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The hitbox of jewels are actually broken. I've tried to fix it but nothing I do seems to work.
Custom shop categories were planned, but were later scrapped as it takes so much effort for how little everyone seems to care about them.
I think I should just ditch CCVCCM and just implement a configuration panel specific to this addon but that will take a long time too.
Is it possible to add custom shop categories, for example a tab with LVS vehicles?
1. assert - [C]:-1
2. SetMaxHealth - lua/insane_stats/sh_infhealth.lua:126
3. InsaneStats_ApplyLevel - lua/insane_stats/sv_xp.lua:258
4. InsaneStats_SetXP - lua/insane_stats/sh_xp.lua:469
5. v - lua/insane_stats/sv_wpass2.lua:1894
6. Run - lua/includes/modules/hook.lua:102
7. v - lua/insane_stats/sv_base.lua:51
8. unknown - lua/includes/modules/hook.lua:102
I have a question, is there a way to quickly add all the weapons from the Weapons menu, or from a specific category to the coins shop Possible Weapons list, or do I have to write in each item manually?
(please tell me there is a way)
1. InsaneStats_GetSkillMaxLevel - lua/insane_stats/sh_skills.lua:152
2. InsaneStats_GetTotalSkillPoints - lua/insane_stats/sh_skills.lua:205
3. InsaneStats_GetEffectiveSkillValues - lua/insane_stats/sh_skills_basemods.lua:2224
4. v - lua/insane_stats/sv_wpass2_basemods.lua:6038
5. Run - lua/includes/modules/hook.lua:102
6. InsaneStats_AddArmorNerfed - lua/insane_stats/sv_wpass2.lua:916
7. bloodlet - lua/insane_stats/sv_wpass2_basemods.lua:5010
8. v - lua/insane_stats/sv_wpass2_basemods.lua:5490
9. unknown - lua/includes/modules/hook.lua:102
I guess MWB just doesn't work with ammo efficiency perks then.
My guess with zero scripting experience is that MWB dislikes when each shot consumes anywhere between 0 to 0.9999 bullets and not 1 bullet exactly
Maybe add an option to have ammo efficiency perks instead refill 1 ammo immediately upon consumption or something?
not that i don't enjoy the things that arise from the stat modifiers, but trying to make a progressive scaling preset whilst every effect is almost 30-70% bonuses due to the tier system makes that rather difficult!
hemoshock/electroblast/cosmic being able to spawn on level 1 gear is also a bit of a balancing nightmare.
I can make the ConVar set a hard limit instead of only during the spawning process.
The health kits teleporting is an anti-lag / entity limiting measure, which I now realize is quite irrelevant with the new prop anti-lag measure. It will be disabled by default in the next update.