Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
372 kommentarer
[ST] SGT. Shorty  [ophavsmand] 19. sep. kl. 11:54 
That's due to the Syringe Gun being overridden by EHA to prevent it from shooting autoinjectors, this will be fixed to just make (new) autoinjectors refuse to be shot by syringe guns.

They must've changed their code regarding syringe guns, as the Syringe Shotgun hasn't had a change.
Deathblade 19. sep. kl. 6:52 
The syringe shotgun along with the vanilla syringe gun wont shoot anyone know the problem?
Why are we still here 31. aug. kl. 15:06 
Oh fuck, can't believe I didn't check that, thanks mate
Deathblade 31. aug. kl. 6:25 
@Why are we still here im pretty sure you craft the chemical refinery in the medical fabricator
TonyStonk 30. aug. kl. 4:39 
what you mean by less content in the vid?
Why are we still here 29. aug. kl. 20:39 
Where do you find the chemical refinery? Can you not craft it and do you need to buy it?
✩・math.apiπ̲̲ ̡ ҉ ლ 20. aug. kl. 15:04 
[ST] SGT. Shorty  [ophavsmand] 16. aug. kl. 20:57 
Outposts in particular, with EHA there's a patch, but you may miss out on some of FFE's content if DE is mounted over it.

But if you want to pick an evil, DE's the choice for the Override. Put it above FFE & EHA, if you have the patch for EHA, put it over DE.
bdrakey1 16. aug. kl. 16:48 
what part of this mod isnt compatible with de? should this be loaded above or below de?
Khr`ukotatel`nyj Zel`uk 16. aug. kl. 6:44 
I see. Thanks for clearing that up.
[ST] SGT. Shorty  [ophavsmand] 16. aug. kl. 6:23 
It needs one, but I have no clue how to properly make one.
Khr`ukotatel`nyj Zel`uk 16. aug. kl. 3:22 
Is there plans for a Dynamic Europa compat. patch, or does it work fine with it by default?
Deathblade 15. aug. kl. 19:15 
how do you treat devils blood?
[ST] SGT. Shorty  [ophavsmand] 13. aug. kl. 11:56 
The Sedative Gas Grenade served the same purpose as the Stun Grenade, so it got turned into a Europabrew one.
[EXPENDABLES] 0 13. aug. kl. 9:40 
How do you get the sedative gas grenade? cant find a recipe or buy it
Amaris 11. aug. kl. 0:37 
Are the Black Ops weapons able to be spawned with quality modifiers (e.g. Masterwork) or are they like the Vintage weapons that are not spawned with them?
[ST] SGT. Shorty  [ophavsmand] 8. aug. kl. 11:22 
Initial Cost and Rarity doesn't always justify power, as that just means there's a small hump before the entire campaign becomes easy, as the Mechanic ascends beyond mortality.

I had an "Exosuit but stronger" InDev as a test a while back, and the best shot I got of balancing it is removing it's ability to seal to pressure, and inability to hold air on it's own.

In the end, it was dictated that it would just be straight OP if someone had Husk genes.
✩・math.apiπ̲̲ ̡ ҉ ლ 8. aug. kl. 11:10 
i have an idea
should probably put in suggestions but i am too lazy to
add separate parts for each exosuit limb that all cost near endgame materials
like arms, torso, legs, head
once its finished it'll kinda be a exosuit but its slower and stronger
and to add the shoulder rifle you would have to put the exosuit in the fabricator and i guess another weapon idk
[ST] SGT. Shorty  [ophavsmand] 8. aug. kl. 9:48 
The Exosuit is already very powerful, to make it any more so would be a bit of a balancing disaster.
Deathblade 8. aug. kl. 0:09 
true but a man can dream
✩・math.apiπ̲̲ ̡ ҉ ლ 7. aug. kl. 20:10 
that would be great but i don't think eha devs will add that
Deathblade 7. aug. kl. 18:36 
Would be possible in the future for EHA or FFE to include both a new/changed exosuit an HEAVY weapons perhaps a large shoulder fired rifle? idk i just feel like itd be really cool especially if paired with the exosuit retexture mod
Starempire42 20. juli kl. 12:18 
Combat regalia is busted broken (It heals anything instantly for some reason) probably a bug or just needs nerfs
✩・math.apiπ̲̲ ̡ ҉ ლ 16. juli kl. 13:45 
him
SirScoot 15. juli kl. 18:30 
Shorty I just wanted to thank you for giving me the ability to throw hands, the gauntlets alone are what makes my day playing baro now. Keep up the amazing Work
Antarine 12. juli kl. 19:22 
Hi there, it appears that having symbiosis breaks the occult combat regalia as the suit loses its rapid regen in favor of symbiosis, can you take a look at this?
[ST] SGT. Shorty  [ophavsmand] 10. juli kl. 13:16 
@Antarine

What?

Are you talking about the Coalition Precision Marksman Rifle?
That takes Rifle Cartridges.
✩・math.apiπ̲̲ ̡ ҉ ლ 9. juli kl. 22:56 
are you awake
Antarine 9. juli kl. 21:57 
What does the coalition precision assault rifle take? I tried 7.62 and 5.56 and it doesn't work
[ST] SGT. Shorty  [ophavsmand] 5. juli kl. 13:58 
I would say it'd be alright, but would be a little crowded.
Kouhakux6 4. juli kl. 15:35 
if i were to put this mod into a campaign thats already running with EHA, DE and Halo Universe (among a few small others) would there be any problems?
[ST] SGT. Shorty  [ophavsmand] 3. juli kl. 19:21 
It's cells require similar resources to the Pulse Laser.
randomeman2468 3. juli kl. 19:20 
mid/endgame ammo? got the gun in cold cavern
[ST] SGT. Shorty  [ophavsmand] 3. juli kl. 19:15 
Blaster Cells
randomeman2468 3. juli kl. 19:14 
whats the ammo for things like the blaster carbine
[ST] SGT. Shorty  [ophavsmand] 3. juli kl. 10:30 
No, there isn’t.
SpoonMan 3. juli kl. 10:26 
Is there a list of item IDs anywhere?
raymond2500 28. juni kl. 7:42 
thanks dawg, i was wondering for the EMP vs Burn dmg buff.
[ST] SGT. Shorty  [ophavsmand] 28. juni kl. 6:41 
Burn, it’s a man portable pulse laser
raymond2500 27. juni kl. 22:37 
hey, what kind of dmg is the blaster and its variants? burn or EMP?
Antarine 21. juni kl. 9:46 
So there is no way to make it masterwork unfortunately..
[ST] SGT. Shorty  [ophavsmand] 21. juni kl. 9:10 
@Antarine

It's a high difficulty (>= 60) high favor (Coalition 85) buyable, or you can get it off the corpse of a previous user.
Antarine 21. juni kl. 7:11 
How can you get the durasteel alloy knife?
Deathblade 6. juni kl. 8:27 
Has the big shoulder mounted laser blaster been buffed recently? I remeber it being very underwhelming and doing the same damage as the blaster pistol while have 6 times the windup
[ST] SGT. Shorty  [ophavsmand] 21. apr. kl. 12:34 
Wrong mod, right dev.

I said it may be gone, but it's an opportunity for some more fun stuff down the line.
tulpa 21. apr. kl. 12:31 
is there any way i can get the old renegade uzi smgs back plz :( they were so cool
✩・math.apiπ̲̲ ̡ ҉ ლ 14. apr. kl. 11:32 
if only
Thug Hunter 11. apr. kl. 17:01 
does this addon has heroin in it?
[ST] SGT. Shorty  [ophavsmand] 20. mar. kl. 14:47 
Gauntlets are blocking/parrying weapons, as to reduce not just damage, but stun.

As it would be neat, yes, I believe it would ruin it's purpose.
Doomkat 20. mar. kl. 14:38 
Would it be possible to make the gauntlets be wearable as armor and not a weapon while you hold other things, like putting them in the health GUI if you aren't going to use them as a weapon.