Total War: WARHAMMER III

Total War: WARHAMMER III

Beastmen More expansion units
21 Comments
Fenrir4life 19 Jul @ 12:45pm 
If the skinwolves lose frenzy for bloodgreed, could they get it back through a tech? Frenzy isn't a "Norscan" mechanic the way Rage is
撿骨頭  [author] 19 Jul @ 9:30am 
@Fenrir4life
The new units are affected by all global technologies, and they also have one specific matching tech.
Fenrir4life 18 Jul @ 4:23pm 
Are the migrated units impacted by any techs?
撿骨頭  [author] 20 May @ 5:30am 
@garum.swc
An emergency update, attempting to increase the troop limit through buildings.
garum.swc 16 May @ 11:07am 
These units are limited in numbers in campaign. Is there any way to increase that number?

Mods such as this Toad Dragon has used a script to include it in the Rewards of Dread system. It seems a bit complicated, but maybe you can take some inspiration from that?
https://gtm.steamproxy.vip/workshop/filedetails/?id=3240386112
撿骨頭  [author] 23 Aug, 2024 @ 8:27pm 
fix bug
撿骨頭  [author] 18 Aug, 2024 @ 10:10pm 
@TorgueUser
@marauderB
Okay, this is a little awkward.
It looks like I did enter an extra 0.
I'll deal with this over the weekend.
marauderB 18 Aug, 2024 @ 3:15pm 
Also, as an aside, the skin wolves have 120960 health as a unit, which seems like there is an extra zero in there. Awesome mod, skin wolves 100/10.
marauderB 18 Aug, 2024 @ 3:11pm 
What increases capacity of these units?
Human72 13 Aug, 2024 @ 4:07pm 
alrighty then custom made fair enough.
撿骨頭  [author] 12 Aug, 2024 @ 8:05pm 
@Human72
They are now variants and have the Beastmen faction's Wrath ability to keep them consistent.
Human72 11 Aug, 2024 @ 8:34pm 
copy paste of vinilla units from one roster to another?
LimeUser 2 Aug, 2024 @ 1:09am 
Fair enough
撿骨頭  [author] 1 Aug, 2024 @ 9:35pm 
@TorgueUser
Because Medusa has built-in abilities of the Dark Elf faction, if you just add the recruitment list, there will be an icon error when entering the battle, so a variant method was used.
LimeUser 31 Jul, 2024 @ 3:16pm 
Oh and the skin wolves have 90K hp.
LimeUser 31 Jul, 2024 @ 3:13pm 
Sadly as these units are their own variant they're not compliant with SFO stats.
An example would be simply making a unit available to the roster without any changes, as these are feral variants they have their own stats and will constantly needs submods for things like stats.
I have no idea how modding works so i can't say anything about how it should have been done but i still wanted to leave this info here.
Pyrodysseus 16 May, 2023 @ 9:16pm 
Happy to assist, no credit necessary! it's you who made the mods for us all to enjoy
Iahhel's Child 16 May, 2023 @ 7:17am 
This makes sense. Like your Fimir mod, it is possible that some Medusas could feel a closer bond to Beastmen than their former fellow Druchii. Not bad :steamthumbsup:
Norwegian Forest Cat 15 May, 2023 @ 8:29am 
Could you show more screenshots of the units added and how theyare recruited/ stat diffs ? thanks !
撿骨頭  [author] 14 May, 2023 @ 6:35pm 
@pyromaniac7777
Thank you, I will find time to investigate.
Pyrodysseus 14 May, 2023 @ 5:55pm 
There's a mod that makes Mistwalker units be affected by Tech and Skills. If you open that in RPFM, you can see how he did it and then replicate it. It's a small mod so it should be simple