Garry's Mod

Garry's Mod

Dell's Proto-Arm SWEPs
607 Comments
Газен Бек 5 hours ago 
I love it.:steamhappy: :steamhappy: :steamhappy: :steamhappy:
Frost the polarian fox 28 Sep @ 9:50am 
how do i enable the arm weapon switch? i followed a manip but it doesn't work, i think i'm following the wrong way.
Sus esralasus 27 Sep @ 11:36pm 
Engihire Gaming
Clover 27 Sep @ 6:37pm 
I got jumpscared my no goggles engi
MurkLurkeR 19 Sep @ 6:50am 
id love to see you make a arm with miniguns on it.
עוגת בשר 18 Sep @ 2:59pm 
soooooooooo... ultrakill arms?
XX360HATMASTERXX 14 Sep @ 8:59am 
@JustResort when add Lead Storm?
mlinn 3 Sep @ 3:04pm 
also if you punch the combine apc it doesnt regen energy even if ur using flare punchers and can damage it
mlinn 3 Sep @ 3:01pm 
is the lead storm ever going to come out
sourcᵉ 30 Aug @ 7:37pm 
ultrakill
Vocodeex 14 Aug @ 11:26pm 
Nvm i found out how to
Vocodeex 14 Aug @ 11:25pm 
How do you swap between modes
lgshmorgunl_2007 14 Aug @ 11:02am 
It's amazing, man.
YASSINGNEER 5 Aug @ 8:13pm 
wait what i did not know that thx anyway
JustResort  [author] 24 Jul @ 1:55pm 
@YASSINGNEER You could get yourself an armor regeneration add-on or something that gives you a larger armor pool (since armor is your ammo). You really shouldn't need those though since melee attacks already refill your armor.
YASSINGNEER 24 Jul @ 12:58pm 
just asking is there a way to make the ammo for it infinet
Lobotomy Gaming 16 Jul @ 1:58pm 
Nevermind, I thought that turning off the safety was the equivalent of overclocking the weapon. What I was really looking for was activating the ability with reload.
Lobotomy Gaming 16 Jul @ 1:56pm 
For some reason whenever I turn off the safety the weapons will be held incorrectly, going off to the side of the screen. They will also start shooting wrong, such as the Knockout firing one bullet at a time.
I made sure to disable every single mod except for this mod and its dependencies to make sure that this issue isn't being caused by something else.
Dark error 7 Jul @ 8:20am 
best weapon i ever seen, they are cool and perfect in some battle-style's (against robot too!)
I like them!
JustResort  [author] 7 Jul @ 12:28am 
@ScoutRED As in? Are there any error logs? Is it not spawning in the spawn menu? What specifically about it is not working?
scythe oesnt work
JustResort  [author] 3 Jul @ 9:47pm 
@Delta_Romeo_Oscar
I can't see the previous comment you made. Are you asking me to fix an existing add-on?
Delta_Romeo_Oscar 3 Jul @ 6:36pm 
I want you to fix it because i download it but I don't see it in my inventory when i'm in game, that's what's wrong, thank you!
Delta_Romeo_Oscar 3 Jul @ 6:35pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
V1 17 Jun @ 1:24am 
много ошибок
oaky 2 May @ 11:02pm 
when no one hears a word
they say
Cheese wheel from Skyrim 2 May @ 10:02pm 
you are a legend
samuelmeurer018 22 Apr @ 6:27am 
how can i equip it
AIice 13 Apr @ 10:27am 
Ty
JustResort  [author] 13 Apr @ 12:57am 
@Alice That's the DOOM Eternal HUD by Rex: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2408338008
AIice 13 Apr @ 12:01am 
Hey um I may be dumb but uh what is that UI and where can i get it?
Berry Delight 22 Mar @ 11:50pm 
Man, i forgor about this. Pretty good alternative to the Arc9 Ember Celica.
MordEgg 8 Mar @ 7:19am 
epoc
JustResort  [author] 21 Feb @ 3:09pm 
@. Yup
Jammoree 21 Feb @ 2:13pm 
TFA VOX Tf2 pack*
Jammoree 21 Feb @ 2:12pm 
Do you mean the TFA-VOX Module: Classic Callouts Menu with the TFA VOX tf2 characters?
Jammoree 20 Feb @ 1:14pm 
Alright thanks keep up the great work! i love this mod
JustResort  [author] 20 Feb @ 1:12pm 
@. The voice line add-on is the TFA VOX system combined with the TF2-style callout pannel. The HUD is the DOOM Eternal HUD.
Jammoree 20 Feb @ 1:09pm 
Thanks and one more thing what hud mod are you using? and what is that voice lines mod the one in the first video at the start
JustResort  [author] 20 Feb @ 1:05pm 
@. The demons are from rex's DOOM Eternal nextbots, but the robots are custom reskins of roachissarie chicken's Genshin Impact nextbots.
Jammoree 20 Feb @ 12:48pm 
What mods are you using in the videos?
gillianmac2704 9 Feb @ 7:03am 
you could make a devil breaker mod from dmc5
The Backrooms Seal 26 Jan @ 1:24am 
i first thought the knockout projectiles were lil missiles but theyre actually lil itty bitty sticky grenades
The Backrooms Seal 26 Jan @ 1:23am 
mmm thats funny
JustResort  [author] 20 Jan @ 7:46pm 
@Mecha Madness If that's the case, the world models should work since they use playermodel bones. They won't be functional like the viewmodels, but if I were to make viewmodels work, I would need to rename some bones and reanimate every animation to accommodate for those bones (there's no way I'm doing that just for something I don't even use).
Mecha Madness 20 Jan @ 3:26pm 
@JustResort I tried doing that, it didn't work with the bonemerge tool. The arm models aren't rigged like ragdolls are, I believe, so they don't get mapped on properly.
JustResort  [author] 20 Jan @ 10:55am 
@Mecha Madness I don't know how bonemerge works. Can't you naturally assign the bones of these models to ragdolls like in SFM?
Mecha Madness 20 Jan @ 5:32am 
will these ever possibly get bonemerge cosmetic versions of these? I'd love to have these on ragdolls!
JustResort  [author] 19 Jan @ 12:50pm 
@東方華燈宴 That is something I still need to figure out. The game seems to have trouble matching where the muzzle is for both first person and third person.
東方華燈宴 19 Jan @ 8:34am 
Sorry, my English is not good, and the bullet pops up from the head. If this is normal, I'm sorry