Oxygen Not Included

Oxygen Not Included

MiniBase : Spaced Out Edition !
45 Comments
Redneck353 18 Apr @ 8:09am 
Game frozen on new run at "Freezing ice formations" :(
HanFan 13 Feb @ 8:07am 
Mod not working
daniazaits 24 Dec, 2024 @ 4:09pm 
Dont work.
Ruperstiltskin 27 Oct, 2024 @ 6:37am 
i dont think its possible to have an all achievements run with this mod is it? Like the tp is missing, 1 asteroid sort of 5 colonies and maybe ground artifacts. Does someone know if its possible or not?
-:SqiOny:- 27 Oct, 2024 @ 2:30am 
mod is stop update??
i try to playing this mod but it not working i tried to do as you suggested but it still doesn't work
Is there any way to help me play?
Please help me.
Rîto James 9 Sep, 2024 @ 9:53am 
The cold mecanics will work too
Just tried
Rîto James 9 Sep, 2024 @ 9:46am 
Found a solution but its complicated

1. Start a Minibase on the old version and save it
2. Enable Debug mode
3. Patch on current version again and open a sandbox Frosty map
4. Mark every Entity from the new Dlc (Plants and Critters) with debug tool and save them under the folder "Base game"
5. Go back to menu and open the Minibase Save made at 1.
6. Open Esc Menu and click on the Frosty Dlc Symbol at the lower right
7. Click ok at the checkbox (This mini base save will have the dlc settings added)
8. Opern debug and place all recently saved entitys somewhere on the map (you might wanna think about temperature)
9. Save the game and disable debug tools
10. Reopen and have fun
Кассир Харона 7 Sep, 2024 @ 8:26pm 
Hello, after the update this mod stopped working. Old saves are launched, but there is no way to create a new game. Please fix it, I really like Mini-base.
Cha Boi Mammz 9 Aug, 2024 @ 6:59pm 
pleeeaaasseee update this :(
rockc451 20 Jul, 2024 @ 10:41pm 
This is broken in the new update though it works in the previous version. Something to do with the ice and snow stuff for the frosty planet(some temperature stuff got added to base game and spaced out)
meishka16 5 Jun, 2024 @ 3:16pm 
also.... is there any way to make it so the vent that spawns south isn't in the bottom wall? even just one line up?
thanks!~
meishka16 5 Jun, 2024 @ 3:04am 
so, I have less than zero interest in the whole space flying bit, but I can't make the teleporter spawn. I love the size and biome, so I don't wanna change to a different map, but I need a minimum of 5 vents to run the way I want to. is there a way to get the teleporter, or should I just find a mod to spawn new vents?
thanks!~
you 1 Nov, 2023 @ 6:21am 
Mod Size: 40.658 MB , should delete some useless files.
mxd_ 21 Oct, 2023 @ 7:41am 
I really wish there was a more natural looking cluster of astroids. I love the idea and challenge of building a base in tight spaces. But the layout of those astroids look terrible.
Why can't we still not simply choose the astroid size in the main game? That would be such a great addition to the game!
DolphinWing 12 Oct, 2023 @ 7:22pm 
I love the challenge of having to squeeze everything I need into a small space.

There just a small issue in my last playthrough. When I first time went to the oil moonlet, it looked barren and I didn't think much of it. But when I saved and reloaded the game, suddenly I saw a lot things shown up, such as cactus, hexalent and critters. I'm not sure what happened but I forgot to keep the play log. I just have screenshots before and after.
淮南牛肉汤 10 Oct, 2023 @ 3:33am 
地图设置选项没中文太不方便了...能不能添加中文。
Diablo7 21 Sep, 2023 @ 6:49pm 
Are the tiles more resource dense to compensate for the smaller size of the asteroids?
vxxfun 27 Aug, 2023 @ 9:29am 
is there no way to add story traits?
Criticopulus 24 Aug, 2023 @ 12:08am 
Disregard last. Mod works fine it's just incompatible with WGSM. I would recommend Cluster generation manager. More features and better compatibility all around
Criticopulus 23 Aug, 2023 @ 11:45am 
Yep.Crashes
Virgil42 21 Aug, 2023 @ 7:19am 
Does this mod need an update or does it just conflict with some mods? Because when I try to create a world, the game crashes when I press the asteroid type selection (original or space out)
kaaaatie 13 Aug, 2023 @ 8:55pm 
If we could get a tunnel version of this, that would be AMAZING
来不拉力! 6 Aug, 2023 @ 6:29pm 
新的 MiniBase 模组和 Spaced Out 机制已更新。包括控制基于喜好的太空材料访问选项、新的太空 POI 和月球岩石版本,以及控制太空体验的选项。还有新的温泉和火山。改进和备注请在评论中留言。 查看原文获得更多信息和更新链接。
onlyfans.com/zanlan 25 Jun, 2023 @ 2:52pm 
Maybe a Tunnel version?
KRoover 25 Jun, 2023 @ 7:52am 
@Kelth' Oh, ok. Thanks for clarifying
Kelth'  [author] 25 Jun, 2023 @ 2:46am 
@KRoover Looking at the github, it looks like it was removed by the original author during the mergedown update (it probably broke, and it wasn't a trivial thing to mod from the looks of it)
KRoover 24 Jun, 2023 @ 8:30pm 
Thank you for forking it. Love the mod.
On the original mod, iirc, you would get 1 dupe option and 3 resources, but with this fork I'm getting always 3 dupe options and only one resource. Is this intended or one of my mods is messing things up?
TheProduct 4 Jun, 2023 @ 10:57am 
It's extremely cool that someone is working on a MiniBase for Spaced Out, I've wanted it since SO launch. One thing to consider is with the new oil and swamp moonlets, for a more interesting progression you might remove Dreckos, ThimbleReeds, and crude Oil pockets from some of the starts, so players have to go get these resources. The trick would be doing it conditionally based on the presence of the moonlets though.

A swamp start (the mud/plug slug/cobalt/polluted dirt) start would be neat too, it's been one of my favorites. Maybe rename to match Klei's wording of Swamp = Mud biome, Marsh = Slime biome.

And it might just be me, but most Slime does not spawn with slimelung. Neither on the starting swamp or the tree planet (just one or two that were inside the tree point of interest had it).

Cheers!
Cecelia Crescent 27 May, 2023 @ 12:43pm 
Hello, following up on my previous comment - i figured out what was causing the issue; it was DSGM duplicant mod. Disabling that seems to have fixed both of the issues. Sorry for the bother! Thanks again for the mod!
Cecelia Crescent 27 May, 2023 @ 8:39am 
Hello. Thank you for the mod! Its been really fun being able to play the Minibase with Spaced Out elements!

I did encounter a few things that I might need your help tho : the Beetinies and Saturn Critter Traps don't seem to be appearing in the Printing Pod, nor does it seem to be changing the interval (i set it to 1 cycle per print, but it is still 3 cycles for each print). I suspect these two might be connected?


Thanks again for porting this mod!
thiotes 18 May, 2023 @ 2:04pm 
Ah.. you nee to explicitly activate those, seeing the distance i thought they'd be around, didn't realize they also had a checkmark.
thiotes 18 May, 2023 @ 1:59pm 
When i try to create a new game the minibase cluster has an exclamation mark and no other planetoid is in the cluster. I also deactivated the cluster generation manager to see if that helps, but no luck.
Varrgas 2.0 12 May, 2023 @ 9:32pm 
I like this idea at least.
I enjoy that when I start a new game, I don't know yet if I will deal with danger for more space and to be able to use the space specific building, rockets, etc, or if I will try to survive the more I can without it, or with only one, etc.

We can somehow simplify the idea like if we was removing the bottom biome, split it in 2, and relocate it on the left and right side of the mini base.

I shared this idea with the previous guy but I think he didn't read it or didn't think it could be relevant.

(Or maybe he was upset because I said his tunnel idea, as it stood, was illogical. :meepded:)
Varrgas 2.0 12 May, 2023 @ 9:32pm 
@Kelth' you have exactly the same opinion as mine regarding these tunnels.
I never understood why your predecessor have added this to the mod, it doesn't make sens for me.:meepwow:

it could be a thing and an interesting feature if this additional space was for rocket or example.
With the top of the main mini base area is only neutronium without any abbysalite or hole.
But there would be an access to space on the side of the main mini base with the tunnel.

I think that it could be more interesting because without space access, a lot of things change, the planed route isn't the same, because if you use the tunnels, then that will remove the main base access to space (of course, customizable in the options of the mod).
It would be a thing if those side pocket aren't just full of void, but some very hot, or cold, custom and dangerous biome who can have an heavy impact if you go in too quick and didn't plan well.
Kaeul 12 May, 2023 @ 1:20pm 
No worries, I was just being a wuss about building a rocket below the surface for the first time and was going to use the side space. Thank you for the update and quick response.
Kelth'  [author] 12 May, 2023 @ 11:08am 
@Kaeul no user error, looks like I broke it with my latest changes to how the world size is handled to be more compatible with ClusterGenerationManager.

To be honest the tunnels/side access feature was not part of the original MiniBase mod (added by the person that did the first port) and I don't really see the point. The whole point of the mod is to restrict the buildable area to a certain size, so giving access to lots of empty space outside doesn't make sense. I think I'm going to disable that feature for now, if people need more space they can just increase the size of the minibase in the settings.
Kaeul 12 May, 2023 @ 10:39am 
Is the side access working as intended? The abyssalite plugs to access the right and left side spawn how I expect, but the map doesn't seem to extend any farther than the starting, habitable area. First time messing with those settings, so sorry if it's user error.
Kelth'  [author] 12 May, 2023 @ 5:59am 
Should now be compatible with ClusterGenerationManager
Grau 10 May, 2023 @ 4:14pm 
You could just convert the jpg to a 3 sec or so animation file, as a placeholder,
Sgt_Imalas 10 May, 2023 @ 7:28am 
could you modify the "IsMiniBase()" check to generally apply if the starter (or any of the other) asteroid(s) is the mini base asteroid and the skip in the worldgen to check if the currently generating planet is part of minibase?
that way, the mod would become compatible with ClusterGenerationManager
Kelth'  [author] 10 May, 2023 @ 2:18am 
Yeah I wanted to reuse the original image for the asteroid, but Spaced Out needs it to be a full animation file (for the starmap) and I have not touched that side of Oni modding yet, I'll get to it eventually
Varrgas 2.0 9 May, 2023 @ 8:37pm 
I think that it would be a good idea to change the image of the meteor, re-using the original one or a new one, because it's a little misleading, it seems it was for Metoilet but I didn't found it too at first, then I realize that this Ocean Meteor start doesn't exist in the vanilla game.

I know that it's not a big deal, it's just an image, but there is many other Mods who add new Asteroid etc, and because this Meteor image is the 2nd classic choice doesn't help to recognize it, and it will be worst for peoples with more new starter possibility ^^
At least is my opinion for this tiny detail :meephappy:


Thx for the update, it work well for me, at least for what I was able to test so far, nice Job :cozybethesda:

This mod is a Treasure that we doesn't let disappear :meepstarry:
Kelth'  [author] 9 May, 2023 @ 2:18am 
It should be the second cluster in the spaced out cluster selection menu (I reused the oceania asteroid icon for now)
MeToilet 8 May, 2023 @ 10:54pm 
how to create mini base