Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Red Riders : A Conquest Overhaul for the Soviets.
426 Comments
S'Aarum  [author] 3 Oct @ 6:31am 
I'll try with 250 more, and see how it goes.
Yuri 3 Oct @ 6:12am 
maybe 500 extra points?
S'Aarum  [author] 30 Sep @ 11:31am 
Good news ! Warrior250 will make custom poses for the desants. Expect a major update in late 2025.
S'Aarum  [author] 26 Sep @ 6:08am 
Hi Yuri, i'll look into it. How many points more points do you have in mind ?
Yuri 26 Sep @ 5:19am 
any plans to add extra victory points to defence missions? the extra preparation time is nice but it makes the defence missions very easy and short in comparison to attacking. otherwise really good mod, i dont play conquest without it
S'Aarum  [author] 19 Sep @ 2:23pm 
If it changes the same files, yes. It will crash.
Spetsnaz 19 Sep @ 2:15pm 
IAEM is a mod, and apparently having those two work together makes the game crash, its fine tho
S'Aarum  [author] 19 Sep @ 8:05am 
Work with what ?
Spetsnaz 19 Sep @ 5:14am 
are there any chances of making submod that can work with IAEM
S'Aarum  [author] 3 Sep @ 1:17pm 
All the ones within the tech tree of my mod.
That include british too.
skubb 3 Sep @ 9:52am 
alr, do you plan on doing it for all of the lend lease vehicles or just a certain few?
S'Aarum  [author] 3 Sep @ 9:50am 
Depends if i have the customs anim for them. If i don't have them before october, i'll just put regular anims instead and call it a day.
skubb 3 Sep @ 9:40am 
is desant for the lend lease vehicles, like the sherman and lee going to be added soon? like within the next update or smth
S'Aarum  [author] 28 Aug @ 2:31pm 
:)
Coitelo 28 Aug @ 11:50am 
We are trying to run a campaign using Tankodesantniki aboard a couple t34 as main battle force, with 2 entire penal battalions as support for the infantry work, germans are starting to throw panzers to us now and its getting really intense
S'Aarum  [author] 28 Aug @ 11:42am 
Then i am glad ! What units do you usually bring on the table ?
Coitelo 28 Aug @ 11:28am 
You are the man! Love your work bro, the only reason I gace the reds a try on conquest was this nice overhaul you made for them
S'Aarum  [author] 28 Aug @ 5:35am 
Patched, hotfix to follow;
S'Aarum  [author] 28 Aug @ 5:32am 
Coitelo, thanks i'll check the damage modifiers.
Coitelo 27 Aug @ 11:17pm 
when troops are fully prone/crawling they get an almost insane bullet resistance, very hard to kill, only since the latest GOH update, makes inf gameplay kinda funky
S'Aarum  [author] 27 Aug @ 5:43am 
You need engineers with a pickaxe. If you are talking about foxholes, a shovel will do. You can also build deep foxholes with two soldiers and shovels (preferably engineers)
skubb 27 Aug @ 5:16am 
has digging trenches been changed?
Python 20 Aug @ 7:13pm 
just messages you
S'Aarum  [author] 14 Aug @ 2:19pm 
Hi Python, you don't need the unlimited corpse, its built in inside Red Riders. I would like to see the crash report or at least what it says in the last line. Send me a pm on discord. To find me, search S'Aarum in the official CtA : GoH Discord server.

Cheers.
Python 14 Aug @ 2:06pm 
hey so when i request a heavy motor barrage in conquest mode the game crashes i am running a voice mod with unlimited corpses and also BM mod; but the thing is all the other supports work but just the heavy arty i havent tried the heavy howitzer barrage yet beacause in all honestly i was only using the motors for the specific conquest mission i was in; if you want me to send you a comprehensive look at my mods i can add you and chat you a screenshot
S'Aarum  [author] 12 Aug @ 7:09am 
I should, for the SU122
But not for the Su-152. It would be a bit OP tbh.
skubb 12 Aug @ 6:13am 
you should add indirect fire for the su-122 and su-152
Python 23 Jul @ 3:06pm 
thank you!
S'Aarum  [author] 22 Jul @ 9:09am 
lol ok, yes don't forget to unsubribe / subcribe again when a update is out to make sure the workshop download it.
pol 22 Jul @ 8:37am 
it's ok i just had to restart the game and try again
pol 22 Jul @ 8:27am 
it is not fixed it still happens to me
S'Aarum  [author] 22 Jul @ 8:13am 
@Python, fixed.
S'Aarum  [author] 21 Jul @ 6:18am 
@Python Do you have any mods that are activated beside this one ? What does the error say ?
Python 20 Jul @ 10:36am 
mod crashes everytime i go to start conquest as soviets not sure whats going on
S'Aarum  [author] 19 Jul @ 5:24pm 
No, as it changes a lot fo the same files. Since the mod you linked add a lot of units, it will create conflicts with mine too. But i believe there is a mod that only change the conquest AI. Maybe try with that one and see how it looks.
shutkar92.strelkov 19 Jul @ 10:33am 
Hello there! Is your modification compatible with this mod?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3167249047
S'Aarum  [author] 17 Jul @ 11:22am 
Thanks for your kind words !
Military123 17 Jul @ 8:24am 
this mod is just perfect no other words than perfect
S'Aarum  [author] 16 Jul @ 11:27am 
I can easily make a version without the DLC required vehicles if there is a true demand for it.
Sgt.Johnson 16 Jul @ 11:22am 
Its a great mod when you have the DLC, for us without its a 50/50 we'll crash but i got to enjoy it for a little bit and it was marvelous
S'Aarum  [author] 16 Jul @ 9:59am 
Glad you like it !
Sgt.Johnson 16 Jul @ 9:19am 
It makes conquest a lot more tense, definitely a whole new feel to it lol great stuff
S'Aarum  [author] 16 Jul @ 5:44am 
Hi, i tried to make the AI use artillery more often, so as to force the player to take it out. As for the ennemy spam, i wish the AI was smarter in using their assets instead of just attack move in your general direction. But that's how the game is coded.
Sgt.Johnson 15 Jul @ 10:51pm 
With this mod on conquest i tried an attack with just a company of Penal Battalions, and the sheer amount of jerrys the AI spawned in was fuckin insane.

I had near 8 battalions and went in against maybe 5-6 meat waves of what felt like 10 german battalions each and a shit ton of artillery


logistics is not an option, you'll need that shit within the first 15 min.
nuggets 30 Jun @ 5:38pm 
The mod works for me so far with the jubilee patch as it seems it didn't touch conquest
S'Aarum  [author] 23 Jun @ 11:41pm 
I don't know, i haven't played since. But i don't think it touched to anything related to the mod.
OwL_PaRTy 23 Jun @ 12:12pm 
Will the Jubilee patch affect anything? Wondering if my ongoing play is borked now, the timing lol
S'Aarum  [author] 16 Jun @ 5:01am 
Thanks a lot Military123 ! I am seriously considering donations ahah.
Military123 15 Jun @ 8:30am 
if waited so long and it paid of its an fantastic mod you really did good i played 2 battels and im adictad nice job
S'Aarum  [author] 13 Jun @ 12:54am 
You need to repair them, then send at least one of your soldiers to capture the vehicle.