UWE/Kaizo/ThisCollection/Etc. mega giga collection. They've done something very similar to what you're attempting so you can get way more ideas that way on how to implement it all :2017stickycrab:
tre 18 Aug @ 8:35am 
i hope it will work lmao trying to make a super modlist
Dr. Igor Dolvich  [author] 18 Aug @ 8:01am 
@Tre

Yes you could probably do that, although there could be a lot of potential overlaps and such. Anrhaa (if that's the list you're referring to) is pretty good at making and maintaining their various patches and such, so it may actually play pretty well either way lol.

I suppose you could try it if you'd like, we share quite a few mods between both lists and we both use each other's mods we created :cactusrum:
tre 18 Aug @ 7:27am 
I know this sound stupid but can mixed this collection with Kaizo/UWE Collection?
I mean they might work just fine right?
Dr. Igor Dolvich  [author] 17 Aug @ 2:40am 
I'm not sure which animation that is lol, although I did try to disable some of the more ridiculous ones (there was one, a Martial Arts move I believe, that would kick someone and they'd fly like 15ft backwards lol)
Legoshi 16 Aug @ 5:22pm 
Disregard, Found it, Add Blow Animations. If anyone scrolls through and sees this, you can disable it like I did.
Legoshi 16 Aug @ 5:17pm 
This has probably been asked but what is the mod that adds extra damage animations. Most of them are good but the one that just doesn't fit and looks kinda goofy is sometimes they do a full on basketball flop over.
Dr. Igor Dolvich  [author] 16 Aug @ 11:05am 
lol no problem bro, happens to all of us. I really hope Kenshi 2 has the "Rimworld" research menu for just this reason
Ancient of Dayz 16 Aug @ 10:53am 
i might actually be stupid. it means "iron plates" research doesn't it? lol disregard my last comment
Ancient of Dayz 16 Aug @ 10:51am 
I cannot research basic weapon smithing on my research bench. books and iron plates are the requierment, and the books get consumed but it still says i need iron plates even though they are in the bench. i only have the mods from this collection on.
Dr. Igor Dolvich  [author] 16 Aug @ 8:19am 
Definitely make sure to Import if you do add it (towards the end of the "Patches" section of the load order), otherwise it will definitely cause some issues lol
Dr. Igor Dolvich  [author] 16 Aug @ 8:17am 
Sure! If you give it a try, please let me know if you have issues or not. I've gotten so many mixed reports about it that I ended up removing it until I can figure out what causes the potential crashes (if any).