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However, if you already bought the upgrade multiple times, you don't get refunded the Imperium difference - it's only future purchases that are affected.
sorry for any confusion and for jumping to conclusions
if you already said sorry for asking
Thanks for the mod.
As for the Event response list, I'm afraid there's not much I can do. I'm not familiar with modding events (or their options). I'll try to look further, but don't hold out hope that I can fix that bit.
your mod did not add all of that but to a two player small map save file it adds 140 kb. that may not sound like much but prior to the golem update this is over half the 220 kb entire save file size for a two player small map game
please post if you can figure out how to fix this. until then I am tempted to turn off this mod (along with other save file space hogs). which is a shame since this mod makes reasonable empire growth possible using cities (not just vassals)
the hero's lodge city building is disabled by the mod city population cap 50 [lite] whether or not this mod city cap unburdening is active or not
https://forum.paradoxplaza.com/forum/threads/no-hero-raising-buildings-for-chosen-destroyers-with-new-patch.1596800/
your mod disables the new boost hero cap buildings if your faction has the chosen destroyers society trait
I never noticed this before since this is the first time I am playing with chosen destroyers society trait
any chance of a patch or option for unlimited city cap BUT making sure if a player uses chosen destroyers (with its one city max) they can still add the missing (disabled) boost hero cap buildings
===
I can disable your mod before turn one (like in the post above), but then the AI is handicapped in the number of cities they can build and so makes it easier to have the chosen destroyers society trait
unfortunately if your mod is disabled after the game starts it still functions as if it were still enabled. so I will be forced to start a new game to realistically boost my hero cap
Any update planned for the latest game patch?
It's like the map has the vassals locked into a state of war with you, so I'm forced to destroy them.