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You could make it mandatory to pick a flaw during faction creation and add some of these options as flaws thought!
If people just want flat bonuses i'd say split the versions. I personally really like the direction of this tho.
That said from a modding standpoint this is your mod and your vision I hope all the negativity doesn't bother you, if they don't like it they can change it themselves. I'm a moron when it comes to mods but if I can learn how to use the included modding tools then anyone else can to.
However, when combined with the DRAW BACKS it absolutely ruins some builds and set-ups Drawees using magic are TERRIBLE now and a lot of the drawback are all over the place some of them are far too harsh. I love this mod my friends and I ALL love this mod we use it in every game...please consider rolling back the drawbacks, the Drawbacks that were added to the game are optional, why should these be mandatory. It's enough to consider uninstalling the mod :(
I could see -10% magic, -10% acc, -1/tripled instead.
I still don't love this change, btw.
Also why does Goblin gain - Status Resistance? it is kinda odd. Since goblins are supposed to live in terrible conditions on most 'lores' and be really resistant to debuffs, and even in aow3 they used to be blight-resistance (that was used to check against most debuffs in aow3) why not swap canine and goblin, makes goblin weak to spirit and caniens -status resistant?
I agree with the change to orcs, I think it fits them nicely
I still think that Dwarves, Syrons and Molekin should have the malus toned down a bit, it's something very important that is hard to play around without forcing them into a specific culture and playstile. I like the flavour the mod brings, and I prefer roleplaying that minmaxing, but it feels too strong of a debuff.
The racial traits are being balanced based on the equivalent existing form traits (with offensive flaws that can more easily be played around being more severe), and I forgot that they did slightly nerf the old +2 Armor/+2 Resistance traits.
Avians I agree with the armor reduction if they get something like flight (they need to be lightweight for it. Maybe something like lesser flight, which only makes them able to traverse all overwold provinces for a standard ammount, or just make them fast. But yeah, 2 vision is quite weak, altough maybe true vision would be good instead
- I'm conflicted with the humans are basic and get nothing. I like the whole versatility and teamwork trope we usually get. How about keeping the extra experience gain they had before, and adding a 10% fumble chance when NOT adjacent to an ally (reverse cats)
- You think there's anny chance or way to give avians flight and angel wings for it? I'm so tired of chickens.
- Thanks for not giving anyone less world map regeneration, that would've made the species literally unplayable, and I was afraid Elves were going to get it
But I agree some are too big maluses, here are my thoughts:
- Dwarves should be 10% magic reduction
- Goblinoid should be -1 resistance
- Insectoid should be 10% experience for non-Hero units
- Molekin should be 10% accuracy (I like that they are half blind, but range combat is a very important part of the game, it can't be too big of a malus as it will be very substantial during the game and the only way to fix it is getting the accuracy trait, not many in game ways to increase accuracy)
- Ogrekin 10% evasion
- Syron should only be -1 Physical (bear in mind there arebarely any low level battlemage in most cultures, and the reduction affects ranged too, you lock them to be mystic culture and summoners)
- any -3 resistance I'd lower it to -2, otherwise it can make some early game matchups literally impossible
The flaws do. Horrible idea.
Simian should have 15% morale and +1 dodge .