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╚██████╔╝██║░░░░░██████╔╝██║░░██║░░░██║░░░███████╗ PLEASE
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{LINK REMOVED}https://report.butr.link/D375E6
- Reasons
Source: RecruitEveryone
The type initializer for 'RecruitEveryone.Behaviors.RELordConversationsCampaignBehavior' threw an exception.
- Inner exception
Source: RecruitEveryone
Could not load type 'TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior' from assembly 'TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
So yeah, this mod if played right adds a little bit more of a moral dilemma for players (good RPG element).
I use this mod in a collection of 76+ mods running together like a herd of buffalo
its available to public and i am trying to weed out mods that get updated
A Basic Mod Collection V 1.1.5.
There were times when All of my companions items that they have equipped, and the enemy army's item would all be listed as earned loot. I realized that if I take all of the items then the game will crash.
Thankfully that bug doesn't happen all the time but it may be the case that I'll have to sacrifice my look for my game not to die every once and a while.
Never did a companion playthrough, as i know myself and my need for control ...., i might die of bordom in micro hell, looking at every stat, giving every point there where it should be and equiping them individually .... . This mod sounds amazing, but i think i shouldn't hrhr
What do you mean? You have to walk up to them (if they are not a notable, I think) and start a dialogue.
Here is the link
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3006483005
i'll try to figure out why
however many other mods i have dont work either for 1.2, so its hard to test
for the 1.2 beta idk if it works ill check right now
I just going to completely turn it off for now and see what happens, I play with 30+ mods so it could be a bunch of things.
The only other mod I could think of that may be causing issues is bannerkings, but again we'll see.
Thanks!
Does this work on the 1.2 beta?