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@Luduaver: Thx for the feedback, if I understand your sample (AI Block didn't reach quota in Chest3 but let ingots in filter) seens a bug hahaha xD i will take a look.
I set Chest1 to filter Ingot
Chest2 remains undefined, it will only be a chest for receiving items.
I set Chest3 to Cobalt quota 1,000,000
If I put 140,000 Cobalt bars in Chest2, it will send all the bars to Chest3 (quota).
Then if I put another 140,000 Cobalt Bars inside Chest2, it will send them to Chest1 (filter).
Now, if I remove half of the Cobalt Bars from Chest3 (quota), it will keep half, because it won't take any Cobalt from Chest1 (filter).
But the right thing would be for Chest3 (quota) to always have the priority of getting the right amount, or at least have an option to activate or deactivate this!
You've fixed all the sorter's problems in one mod!
You're a genius!
I recently posted a suggestion on the KEEN forum and my suggestion was exactly that, to put pull filters and white/black list and they said it would complicate the sorter system more!
But your mod simply does the trick!
The game should add an AI manager natively, thanks for this work!
I hope you finish version 1.0 and that there are never any problems in future versions, because as of today this will be on my servers haha
Some other means of communication isn't necessary, Steam has all possible communication options right here where the game and mod is. These comments and the discussions work well.
@Jack Schitt: There are a log files in the storage folder under the game save, but you can share more info in the Discord maybe i can help understand what is happen.
We have to assign a container to pull the components from an assembler and assign an ingot container in the assembler manager for assemblers to pull ingots from? That might be why our Assembler controller isn't working but I'm baffled as to why the Inventory Manager suddenly stopped working. We've resorted to using Isy's Inventory manager (which none of us like using, it's a pain in the ass!).
One quick question, and I'm sure it's my fault, but the instructions indicate a "dump" container must be selected before it will work, but I didn't see a way to do that? Did I just over look it? Thanks! :D
Yes, I can remove these controls from my mod's side (it's possible to do it from the other mod's side too, but I don't mind checking in my side). If it's possible to you put this in the bugs section of my discord I would be grateful, as it makes it easier for me to monitor demands.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2790047923
- We don't know what settings are set.
- We can't remove filters if we don't want [this] item going [here] anymore.
Another oddity we've noticed is when we access the terminal from a piston's sub-grid (the head plate) it accesses the Inventory Manager block instead of the piston's control panel.
I'm not on discord is why I'm reporting it here.