Total War: WARHAMMER III

Total War: WARHAMMER III

YourMother's Horde for Greenskins
34 Comments
Leviathan 13 Jul @ 3:20pm 
If you try to play this in multiplayer, the ready timer hits 0 and nothing happens. Is this normal?
Naniskills 8 Jul @ 6:03pm 
where is khalida's horde
lightermate0224 26 Feb @ 7:40am 
will you be adding more factions to this style mod?? I love the idea of the old warhammer 1 and 2 horde style, and some lords work better as a horde anyway.
Lulu 15 Feb @ 10:10am 
does not crash at all but it requires half movement for any recruitement and does not pillage
reggaeverde 27 Dec, 2024 @ 7:39am 
I like this mod please update it ^^
Warcommissar1 12 Aug, 2024 @ 6:44pm 
sad this crashes the game constantly now
squidwrad 23 May, 2024 @ 7:52pm 
i still havent seen the ai do it yet however i certainly did it lmao with skarsnik. I could easily make a submod for this to change the income to essentially more upkeep reduction and raiding instead of income.
squidwrad 19 May, 2024 @ 7:38pm 
so whats stopping the AI from spamming hordes?
like infinite money and infinite hordes?
WaKKO151 15 Mar, 2024 @ 1:03pm 
I like horde
RebelBuffoon 17 Oct, 2023 @ 10:20pm 
it makes sense to like Horde factions.. they are just blatantly overpowered since they are not tied down to a specific location.. it makes them nearly impossible to defeat.. in a H2H you can just have one remote Horde outright hiding in the most remote corner of the map and just never be wiped from the game..
Oberst Schnitzel 8 Oct, 2023 @ 3:55am 
also found two minor bugs:

-if the lord of secondary army is killed in battle, i can´t recruit a new lord. the windows opens, but there are no lords to chose. -> i needed to load the last safe and repeat the battle and take care the lord survives.

- for some reason, the scabby eye green skins found a new army each turns per settlement but do not recruit any units in it. by turn 15 they have like 30 "armys" only containing of a lord (always a night goblin great shaman)
Oberst Schnitzel 2 Oct, 2023 @ 1:55am 
would also be cool to flesh out forrest goblins as a seperate subpecies a little bit more.
level two: forrest goblins, forrest goblin archers
level three: forrest goblins spider riders, forrest goblins spider rider archers
level four: arachnarok

there are some mods out there already providing suitable models and stats
Oberst Schnitzel 2 Oct, 2023 @ 1:51am 
winning battles, capturing settlements, absorbing or confederating tribes and vandalized settlements increase your reputation;
loosing battles, loosing settlements, armys, vandalized settlements reduces your reputation; each army being idle (= not fighting in this turns) also reduces your reputation
Oberst Schnitzel 2 Oct, 2023 @ 1:51am 
+25 to +50: pillaga: increased and leadership, upkeep(!), growth, controll, etc.; chance that any remaining waagh waagh units leave
+50 to +75: waaghmonga: increased and leadership, upkeep(!), growth, controll, etc.; chance that waagh units join or leave
> +75: total waagh: increased and leadership, upkeep(!), growth, controll, etc.; chance that waagh units join
100: set waagh target
Oberst Schnitzel 2 Oct, 2023 @ 1:50am 
finally: modify waagh mechanics
this is probably the most complex and less fleshed out part: expand reputation level from -100 to 100 (balancing necessary)

-100: parts of your tribe turn against you; your primary armee splits and fights against you
<-75: bottom feeda: reduced and leadership, upkeep(!), growth, controll, etc.; chance of mobs leaving your army/attrition
-75 to -50: loosa: reduced and leadership, upkeep(!), growth, controll, etc.; any other armys of your faction breaks away and form and independet tribes
-50 to -25: straggla: reduced and leadership, upkeep(!), growth, controll, etc.; chance that other armys of your faction will break away and form and independet tribes
-25 to +25: fair git: no effects;
Oberst Schnitzel 2 Oct, 2023 @ 1:45am 
third idea:
modify options after defeating other greenskin armys
slaughter/eat/kill captives: stays the same
absorb tribe: exchange units with defeated army (gives opportunity to take other some good units); then disband defeated army and increase population of your horde by its size
confederate: kill lord, add in new lord; the armee becomes part of your tribe
Oberst Schnitzel 2 Oct, 2023 @ 1:44am 
second idea:
elimante possibilty to capture settlement without looting (greenskins will never simply occupy a settlement);
need to spend one horde population to loot and occupy (the garrions has to come from somewhere)
eliminate any building/effect improving control (make it harder to contain an empire)
industry: rename to raiding base: generate income but reduces control; if possible raid adjacent
regions with all effects (reduce control, detoriate diplomatic status) (reduces stability in any green skin dominated area and leads to constant new wars errupting)
limit to settlement level to three?

exchange campagin goals from "controlling any settlement" to having looted, sacked or raised once
Oberst Schnitzel 2 Oct, 2023 @ 1:39am 
this allows to your hordes more the feeling of a specific gs tribe. i think its quite easily duable, if i understood modding correctly.
Oberst Schnitzel 2 Oct, 2023 @ 1:38am 
first idea: organize recruitment not by unit type, but by greenskin subspecies
orcs
level two: orc boyz, orc arrer boyz
level three: big ´uns, boar boyz
level four: boar boy big ´unz, boar chariots
savage orcs
level two: savage orc boyz, savage orc arrer boyz
level three: savage orc big ´uns, savage orc boar boyz
level four: boar boy big ´unz
goblins
level two: wolf riders, wolf rider archers, nasty skulkaz, pump wagons
level three: wolf chariots, rock lobbers
level four: doom divers
night goblins:
level two: night goblin, night goblin archers
level three: squig herd, squig hoppaz
level four: night goblin fanatics, night goblin archers fanatics

include lords and heros as you like and black orcs for any level(?)
YourMother  [author] 28 Sep, 2023 @ 4:40pm 
Hi @ Xandrad150, sure, let me know what ideas you have and I will try to incorporate them into my mods as much as possible. Yeah, it was tough for me as well when i started modding, alot of trial and error and referrencing what other people did - don't give up, keep going
Oberst Schnitzel 23 Sep, 2023 @ 2:23am 
hey there,
i really appreciate your green skin horde mod. greenskins don´t build empires but should work more in a horde way and your mod adds the right tools for that.
actually, i was so excited that i just tried to build something own based on your mod, but learning to mod is tough. maybe you want to include some of my ideas concerning recruitment and mechanics?

just tried to formulate them but cant post them in a single comment.
YuhBoiGuzma 22 Sep, 2023 @ 10:37am 
My new favorite modder. Horde bros for life
Jyggalagz 8 Sep, 2023 @ 8:19pm 
@YourMother hello, can you please make this mod for woc id like to play them the old way.
YourMother  [author] 22 Jul, 2023 @ 10:10pm 
Hi everyone, I have updated the mod to include the normal 'raiding' stance. I tried adding in the raiding camp, but it didn't seem to work, so hopefully the normal raiding stance will help in the time being
Karl Franz 18 Jul, 2023 @ 3:18pm 
appears you can't go into raiding stance as greenskins with this mod.
leshric1000 15 Jul, 2023 @ 8:06am 
I was having the same problem as JP. I cant raid with the mod as theres not raiding encamp stance.
YourMother  [author] 10 Jul, 2023 @ 4:17am 
Hi @ JP, let me take a look at that
JP 1 Jun, 2023 @ 4:03pm 
not sure if this is just me or some mod conflicts, but no raiding stance, is this since GS get 'raiding camp' and encamp is now horde mode? am I the only one? everything else working fine with the mod :)
Darkus 22 May, 2023 @ 6:49am 
Nice , go for norsca and mod trollking
Revelation 22 May, 2023 @ 5:37am 
I can confirm in COOP you can enable it mid-campaign.
Who 21 May, 2023 @ 6:54pm 
Yes! This is the way. Thanks for the mod
Lycia Pintella 21 May, 2023 @ 3:21pm 
Can this be enabled in mid-campaign? Obv it would have to stay on afterward, but I kinda wanna watch my vassal Wurrzag horde it out. =)
Revelation 21 May, 2023 @ 12:17pm 
And have an award :D
Revelation 21 May, 2023 @ 11:35am 
! nice :D thanks!