Stellaris

Stellaris

Stellar Vampire Civic
24 Comments
Styx 26 Sep @ 2:16pm 
Are there any updated versions of this mod? It vaguely works but Lilith is appearing incorrectly as any species other than her custom portrait.
Infernatrix Sophia 28 May @ 5:24am 
Anyway you can make this available to Oligarchies as well? I enjoy playing Vampire Noble Republics and the traits it gives are so cool
Tau Dvore 15 Sep, 2024 @ 11:49am 
Are you meant to start the game with Lilith already recruited? If so, I haven't got her.
PQUNDCAKE 9 Jan, 2024 @ 5:30am 
Probably no update slated for this since it seems Legion hasn't updated any of their mods in half a year.
Siltrin Caluss 25 Aug, 2023 @ 2:51am 
Jip just tested it. At least in my case the cause is using the Necromancy mod along side this mod.
Siltrin Caluss 25 Aug, 2023 @ 2:42am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2720294349 Might be due to this mod, maybe y'all use the same ID's or smt
Siltrin Caluss 25 Aug, 2023 @ 2:38am 
It's definitely those two. Cuz all I did was select the Vampire Lord civic and Necrophage origin
Siltrin Caluss 25 Aug, 2023 @ 2:35am 
Same bug as some previous people. Undead and Necrophage is incompatible.
DarkthShadow 7 Jul, 2023 @ 11:59am 
Hey, would you be able to update this mod with a council effect for the civic? as it stands, you are left with only 4 of 5 council slots of any use with it at this time.
Legion  [author] 3 Jun, 2023 @ 10:39pm 
Rickus316 I promise you this mod is not super special. Doesn't change much gameplay wise. That said, necrophage and undead traits are compatible with eachother. There are a few, venerable, fleeting, etc. mostly that affect lifespan or pop growth that are not compatible. Make sure you aren't using those.
rickus316 3 Jun, 2023 @ 4:57pm 
Hiya, just tried this mod as it looks so cool - unfortunately the 'necro' and 'undead' traits are saying incompatible - please update as i'd love to try this :-)
blood_guts 31 May, 2023 @ 1:35pm 
kinda wanted to do a vampire megacorp :\
Kencko 24 May, 2023 @ 10:32am 
Required traits incompitable =/
Muggel 21 May, 2023 @ 6:44pm 
bug: Mismatched number of brackets, { & } in file "sl_vampire_deposits.txt"
Xzenowulf 17 May, 2023 @ 9:44pm 
shiiiiit.... here i am using "vampires" and "humans" on my necrophage... guess i need to grab this trait and slap it on them.
Straiada 17 May, 2023 @ 6:50pm 
Hi once again Legion. Gotta say, if you're interested in making mods to create paragons.. that is incredible. I see you're very dedicated to your mods as well, do you have time to play Stellaris or mostly spend modding it?
Legion  [author] 16 May, 2023 @ 10:15pm 
It's really not meant to be balanced, just for fun.
captain403 16 May, 2023 @ 4:24pm 
Oh wow, this is an extremely OP start.

With the ancient library, you might want to remove the research labs from the starting setup. In the short term it's kinda redundant.
N3V3RFORGOTT3N 14 May, 2023 @ 12:02pm 
the ancient knowledge trait for scientists increases research time by 20% which does nothing in the current patch
Sombraletal 13 May, 2023 @ 5:08am 
Great Mod, works nicely with the new Vampire species in Stellar Legions. One suggestion the effect Ruler lvl Cap +2 does not work as all leaders are now capped at lvl 10 and this can't go any higher. Perhaps change it to increase leader capacity by 2 instead.
Strap203 12 May, 2023 @ 11:25pm 
Thanks for the mod, I took liberty and did the translation into portugues :cozybethesda:
agrimreaper85 12 May, 2023 @ 8:21pm 
Is there anyway you could do a ww2 german asian themed civilization sort of like the Mod Imperial Senki
Justicar 12 May, 2023 @ 9:35am 
Always good to see some new Vampire content, not much of it for Stellaris.