Space Engineers

Space Engineers

AI Logistics Automation - Alpha 0.3.1
147 Comments
Gohei 21 hours ago 
any way to assign a connector that ai inventory wont pull from?
ogrimdooh  [author] 6 May @ 2:26pm 
@Digi: Thx man, i will do a fix! \o/
Digi 30 Apr @ 2:52pm 
Just so you know, the AILogisticsAutomationLogging.Close() is never called which prevents the world from being deleted until game is closed.
Mr. Pestbird 5 Feb @ 10:53am 
wow. this mod is awesome! thx!
Dark_453 22 Oct, 2024 @ 12:45am 
This looks amazing something the game has sorly needed for a very very long time. more so with influx of new players who may or maynot wanna mess with scripts
Wob 20 Oct, 2024 @ 3:30pm 
Ye ye assumed that, more suggesting that information on the block would be helpful. Quota seems to have some issues, only the first quota ever seems to be full filled.
Nill 18 Oct, 2024 @ 4:54pm 
This mod makes the assemblers to co-work? Like, put one recipe using shift + scroll and all the available assemblers will work for the same recipe. If no, this feature can be added? Surely will be a hand in the wheel. TY
ogrimdooh  [author] 18 Oct, 2024 @ 3:00pm 
@Rob: you need a quota block in a sub-grid or connected grid to set custom cargos quotas.
@Luduaver: Thx for the feedback, if I understand your sample (AI Block didn't reach quota in Chest3 but let ingots in filter) seens a bug hahaha xD i will take a look.
Luduaver 17 Oct, 2024 @ 8:29pm 
A problem I encountered using AI Inventory Manager occurs in the following example:

I set Chest1 to filter Ingot
Chest2 remains undefined, it will only be a chest for receiving items.
I set Chest3 to Cobalt quota 1,000,000

If I put 140,000 Cobalt bars in Chest2, it will send all the bars to Chest3 (quota).
Then if I put another 140,000 Cobalt Bars inside Chest2, it will send them to Chest1 (filter).
Now, if I remove half of the Cobalt Bars from Chest3 (quota), it will keep half, because it won't take any Cobalt from Chest1 (filter).
But the right thing would be for Chest3 (quota) to always have the priority of getting the right amount, or at least have an option to activate or deactivate this!
Luduaver 17 Oct, 2024 @ 8:06pm 
My friend, your mod should become part of the game!
You've fixed all the sorter's problems in one mod!
You're a genius!
I recently posted a suggestion on the KEEN forum and my suggestion was exactly that, to put pull filters and white/black list and they said it would complicate the sorter system more!
But your mod simply does the trick!
The game should add an AI manager natively, thanks for this work!
I hope you finish version 1.0 and that there are never any problems in future versions, because as of today this will be on my servers haha
Wob 16 Oct, 2024 @ 3:55pm 
Good mod. I have a question, why multiple places to set a quota? Also, no information on quota block.
ogrimdooh  [author] 27 Jul, 2024 @ 10:34am 
@Gohei: Yea, i had it in my development queue. xD
Gohei 26 Jul, 2024 @ 7:27pm 
is this still being worked on?
Halastat Dendross 16 May, 2024 @ 4:04pm 
Loving this mod. Helps make another mod I DLed work better. Just have to set up a reactor and it runs like a dream
ogrimdooh  [author] 27 Mar, 2024 @ 5:39am 
@Dracolich: Yea, it will distribute with all refineries in the same grid it is build.
Dracolich 26 Mar, 2024 @ 8:41pm 
Does the Refinery controller block evenly distribute ore among all refineries? I have 200 refineries in my base so making sure they're all filled evenly by hand is... not ideal.
ogrimdooh  [author] 27 Feb, 2024 @ 10:02am 
@СтранниК: this is not implemented yet.
СтранниК 25 Feb, 2024 @ 4:43am 
How do I set up the display of information on the displays?
Jack Schitt 30 Jan, 2024 @ 9:06am 
I don't have access to the save it happened on a server. The issue could have possibly been caused by other mods. I'll see if I can reproduce it in single player.

Some other means of communication isn't necessary, Steam has all possible communication options right here where the game and mod is. These comments and the discussions work well.
ogrimdooh  [author] 30 Jan, 2024 @ 5:44am 
@ZERO: You can add a request to a specific translate in the Discord, i don't wanna a reupload of my mod.
@Jack Schitt: There are a log files in the storage folder under the game save, but you can share more info in the Discord maybe i can help understand what is happen.
Jack Schitt 22 Jan, 2024 @ 8:21am 
If there's a log file to this can you please share it's location? I'm running this on a server and it's stopped working correctly. Items that are not supposed to be in containers are in containers they're not supposed to be in, containers those items are supposed to be in are empty.

We have to assign a container to pull the components from an assembler and assign an ingot container in the assembler manager for assemblers to pull ingots from? That might be why our Assembler controller isn't working but I'm baffled as to why the Inventory Manager suddenly stopped working. We've resorted to using Isy's Inventory manager (which none of us like using, it's a pain in the ass!).
ZERON1GHT 14 Jan, 2024 @ 1:23am 
Congratulations. I use your mod on my server. I want to ask permission to translate your mod into another language)
ogrimdooh  [author] 5 Jan, 2024 @ 8:39am 
@Corona-chan: The AI Assembler Controller work in pair with AI Inventory Manager, and you beed to configure in AI Inventory Manager a cargo to get the components and one to had the ingots to assembler use.
Corona-chan 3 Jan, 2024 @ 7:21pm 
Does anyone know when the AI Assembler controller will start working? I set up a bunch of metas but nothing is being produced or queued.
ogrimdooh  [author] 20 Nov, 2023 @ 3:50pm 
@Cronyx: you can check wiki to understand how the blocks works, and can enter in discord to get some help if needed.
StarRiv 19 Nov, 2023 @ 11:43pm 
One of the best QoL mod for everyone. Getting rid of setting filter :Gifting: :se:
Cronyx 19 Nov, 2023 @ 8:08pm 
The concept of this is so cool and definitely a "must have", and in hindsight it's *shocking* it's not vanilla functionality. :)

One quick question, and I'm sure it's my fault, but the instructions indicate a "dump" container must be selected before it will work, but I didn't see a way to do that? Did I just over look it? Thanks! :D
thorman123456789 31 Oct, 2023 @ 5:22pm 
Done
ogrimdooh  [author] 31 Oct, 2023 @ 4:20pm 
@thorman123456789: If you manage to send me the log in discord it will help to fix.
thorman123456789 30 Oct, 2023 @ 7:32pm 
Ever since the update when I place any of the AI blocks the game crashes whenever ore detector reforged is in the modlist. When I remove ore detector reforged from the save the game doesn't crash at all. I have reproduced this issue twice so it should be reproducible for you. If you need it I can upload the log to your discord.
BIV 27 Oct, 2023 @ 1:49pm 
Looks like a great addition to the game from my position, but I haven't figured out scripts yet so this looks extra shiny to me. From what I read and the llittle that filtered through to the grey matter, this is a very cool setup to have available in the game. Well done and thanks for sharing your time and effort with the mob. Cheers mate.
Jack Schitt 29 Sep, 2023 @ 5:34pm 
Apologies I forgot to respond. The request button works perfectly. Thanks!
thorman123456789 29 Sep, 2023 @ 4:46pm 
Yea in addition to that the other mod adds to the ore detector options and makes the range 50m by default, so these blocks default to that range without a way to disable it...
ogrimdooh  [author] 29 Sep, 2023 @ 4:43pm 
@thorman123456789: Yes, I use an ore detector as the base for my block because of the variable energy drain function and no stock dependency. Just so I understand, the linked mod adds new controls for all ore detectors, correct? And with that my blocks show these fields.
Yes, I can remove these controls from my mod's side (it's possible to do it from the other mod's side too, but I don't mind checking in my side). If it's possible to you put this in the bugs section of my discord I would be grateful, as it makes it easier for me to monitor demands.
thorman123456789 29 Sep, 2023 @ 4:03pm 
In the mod linked below the AI blocks have the reforged ore detector options but not the default ore detector options. By that I mean it functions as an ore detector with reforged range options but no vanilla range options. Do these blocks function as an ore detector and just hides the vanilla options? If so can you hide the reforged ore detector options as well? I asked the other mod author and he said it's something you would be able to fix.


https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2790047923
ogrimdooh  [author] 7 Sep, 2023 @ 4:43am 
@Jack Schitt: It is a know bug, i create a button in top terminal called "Request Config" when this happen click in this button to force synchronization in the terminal on the client side.
Jack Schitt 5 Sep, 2023 @ 12:20pm 
Bug found?: We're running this on a server. It's still running and working but when we access the terminal none of the settings previously set are there. The filter settings (text fields) and [the X]'s for blocks with filters set are all blank again as if nothing's been set up.
- We don't know what settings are set.
- We can't remove filters if we don't want [this] item going [here] anymore.

Another oddity we've noticed is when we access the terminal from a piston's sub-grid (the head plate) it accesses the Inventory Manager block instead of the piston's control panel.

I'm not on discord is why I'm reporting it here.
ogrimdooh  [author] 4 Sep, 2023 @ 3:29am 
@thorman123456789: lol this is a good function, i will add in the future! o7
thorman123456789 2 Sep, 2023 @ 8:53pm 
Can this be used to deconstruct extra items above a certain threshold in the assembler?
ogrimdooh  [author] 30 Aug, 2023 @ 9:11am 
@raven.god: I received some reports on Discord and it was found that the block is missing to show what is missing for it to start producing. It could be lack of materials, lack of storage space, lack of conveiors, etc. I'm working on an improvement to be clearer and appear in the terminal.
raven.god 30 Aug, 2023 @ 8:55am 
Assembler block is still broken? :/
ogrimdooh  [author] 1 Aug, 2023 @ 3:38pm 
@DirtyPixel: I will take a look, thx for the report o7
DirtyPixel 1 Aug, 2023 @ 5:53am 
Hi, I have a mod that adds custom ores and components to SE, they show up in the lists of 'AI Logistics Automation' blocks, but as DisplayName_Item_CopperOre etc. rather than the correct name in the required language. Thanks for your great work.
holden4ever 21 Jul, 2023 @ 5:57am 
Xbox and Playstation owners can use scripts/scripted mods if they're used with a dedicated server. Client side scripting isn't allowed. We can use MES plus most of the AI mods but can't use shields or BOB.
ogrimdooh  [author] 19 Jul, 2023 @ 4:46pm 
@Bandet: An interesting idea, if you can add in the discord suggestions forum I appreciate it.
John Battlefield 19 Jul, 2023 @ 9:57am 
Is it possible to add a stock meta for inventory block? I.E. it should only pull until stock meta is reached, then not pull?
ogrimdooh  [author] 15 Jul, 2023 @ 4:26am 
lol i will take a look
raven.god 15 Jul, 2023 @ 4:21am 
Assembler Block is also broken for me.. Stock metas don't do anything and also if you add more than one meta configuration you are not able to delete them anymore from the list (they are readded again in the ui)
Mix116 15 Jul, 2023 @ 4:04am 
Yes all blocks are on the same grid, the assemblers are also fully functional when I produce components manually
ogrimdooh  [author] 15 Jul, 2023 @ 3:46am 
@Mix116: The assemblers are in the same grid of the AI Assembler Controller?