RimWorld

RimWorld

Roo's Satyr and Faun Xenotypes Expanded
122 kommentarer
Latex Santa 7. aug. kl. 12:04 
@Rooboid
Could we have an update on when we could expect a 1.6 update of this mod, please?
Lucinda 7. aug. kl. 12:01 
Does it still work on 1.6?
lilac 16. juli kl. 10:54 
im so sad we finally got this updated just for ANOTHER dlc to come out
This_Guy 12. juli kl. 16:39 
we aren't gonna get 1.6 for this, are we
lonegenius 28. juni kl. 10:24 
@Julian333XD I'm having the same issue. Why did nobody think this was strange? When I craft clothes at the workbench, they only come out white.
icytux 13. maj kl. 19:39 
Here to also report Faemail is not appearing in apperal policies.
Reidlos 5. maj kl. 13:27 
PSA: CE patch is now available for This mod (and saytr/faun xenotype mods individual) no Minotaur yet (rock throw is complicated)
Also note since I too got confused, + beauty is +0 because its less then 1 in stats. Quality will increase them enough to eventually provide +1 or 2 per piece. normal or under even with helm/mail will not get you a +1
fr0 17. apr. kl. 19:49 
Bug: Colonists won't wear Faemail unless forced.
Also, it doesn't show up in stockpile and storage menus.
Julian333XD 16. apr. kl. 10:50 
Fae apparel that is not stuffable is always white. It seems to be designed as if to take stuffing material (wood) as a colour basis, but as it is not stuffable, wood is not a valid crafting material, but a necessary material, which dont give their colour.
Nerd_15372007 16. mar. kl. 22:33 
Satyr Bards are being added to factions I would prefer they weren't for example orcs of the rim's savage horde, is there a way to remove them from that specific faction?
hoteldoor538 14. feb. kl. 2:29 
"Fae settlements historically condoned the pillaging of Mother Nature for material gain" Shouldnt this be condemned?
Jonesy Fox 10. feb. kl. 3:44 
@Yopsergio I was having the same issue. Thank you so much for the fix! Here is his fix...
"For anyone having the Faemail issue, i solved it by adding :
<thingCategories>
<li>RBSFE_FaeApparelCategory</li>
</thingCategories>
To the faemail <ThingDef>, the issue is that uses vanilla ArmorSmithableBase as a base, and that one does not have a <thingCategories> by default."
I added the new codes under </tradeTags> line because that's what other fae outfit codes said.
Futstub 9. feb. kl. 8:19 
Some items give +0 beauty? I don't understand what that i supposed to mean...

Also the ingame description doesn't match the one in the workshop. For the Faepron for example the workshop description mentions a boosted workspeed fo plants (as does the ingame description), but the item just gives 2.0C cold and heat insulation and nothing else...

I'd reall like to play with this mod, but it only seems half finished...
Mullymuffinman 28. jan. kl. 3:35 
Has the issue with generating caravans with Capricorns as carriers been fixed? i still seem to get an issue that the caravan cannot be generated due to pawn Capricorn being a carrier or not being on carrier list?
InternDec 17. jan. kl. 15:59 
Yessssss to Centaurs
Tomson Johnson 15. jan. kl. 20:37 
+1 for the centaurs idea
Speck 4. jan. kl. 19:38 
Ahhhh, I love your race mods! Would you ever consider making one for Centaurs?
Yopsergio 27. dec. 2024 kl. 23:34 
For anyone having the Faemail issue, i solved it by adding :
<thingCategories>
<li>RBSFE_FaeApparelCategory</li>
</thingCategories>
To the faemail <ThingDef>, the issue is that uses vanilla ArmorSmithableBase as a base, and that one does not have a <thingCategories> by default
Yopsergio 27. dec. 2024 kl. 22:08 
I cannot enable the faemail to be stored in any storage or stockpile, is that a mod incompatibility or anyone else have the same issue?
Ano 27. okt. 2024 kl. 0:21 
RATS
Mathrador 26. okt. 2024 kl. 21:28 
OOOO yes! so long as the have snake tales and such. then i could even make my own Lamia. I am making a Medieval Fantasy heavy mod pack so this will be great.
Rooboid  [ophavsmand] 26. okt. 2024 kl. 14:51 
@Mathrador The xenotype we're working on now are gorgons, which aren't too dissimilar to lamias, so I hope you'll give them a try when they're done! :)
Mathrador 25. okt. 2024 kl. 15:55 
If i could make a request! since you have made one of my most loved Xenotype mods i would love to see a Lamia Xenotype by you if possible. So far the only Lamia out there needs Big and Small to work but Big and Small is not Multiplayer friendly but yours is.
Rooboid  [ophavsmand] 25. okt. 2024 kl. 10:15 
@Bones Someone else noticed this too, this will be fixed in the next patch! :)
Bones 24. okt. 2024 kl. 20:55 
Has anyone else had an issue with the faemail not showing up in the apparel policies menu, Even searching for it doesn't bring it up.
Damn 23. okt. 2024 kl. 4:27 
thank you :doahead:
violue 16. okt. 2024 kl. 23:23 
i checked every day for like four months and it's finally here ;_; bless
MerlinCross 6. okt. 2024 kl. 19:28 
Nature Tech run returns we are so back baby!
Lupo 5. okt. 2024 kl. 9:39 
It just haven't been the same with out these mods
Alexios II Komnenos 5. okt. 2024 kl. 7:28 
WE ARE SO BACK
ductoan9671 5. okt. 2024 kl. 4:04 
Yay!! Finally I can play with this mod, thank you for your hard work!
anfillius 5. okt. 2024 kl. 3:11 
The Minotaur and Faun/Satyr mods were the 1.5 mods I had been hoping and waiting for. This really made my day. Thank you for all the work you've put into this.
去码头整点薯条 4. okt. 2024 kl. 21:47 
\OWO/
Vindicator 4. okt. 2024 kl. 19:05 
Frabjous
Hex: Boop My Snoot ÙwÚ 1. okt. 2024 kl. 14:20 
I have never been more happier for a mod.
(Grodsisnky will be reborn and make our Winter Crops prosper once again).
AerakiBaer 25. sep. 2024 kl. 16:27 
Heck yeah!!! thank you for coming back! your xenotype mods are my favorite mods.
Strangely unnormal 24. sep. 2024 kl. 21:55 
yippee
Rooboid  [ophavsmand] 24. sep. 2024 kl. 3:56 
Hey all, thank you so much for your patience while we've been working on updating our mods to 1.5! We've been adding some exciting new features, tweaking existing ones and fixing all kinds of bugs. (No more faun and satyr caravans eating all of your food! At last!)

So watch this space, we're hoping to have all 1.5 xenotype mods released soon!
Solzucht 20. sep. 2024 kl. 8:54 
Will wait for this update :) Good stuff!
Hex: Boop My Snoot ÙwÚ 10. sep. 2024 kl. 21:42 
I miss this mod on 1.5.
Unironically it saved my favorite colony.
Dr. Killjoy 3. sep. 2024 kl. 11:25 
Is there a way to port this to 1.5? I'm happy to do the homework if it only takes a day or two
TimultyToo 29. aug. 2024 kl. 8:17 
❤️
Morcalvin 14. aug. 2024 kl. 10:57 
Please update this and minotaurs expanded!
posthum 10. aug. 2024 kl. 4:04 
Really miss this one, too.
Cheese 30. juli 2024 kl. 19:13 
I miss this mod so much! Hope to see an update, hope the author is well.
Blake81 5. juli 2024 kl. 1:52 
Wish we got some news. It's been taking so long I am worried that Roo has stumbled upon some big roadblock that's preventing progress...
LoboOscuro 1. juli 2024 kl. 10:41 
+1 on Toradrow777's idea for Harpies, I think they could be very unique
Urlkiller 23. juni 2024 kl. 15:37 
Any chance you can add the hairs into the HD hair mod. I cant use them rn because the mod isnt updated :(
Psyckosama 20. juni 2024 kl. 20:11 
How's the 1.5 update coming?