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Since it has an ID of 0 in the buildings table, it's what gets loaded when the game tries to add an invalid building to a city.
Do you have any idea what may be causing that?
you may want to tweak it slightly
Log through proxy:
https://translate.google.com/translate?sl=en&tl=nl&js=y&prev=_t&hl=nl&ie=UTF-8&u=http%3A%2F%2Fge.tt%2F5gCuPyK2%2Fv%2F0%3Fc&edit-text=&act=url