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Thanks for replying. I tried using just your mod with nothing else activated as well as unsubbing and resubbing your mod. Altdorf is still stuck with less building slots than other capitals. Will try a few validating local files and see what happens.
Hi there,
Thank you for your feedback! I haven't been able to reproduce this issue with Altdorf in my tests. Could you please check for any potential mod conflicts or try unsubscribing and resubscribing to my mod to see if that resolves the problem?
Many thanks for this much needed mod. I have only to report that Altdorf does not get the extra slots unlike all the other capitals.
I only have these 2 mods activated, and nothing else.
First, If there's a Skaven Undercity or Trickster cult, in city number 4 of the province, you can't see the UI interaction to destroy the Undercity or destroy the Cult.
Second, If you conquer the provincial capital of a 4 city province, the UI interferes with your ability to repair the settlement capital building.
这只是你的模式。
我知道,我之前问过,但您是否仍然可以创建一个带有 24/6 插槽的模型?
或者至少将您的 22 个插槽模块扩展为 6 个用于未成年人的模块,就像 16/6 模块一样?
我提前向你表示感谢。
Try resubscribing to this mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3123174920
esf 需要用官方工具改,直接在 steam 里下载「Total War: WARHAMMER III - Assembly Kit BETA」这个工具就好。具体用法可以 b 站搜搜教学之类的,我这里文字不太好说清楚。
请问esf是用rpfm导出后用编辑器改了再导入回去?我自己改的不配套用mixu解锁那个mod的话就不起效,但是用mixu的话又会导致一些英雄模型变得奇怪。用了你的mod之后主城会变成我自己修改的格子(12),但小城会变成6格(我自己设置的是5),看来应该是我自己没改startpos.esf的原因
需要修改 startpos.esf,campaign_building_chain_slot_unlocks_tables 这个控制的是解锁格子,格子数量需要靠 esf 文件改