Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
it probably uses something from the dlc
last time I played, the sprites worked (iirc) but not title cards, the tutorial worked, but the moveset wasn't
no tricks, no scugs
JUST PEPPINO RIPPED RIGHT FROM PIZZA TOWER
explains why its unlisted cause its broken and shitt
lol
- If a new area's karma gate animation is sped up, don't hibernate there. It will cause your game to freeze when you next hibernate, unless you go to a different area and the karma gate isn't sped up for the next area.
- Enemies will go flying when you hit them at mach 3 or 4. However, if the enemy doesn't fly off when your run into it, that means that it's dead.
- The Italian has terrible spear damage and can only eat what Survivor can.
- Mach speed kills don't count towards your kills, but Scavengers will still recognize when you kill things with it.
- The Italian has the same spawns as Survivor.
- The Italian's only ending is ascension.
- The Italian cannot go to Journey's End.
- The Italian cannot mach run on or under the water.
- The Italian can press q again during a superjump to change direction mid-air.
I hope this will be useful to know. If some of this is not true, then it is likely that the mod has been updated.
the title cards that do exist don't seem to trigger all the time either, but idk if that's by design or nah...... idk if it'd be possible to place the trigger for the cards on leaving/loading the next room or not, or if that'd fix this issue, but i do think it'd "flow" better with a quick screen fade-to-black in between so you at least know something is happening and don't get jumpscared by the card like i did pffff
if you accept suggestions or anything, i think it'd be good to have some kind of "limit" for the super jump, especially since playing on controller tends to trigger it very easily and sends me flying endlessly through the sky in rooms without ceilings
a way to rebind the taunt button would also be great if possible!!
i got jump scared when i entered outskirts
like vanguards screech/roar?
or like... "sound" moves from pokemon??? (only other thing i could think of besides blind like a black-lizard and you can only see what made the noise/where it came from)