Noita
Bags Of Many
110 Comments
K I L L U A  [author] 28 Aug @ 8:27pm 
Ill check back my code for detecting holy mountains and such
corvo_de_cartola 28 Aug @ 7:29pm 
Yes i do( https://imgur.com/a/Gjnxz9z ), but i don't think it's a mod thing, i lowered my resolution and it let me use it no problem up to a time where i was on the last floor, if i take the edit with wands out i can use it normaly but i think that if my game goes on for to long there will be a time where i can't use the bag anymore
K I L L U A  [author] 28 Aug @ 11:04am 
humm that is concerning ill look into it. do you play with other mods?
For all other bug reports i am working on a fix currently and revamping the code.
corvo_de_cartola 28 Aug @ 10:31am 
there is a bug where you can't open your bag if you have edit wands, be it the perk or on holy mountains
Midnight 14 Jun @ 8:21am 
Could you add options for the meta leveling integration? I disabled the non-universal bags spawning in potion spots, but there's no option to only offer universal bags as levelling rewards, nor to lower the probability of receiving bag rewards overall.
LexiPixeL_ 12 Apr @ 8:05am 
I'm having an issue where the bags have no inventory at all. I can move the icon around, but it doesn't show an inventory whatsoever. It was working perfectly fine last night (on a diff run), but I closed the game so Apotheosis (and I think one other mod I have) could update to the latest version. I'm not sure if this would have anything to do with it but I'm a bit confused.
Saronin A. C. Jayhart 25 Mar @ 4:07am 
Correct
K I L L U A  [author] 19 Mar @ 4:19pm 
I really have no clue, I probably would need to go through all my functions again to make sure they are for sure compatible with console/decks. I don't think big picture would change anything. To be clear you have never been able to put any items in any bag?
Saronin A. C. Jayhart 19 Mar @ 3:20am 
Could it have something to do with gaming mode which is basically Big picture mode?
Saronin A. C. Jayhart 19 Mar @ 3:18am 
But I'm able to open the inventories by clicking on them or pressing X while they're selected just not put anything in them
Saronin A. C. Jayhart 19 Mar @ 3:15am 
Shift isn't one of the keys that can be used while holding the Steam button.
K I L L U A  [author] 9 Mar @ 4:18pm 
It might have something to do with the aspect ratio of the screen too, which I think I made a fix for but it might not be working.

Are you able to interact with other UIs from the mod? Can you shift click items between inventories to the bag?
Saronin A. C. Jayhart 9 Mar @ 3:04pm 
Because you can't assign gamepad buttons to the control you have to mix to use and I have to hold the steam button and use the right track pad to force emulate mouse, it's probably a glitch from switching between gamepad and mouse inputs. When dragging a potion, spell or wand into their proper types of bags(or opened inventory slots in said bags)will instead of drop the potion or wand into the world under the UI where you released the mouse(or as close to it as possible if it was released in terrain).
K I L L U A  [author] 5 Mar @ 7:23pm 
Humm I never tried on a steam deck. Can't say I can really do much about it since it would be very hard to debug. What exactly happens?
Saronin A. C. Jayhart 28 Feb @ 8:11pm 
Doesn't work at all on Steam Deck, dragging wands into a bag's inventory just drops them in through the world.
K I L L U A  [author] 25 Nov, 2024 @ 10:29am 
You can keep the default keybind if you prefer ;)
anarcher 24 Nov, 2024 @ 11:15pm 
So with this mod, meta progression and another mod, I now have three new hotkeys to rebind and remember. Sigh.
:steammocking:
K I L L U A  [author] 15 Nov, 2024 @ 12:42pm 
It is done if you have not noticed the new revamped mod page and the section about keybind! :heart:
K I L L U A  [author] 13 Nov, 2024 @ 11:16pm 
Good news the rebinding of the pickup action should be coming soon, just finishing up and testing! :) Mouse or keyboard it is now your choice! No more kicking these flask to oblivion I say, thank you pinkowishalex and Lenixar for pushing me to add this.
K I L L U A  [author] 12 Nov, 2024 @ 10:03pm 
Hi yes it would be possible. It is indeed very annoying once you take the telekinetic kick to pick up anything. Previously would have been much more difficult but since the last (long ago) update they added key input detection to the modding api.

Ill have to make it! Anyway I need to check something in the code for another mod maker :)
pinkowishalex 12 Nov, 2024 @ 6:58pm 
i agree with the below comment. if you have telekinetic kick (my favorite perk and the most fun perk in the game) then all bags become completely unusable, which is a crazy nerf to an already underpowered telekinetic kick. very frustrating. maybe if you double click the bag in your inventory hotbar it opens the bag inventory and you can drag and drop from there? it could definitely work like the "inventory bags" mod which runs like a dream, no potion-kicking necessary. maybe, if the bag is in your item hotbar then everytime you open your inventory a draggable and collapsable inventory for the bag shows up even when empty that you can drag and drop items from your hotbar in
Lenixar 10 Nov, 2024 @ 12:40pm 
Is it possible to code it in a way, that instead of kicking the potion while holding the bag, you press a set keybind by yourself to pick it up in a free slot of the bag?
I totally didn't accidentally kick an important potion.

PS. I don't mean to sound rude, just wondering if it's possible.
K I L L U A  [author] 24 Oct, 2024 @ 5:53pm 
I cant succeed in reproducing what you are describing. When i try with an empty wand with always cast and I shift click the first slot of the wand with an open binder nothing happens. Might you be able to open an issue on the github with a video of what you are doing?
Bloodshield975 24 Oct, 2024 @ 4:45pm 
Ended up messing around with it some more afterwards, if you have more always casts they will fill up the following slots (2,3,4) etc, they can then be put on other wands as an always cast, so transferable always cast, they *cannot* be used as normal spells no matter what I tried, if you throw the spell on the ground it is visible but is tilted at an interesting angle at all times
K I L L U A  [author] 23 Oct, 2024 @ 7:52pm 
Dammit ok thanks! Thats a specific case that will help to test
Bloodshield975 23 Oct, 2024 @ 6:58pm 
Can confirm you can still remove always cast from wand by shift clicking the first slot of a wand if it is empty and a binder or universal bag is open, still invisible in spell hotbar if moved there but visible in bag.
K I L L U A  [author] 18 Oct, 2024 @ 2:25pm 
Removing always cast from wands should now be fixed. I might want to add this ability to a special bag or to a bag upgrade at some point.
K I L L U A  [author] 17 Oct, 2024 @ 3:55pm 
Alright Ill take a look at this, thanks for the report!
Gabisz 17 Oct, 2024 @ 1:37am 
Shift+double clicking spells from my wand to the big spell binder removes an Always cast spell from my 1st wand, and when I tried shift clicking said spell, it returns to the hotbar, but invisible.
Afterwards, when trying to pick up a spell from the ground, it keeps the slots "reserved" (the Always casts are in the hotbar but not interactible) and if my hotbar is full except for those slots, it says it's full. Otherwise it skips two slots.
K I L L U A  [author] 20 Aug, 2024 @ 2:56pm 
I actually have never tried this, BUT I believe it would work indeed since it just add to the potion spawn list (which is how bags get spawned). You would need to explore new places to find one tho since the other spots already spawned their items.
Kerbiter 19 Aug, 2024 @ 2:52pm 
Is it possible to add the bags to the already existing world? As in generate them retroactively in the world?
K I L L U A  [author] 14 Jul, 2024 @ 1:49pm 
It probably is incompatible, I will have to look into something that could fix it. I did talk with horscht the creator of the mod but we are unsure it would be something that could be patched.
Zane49er 12 Jul, 2024 @ 1:40pm 
The drag feature isn't working for me. Is this mod incompatible with advanced spell inventory?
K I L L U A  [author] 31 May, 2024 @ 12:10pm 
There is not a mod setting for that. I could technically add this option. I will need to modify some things tho if I want to make this possible! It is a good idea tho thanks :)
Lexical 20 May, 2024 @ 1:01am 
Is there a mod/setting to let you do the alchemy stuff directly in your inventory without the bags?
K I L L U A  [author] 26 Apr, 2024 @ 1:50pm 
Thanks Gingusa! Changing it to reflect the actual requirements!
Gingusa 26 Apr, 2024 @ 1:41am 
don't forget to update the mod's description it's confusing because it still says to play on beta
K I L L U A  [author] 12 Apr, 2024 @ 8:48am 
No problem, let me know when you do try! Happy that you are enjoying it and if you got any ideas or suggestion do not hesitate :cozyjunimogreen:
Danizk0 11 Apr, 2024 @ 12:02pm 
Haven't tried it yet, but thanks for the quick response. Love the mod! :necroheart:
K I L L U A  [author] 11 Apr, 2024 @ 6:40am 
With the last update i pushed you the drag-and-drop mechanic should work on the stable branch.
JCGemX 11 Apr, 2024 @ 6:04am 
Does this work on stable now, or do you still have to be in beta?
K I L L U A  [author] 11 Apr, 2024 @ 6:02am 
Should be updated now do tell me if it is not working or if you want to report any other issue.
K I L L U A  [author] 11 Apr, 2024 @ 5:51am 
Ohh didn't see they release to main branch! Yes indeed the function is disabled since I locked it behind being on beta branch. I will update it soon thanks for the catch!
Danizk0 10 Apr, 2024 @ 1:31pm 
Seems like the beta's release has broken the drag-and-drop mechanics (or maybe they are just disabled since we're not using the beta branch, I don't know). Do you plan to update the mod?
K I L L U A  [author] 16 Nov, 2023 @ 8:57pm 
I havent checked the bag spawn rate in a while but it's not supposed to have been touched with my updates.

I replace some potion spawn with the bags so maybe if you have mods modifying this it could be the culprit. Otherwise have you checked to try and make the spawn chance higher? Last option is to enable the starter bag option which will give you the three lowest tier bag when starting a new game.
Biopsyhozis 16 Nov, 2023 @ 5:21pm 
I don't see any sacks in the game, what could have gone wrong?
K I L L U A  [author] 12 Nov, 2023 @ 11:41am 
Thanks @ImmortalDarkness perfect!

Thanks you too PinkyPie if you are talking to me :P
PinkyPie 10 Nov, 2023 @ 11:32pm 
GJ :steamthumbsup::steamhappy:
ImmortalDarkness 10 Nov, 2023 @ 8:52pm 
With my settings I rarely encounter bags so when I re-encounter it I will try to troubleshoot with it.
K I L L U A  [author] 10 Nov, 2023 @ 1:43pm 
I dont know about the spell binder problem i havent got a problem with it on my end. Maybe it's a specific combo of settings that mess it up. I would need more info on this to find the problem.

For the telekinetic perk maybe try kicking while not pointing toward the potion. When you kick it looks in a radius around you to find the possible items you can pick up so you dont actually need to kick toward the potion or have the potion in front of you.