XCOM 2
[WOTC] Shot Hud Ability Position Exchanger
16 Comments
Phoenix 30 Aug, 2024 @ 8:26am 
@RustyDios All good, I was just curious it was a mod conflict or something. The mod is still great though!
RustyDios  [author] 30 Aug, 2024 @ 5:05am 
It's an issue I try to correct but can't always catch 100%. It's normally caused by the mission kismet adding the Evac directly to the hotbar, which I can't seem to change/affect by code :(
Phoenix 30 Aug, 2024 @ 1:22am 
I'm actually having the problem with evac and evac all not being together as well. Is there a way to prevent Evac from being classifed as an "objective ability"? Sorry if it's a dumb question, I don't understand it very well.
Phoenix 22 May, 2024 @ 4:22pm 
I've been looking exactly for this kind of mod forever. Thanks so much for making RustyDios!!!
V ! P 18 Dec, 2023 @ 12:54pm 
any way to change interrupt skill from skirmisher to 4 instead of 3
uberjammer 26 Jun, 2023 @ 1:14am 
With Mod Jam + LWOTC
uberjammer 26 Jun, 2023 @ 1:09am 
About the issue below (Evac + Evac All) I have that problem and don't have this mod as of yet. (I have NOT had the first problem with the hack button)
RustyDios  [author] 19 May, 2023 @ 10:56am 
Yeah, there's a few things that can interact with and change the ShotHUDPriority form the one set in the template. Evac might be one of them, if it get classed as an "objective ability"
Olchobhar 19 May, 2023 @ 9:55am 
Gotcha. Basegame Hud is already turned on. So, it might be something else then.
Thanks for your response.
RustyDios  [author] 19 May, 2023 @ 9:23am 
This might be an issue with LongWar, you need to turn on allowing the basegame hud.
This mod does nothing with System Infiltration so there is something else going on there .
Olchobhar 18 May, 2023 @ 10:57pm 
First of all thanks for making this mod and sharing it with us
I'm playing Mod Jam+ and I've noticed a few issues.
1) For example, if I want to hack a tower, it gives me "System Infiltration" as the first option and the Hack Reward Preview is gone (or whatever this is called).
2) "Evac" and "Evac all" is not grouped. "Evac all" is at the end as promised, but "Evac" is not.
d_valroth 18 May, 2023 @ 4:18pm 
Nice!
VeeDemo 18 May, 2023 @ 8:34am 
oh my god, this is perfect! thank you Rusty!
RustyDios  [author] 17 May, 2023 @ 4:20pm 
The chosen-revive-from-daze perk.. yes it keeps the behaviour of that.
Wet Dog Squad 17 May, 2023 @ 4:08pm 
Oh thank you so much for this. Question, does this keep the default behavior of the "Rescue" interaction (the one that appears when adjacent to an enemy dazed by a chosen) on slot 1?
missymcmuffin 16 May, 2023 @ 9:24pm 
Thank you as always ^^