Gothic II: Gold Classic

Gothic II: Gold Classic

zScaleFightRange
7 Comments
Gi-Go 7 Aug, 2024 @ 5:28am 
would you recommend this mod to a veteran? i'm not looking for a difficulty decrease but proper range seems like something worth checking out. which enemies get their range increased instead of decreased?
Franisz  [author] 27 Jul, 2024 @ 11:32pm 
Monsters are just a type of NPCs.
Lichgate 27 Jul, 2024 @ 10:55pm 
I'm confused. You're using the word "NPC" (non-player character) but in the thumbnail and in the example there is a field raider - a monster, not NPC. I'll just assume it affects both.
Franisz  [author] 15 Feb, 2024 @ 10:28pm 
This plugin only adjusts NPC range, so I doubt it's the reason. And for reporting issues, is GitHub.
DamianQ 15 Feb, 2024 @ 3:40pm 
I blame this mod for my nightmare experience in Gothic lately :KEKW: I didn't test the game without it yet, but with this present the enemies skip animations when both hitboxes get into one another (Player and Enemy) and attack much faster than they should.
Franisz  [author] 27 Dec, 2023 @ 8:05am 
The plugin ensures that the combat range of scaled NPCs is proportionate to their model size, providing a more realistic and balanced experience. It just feels natural and how it's supposed to be.
Metam0q 27 Dec, 2023 @ 3:12am 
does this make the game noticably easier?