Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Fixed Emplacement 2.3(fortifications remake with Assetpack by AKR3D)
2,491 Comments
Vash The Spiegel 7 Oct @ 11:36pm 
Is there any chance of breaking the trench system off into it's own standalone mod? I like that trench system a lot. It also seems to be the least unstable part of the mod.
Silverri††er 7 Oct @ 3:22pm 
yes
foe 7 Oct @ 3:21pm 
sexy women
juliebriggs7914 7 Oct @ 11:17am 
dosent work crashes my game everytime
w-_- 7 Oct @ 4:17am 
大佬 德国轻型工事里的火炮修出来位置不在掩体中间 开炮就自爆了
还有美军那个沙袋机枪堡射击口被封住没办法开火,不过我是德军捡的美军铲子修的 不确定美军本体是不是也这样
Mr. RotFuchs 7 Oct @ 3:07am 
Could u get a Comp with Not enough Ammo ?
🍎 6 Oct @ 8:21pm 
how does concrete structures from the right sdie troop spawn work
🍎 6 Oct @ 8:18pm 
how do i build from the menu when i try placing fortress it just places but i cant use it
Krevetko 6 Oct @ 12:25pm 
The spread has disappeared, how to fix it?
Lufian 6 Oct @ 3:43am 
Will you ever make a WHUB compatibility?
Bullforce Actual 5 Oct @ 3:32am 
Program will be terminated.
APP_ERROR: File not found -
resource/entity/construction/wooden_pillar_resource/wooden_pillar_inner.ply
(C:\WORK\PROJECT_2\goh\GEM\source_work\eRepository.c
pp:374)

RIP=7ffa1b12804a [quant]
RAX=000000000 RBX=0684d930
RCX=000000000 RDX=000000000
RSI=000000001 RDI=0baa0001
RSP=0684d810 RBP=00000001
>>>>>>>>>> eQuantExecutor::Execute
>>>>>>>>>> quantThread::onExecute:nq
>>>>>>>>>> scene:quant
>>>>>>>>>> scene:quant:entity
>>>>>>>>>> scene:quant:entity.1
>>>>>>>>>> scene:quant:actor
>>>>>>>>>> entity::static_call(delay)
>>>>>>>>>> la:delaydo
>>>>>>>>>> entity::raw
>> file "/entity/construction/emplacement_heavy/emplacement_tank_trench_stuart.def"
>> file "emplacement_tank_trench_stuart.mdl"

154:
{VolumeView
"../wooden_pillar_resource/wooden_pillar_inner.ply"}
155:
{bone
"pillar_02"
156:
157:
{matrix34
158:

CALL TO ARMS - GATES OF HELL - v1.055.0 - standard x64
2025.09.29 14:01 - x64 - faf95180 - 0x0166532F
L.F CPU_recruit  [author] 5 Oct @ 2:17am 
@Lufian there is a button
@dark forest 日志怎么说?
@SpyPenguin is there a certain crash save? if you sent it to me then I can look into it
dark forest 5 Oct @ 2:06am 
为什么我现在一在多人游戏用它,它就报错
Lufian 4 Oct @ 4:40pm 
How do vehicle sandbags work now?
Barrett 4 Oct @ 10:08am 
yes but we have L.F CPU_recruit :steamthumbsup:
Noir 4 Oct @ 9:47am 
amazing mod i wish things like this were vanilla
SpyPenguin 4 Oct @ 5:43am 
It crashed like 7 times in radom moments in game but that last one was when I tried to upgrade foxhole
L.F CPU_recruit  [author] 4 Oct @ 4:32am 
@Exadius use the special pickaxe in engineer truck
@SpyPenguin were you building some certain fortifications before the crush ?
SpyPenguin 4 Oct @ 2:48am 
@L.D CPU_recruit, nope. All I have is CEV2 -> MACE -> MACEV2 -> FIXED EMPLACEMENT -> FE EXTENSION -> FE CEV2 COMPATIBILITY -> FE MACE COMP -> FE MACEV2 COMP
Exadius 3 Oct @ 5:00pm 
how do you remove the concrete structures once built?
L.F CPU_recruit  [author] 3 Oct @ 3:35pm 
any other mod ?
SpyPenguin 3 Oct @ 2:10pm 
What causes this error to happen? It constantly crashing game randomly

EXCEPTION_ACCESS_VIOLATION read at 0xfffffffffffffff8

RIP=140ce55d7 [quant]
RAX=0000000000 RBX=00000001
RCX=0000000000 RDX=04365fa0
RSI=00000000 RDI=00000000
RSP=0718f1a0 RBP=0718f2a0

>>> eQuantExecutor::Execute
>>> quantThread::onExecute:nq
>>> mp.core.update.for_quant
>>> mp.service_manager.update.for_quant
>>> client:gamespawn
> player:spawn


CALL TO ARMS - GATES OF HELL - v1.055.0 - standard x64
2025.09.29 14:01 - x64 - fa4f95180 - 0x0166532F
L.F CPU_recruit  [author] 3 Oct @ 7:22am 
@Flisken the vehicles can have camo when they go to battle the second time
Flisken 3 Oct @ 5:12am 
The camo on vehicles and emplacements doesnt work when using this mod
L.F CPU_recruit  [author] 2 Oct @ 8:10pm 
@tabone54 what does the log say
@Cruz probably not
tabone54 2 Oct @ 6:58pm 
I loaded Infinite arrows, more starting reaseach and stages, no artillery MACE, MACE, and then your mods
Cruz 2 Oct @ 5:11pm 
Does this work With Hortens FrontLines?
L.F CPU_recruit  [author] 2 Oct @ 4:37pm 
@tabone54 what's your mod list ?
@Lufian try to build it on flat land if possible
@2Char what bug ?
@williamb1995 most of those are indestructible
tabone54 2 Oct @ 4:06pm 
I was playing as Germany when I got CTD
Lufian 2 Oct @ 6:20am 
The concrete one that is
Lufian 2 Oct @ 6:16am 
German MG Tower can't shoot
2Char 2 Oct @ 5:40am 
75mm_leig18_emplacement bug in conquest
williamb1995 2 Oct @ 4:23am 
Are the protections/defenses destructible?
Barrett 2 Oct @ 3:08am 
maybe better when u activating more then 2-3 mod using mod manager
L.F CPU_recruit  [author] 1 Oct @ 6:42pm 
updated
BaronVonPickles 1 Oct @ 6:37pm 
I was playing the United States.
L.F CPU_recruit  [author] 1 Oct @ 6:37pm 
what faction ?
BaronVonPickles 1 Oct @ 6:35pm 
I'm not quite sure what you mean by that
L.F CPU_recruit  [author] 1 Oct @ 5:43pm 
check for date
BaronVonPickles 1 Oct @ 5:21pm 
CTD playing as United States.
Only mods active are: Fixed Emplacement, Fixed Emplacement Extension, Paratrooper Extension for Fixed Emplacement.

Exception:
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x00000060

RIP=14054ce03 [main_loop]
RAX=6e247220 RBX=00000008
RCX=00000040 RDX=fba83338
RSI=fba82f90 RDI=fba83330
RSP=0513eb70 RBP=0513ed20
>>>>>>gui.cmd.exec_all
>>>>>gui.cmd.exec(generic)
>>>>gui:cmd:exec_generic
>>>gui.mp.showpage
>>gui:pm:show
>gui:pm:activate(page_launcher_multiplayer)

CALL TO ARMS - GATES OF HELL - v1.055.0 - standard x64
2025.09.29 14:01 - x64 - fa4f95180 - 0x0166532F
L.F CPU_recruit  [author] 1 Oct @ 5:10pm 
what faction
tabone54 1 Oct @ 5:06pm 
I got the same CTD as Vietcong Samurai after the update
Sele-ioz 1 Oct @ 10:55am 
Massive W, my man was on top of this fix on the spot.
Barrett 1 Oct @ 1:35am 
emplacement_ground_floor_at_heavy
the boards on the floor are missing textures
L.F CPU_recruit  [author] 30 Sep @ 11:40pm 
@Sanitäter 了解 后续会有修改,现在先尽量在平地部署,或者用工兵移除过高的沙包
@虚无 哪个阵营?
虚无 30 Sep @ 11:02pm 
跟mace一起用的,征服模式点研究就跳出
Sanitäter 30 Sep @ 10:57pm 
虎王的坦克掩体在大部分地形都会过高,它通常会挡住炮口,相反在一些左右有倾斜的斜坡反而会正常
L.F CPU_recruit  [author] 30 Sep @ 6:01pm 
updated
VietcongSamurai 30 Sep @ 5:07pm 
Hi might be having issues again with opening up the research tree.
I get this error:

EXCEPTION_ACCESS_VIOLATION read at 0x000000a0

RIP=1400d8f87 [main_loop]
RAX=1426328b0 RBX=1426328b0
RCX=00000000 RDX=1411d6250
RSI=16ab4ebe0 RDI=1492ced70
RSP=072ded10 RBP=072deda9
> gui:dialog:ku(btn_open_research)

I use this in conjunction with MACE and as it did get updated today. Perhaps they changed something on their end that causes it to crash.
Silverri††er 30 Sep @ 4:23pm 
awesome!