RimWorld

RimWorld

[TP]Blood (Continued)
31 Comments
Deklatis 28 Jul @ 11:44am 
Thank you so much for the quick response!
Mlie  [author] 28 Jul @ 11:17am 
@Deklatis Yes, loose textures will override those in bundles
Deklatis 28 Jul @ 11:15am 
So I have upscaled textures of the items. Do they still work if placed after? I have no idea how this AssetBundle thing works.
ima just a fesh 21 Dec, 2024 @ 3:08am 
Sancho, i have conceived an idea most ingenious
Chesse5552024 19 May, 2024 @ 6:56pm 
How Get Blood.
handfullofdust 18 Apr, 2024 @ 6:58pm 
I cannot stop giggling about the bloodritos.
OG-Prankster 28 Dec, 2023 @ 8:55am 
also mechs still provide blood on my end
OG-Prankster 27 Dec, 2023 @ 9:01am 
i´m not complaining just wonder. why can i add blood to vegetarian meals but not to meat meals. is it treated like reskined milk?
Free_Rat 26 Jul, 2023 @ 3:42pm 
I LOVE THIS MOD THANK YOU
Free_Rat 26 Jul, 2023 @ 3:42pm 
HI
Danaeri the Sweeper 26 Jul, 2023 @ 8:14am 
So it turns out that removing the bone mod did not change the issue, and the yellow errors were unconnected. As far as I know it may in theory be this mod, but since the issue is incredibly inconsistent, i cannot be sure. I'm currently betting that it's Medieval Overhaul-related, but until the error comes back I can't get a good log.
Mlie  [author] 25 Jul, 2023 @ 1:07pm 
@Danaeri the Sweeper You should probably report that to the bone-mod that adds the stat and see if they can fix issue with items missing their stat
Danaeri the Sweeper 25 Jul, 2023 @ 10:13am 
One or both of the mods adding bones to butchering (specifically Medieval Overhaul and Rim of Madness: Bones) seems to be causing excessive slowdown when any workbench is used with the Fill hemogen pack with blood task queued on a butcher table. The game looks for a bone amount stat when the blood obviously does not have one, causing yellow errors and a lot of lag.
Mlie  [author] 23 Jun, 2023 @ 11:09am 
Mechs should no longer have blood
Sevatar the Sinner 22 Jun, 2023 @ 12:23pm 
taking the 300 line "your men provided the mortar for our wall" to the next level, i love it
EldritchPotato 21 Jun, 2023 @ 4:25pm 
Mechanoids are also dropping blood on my end
Stabelow 28 May, 2023 @ 10:01am 
Very cool thank you
Gasdobun 22 May, 2023 @ 3:21am 
Hi! Thanks for the mod. I've a comment for you: Mechanoids drop blood upon shredding (at least on my savegame). Is this intended?
The Ducktor 21 May, 2023 @ 2:25pm 
THANK YOU!
Zaeryn 15 May, 2023 @ 11:49am 
Aah, better than Kruel-Aid.
The Mighty Dun 15 May, 2023 @ 7:57am 
I. Have. Been. Waiting. For. This. For. So. Long. Thank. You.
MerlinCross 14 May, 2023 @ 9:26pm 
Thank you Mlie. I actually tried fiddling updating this for personal use but couldn't make it work(I stupid).

Seeing this back brings a smile to my face as it was always a mod I had just for more easy resources.
RandomEdits 14 May, 2023 @ 5:33am 
Finally! Now I have the perfect building materials for my vampires!
lakefishHAXX 13 May, 2023 @ 9:19pm 
Yes! AT LAST! Thank you, you mad modder. I've been missing this one!
BrenTenkage 13 May, 2023 @ 8:11am 
awesome thanks for the patch. ^_^
Mlie  [author] 13 May, 2023 @ 8:02am 
Added link to description
Zaljerem 13 May, 2023 @ 7:15am 
As requested, here's the hemogen<->blood patch: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2975285830
BrenTenkage 12 May, 2023 @ 9:55pm 
yeah something like that, wouldn't mind that for a full vampire colony
TheReallyRealPlayer 12 May, 2023 @ 9:00pm 
@BrenTenkage , yeah, someone would probably need to make a patch of sorts, to merge them, as this mod only adds the original blood foods and materials, completely unrelated to hemogen and extraction. A conversion recipe would be like 1 hemogen pack per 12.5 blood, if you want to merge them like that.
evil yaoi wizard 12 May, 2023 @ 7:03pm 
Yaaay thank you! this was a great mod
BrenTenkage 12 May, 2023 @ 5:40pm 
return of a classic but wonder how this works with hemogen...or maybe there should be an add on to turn blood into hemogen