X4: Foundations

X4: Foundations

Xenon Economy Ships Standalone
14 Comments
Moon-Shadow 23 Sep @ 3:20pm 
Good thing it still works, and will be adjusted if it doesn't work anymore.

I've been lucky with my universe number 4 so far; it has a total lifespan of over 48 hours, and all the Xenons still have their sectors, and the Faction have all.

I've read elsewhere that other players have as Problem, the Xenons are often overrun after less than 24 hours.

In the first 3 universes, 2 universes where the Pink Paranid card color (Now also due to the Update as World Color) took over the adjacent sectors, I had the 2 sectors of Xenons at their sectors, but each had less than 1 day of lifespan on the save.
Treybor  [author] 23 Sep @ 2:33pm 
@Moon-Shadow mod is up to date, nothing needs changing, it just adds some extra miners/energy haulers for the xenon so their economy doesnt stall out
Moon-Shadow 23 Sep @ 12:44pm 
Does the mod work with game version 8.0

Because the mod came out in 2023, and last update was released, and the last comment is from that year.

And I only need one mod so they don't run out of mining ships and can build enough combat ships without being overrun by the factions early on.

My current seed is stable for all Xenon, but at some point I'll start further playthroughs, unless I manage to open the save file to see the seed being used. Unfortunately, the XML isn't that easy to open, and using the same seed over and over might not do anything.
Treybor  [author] 30 Oct, 2023 @ 12:58am 
@Jaeger I just posted an update for Xenon Jobs+ that I've been holding onto, the main invasion fleet's composition should be 3 I's with 2 K's each as an escort
Jaeger 29 Oct, 2023 @ 10:58pm 
ive let my game run for 50 hours or so now. even when im asleep i let it run. i installed this final mod and let it run about 24 hours now and xenon has not taken anything. just reporting my test. would you consider making a personal mod for a tip. one that maybe makes the xenon 30% tougher than your current modset allows for a slow but gradual uphill battle pretty much making it mandatory for the player to intervene to save the galaxy
Treybor  [author] 29 Oct, 2023 @ 1:11pm 
@Jaeger they more then likely will lose scaleplate green, in my latest run without this mod, Zyarth was nearly entirely consumed by the Xenon and they were pushing Free Families and the Teladi from the North, it just takes time for them to ramp up
Jaeger 28 Oct, 2023 @ 11:08pm 
since xenon are kinda stagnating with all your other mods installed going to add this to see if it will make them actually take some sectors
Tankqull 28 May, 2023 @ 1:14pm 
Awesome:steamhappy:
ZeroBoogie 26 May, 2023 @ 9:02pm 
Thank you
Treybor  [author] 26 May, 2023 @ 12:35pm 
@EtherealKnight both mods will activate their jobs so youll have even more Xenon Miners running around feeding the Xenon Economy
EtherealKnight 26 May, 2023 @ 12:30pm 
Ok so you know I've got to ask, what happens if you activate both mods? I'm guessing one overrides the other or it's going to be a Xenon apocalypse.
roy35150 26 May, 2023 @ 10:59am 
No worries bigfella and thx for the great mods.
Treybor  [author] 26 May, 2023 @ 10:55am 
@roy35150 haha don't worry about it, I just like making this game more enjoyable for everyone
roy35150 26 May, 2023 @ 10:53am 
Hey Treybor

Ive 8 euro in my steam wallet,

How do i donate it to you?