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- Fixed VP order to correspond better with their location on the map.
- Removed barbed wire and reduced the overall composition of many covers around the oil fields outskirts.
- Added new vehicle paths from the shallow rivers and the fortified munition points, up onto the central island.
- Added additional infantry only paths up onto the central island from both sides.
- Added natural and indestructible LOS blockers on the south island’s infantry approach to balance it better with the northern side.
- Replaced the destructible oil wells to solve issues with them not being visible in fog of war and showing up on the minimap.
- Changed minimap to stylized with the secondary pipeline for better clarity and better look.
- Backend organization and clean-up.
- Added visual details to each of the base zones.
I tried to not do too much work in the bases to prevent any issues with buildings and call-in etc. So, I tried to keep it to mostly texture work and decals. But I see you point and do agree I have left it too barren. I’ll make sure to do a pass, adding some more detail to those areas. I'm always happy when I receive some nice feedback to help me improve the work. Thank you for that too and let me know if you find anything else that I should look at. <3