Age of Wonders 4

Age of Wonders 4

City Cap Unburdening
65 Comments
Gloweye  [author] 20 Apr @ 4:24am 
IIt's been verified to work just fine, no update needed.
Taco 11 Apr @ 7:24am 
+1 for update pleaase
Kingpanther7 5 Apr @ 5:04pm 
it*
Kingpanther7 5 Apr @ 5:04pm 
sorry no i does not currently playing as GK and it works like a charm
Gloweye  [author] 5 Apr @ 12:41pm 
That's odd, resource structure looks exactly the same. Could that be a mod incompatibility? Do you have any other mods touching repeatable rite data?
Zelda 5 Apr @ 5:36am 
Yes, i think we need an update. It still does not work since the giant update.
Kingpanther7 3 Apr @ 12:48pm 
does this need a update?
Gloweye  [author] 7 Aug, 2024 @ 2:04pm 
Yeah, it's fully compatible with older games.
However, if you already bought the upgrade multiple times, you don't get refunded the Imperium difference - it's only future purchases that are affected.
Material Ghost 25 Jul, 2024 @ 8:53am 
It says so in the mod description, so i think it should
Frog King 24 Jul, 2024 @ 10:27am 
Hey, is it save game compatible or do I have to start a new one?
Gloweye  [author] 21 Jul, 2024 @ 12:48am 
It works fine for AI, and I've seen the AI have ~15 cities, though it's a few patches ago I've played a game that long.
hottt3 20 Jul, 2024 @ 1:43pm 
Thanks for the mod! Is it balanced? Does it also work for the AI players?
Gloweye  [author] 4 Jul, 2024 @ 8:57am 
No problem then.
Blue Immortal 30 Jun, 2024 @ 9:26am 
sorry about that I asked due to worry that it would cause issues with the game, I have since recently checked and it does not in fact cause any issues,

sorry for any confusion and for jumping to conclusions
Gloweye  [author] 30 Jun, 2024 @ 6:38am 
Has the mod broken, that you're asking for an update? I'd expect this change to be 100% forward compatible with any patch, including ER/Mystic.
joel.west 25 Jun, 2024 @ 8:44am 
responding to last post, do you mean this mod no longer works as intended??
Blue Immortal 20 Jun, 2024 @ 11:06am 
any chance your updating this?

if you already said sorry for asking
Buck 15 May, 2024 @ 10:54pm 
I didnt realize that you could select the buttons more than once until I read the posted below. =)
Thanks for the mod.
Gloweye  [author] 22 Apr, 2024 @ 4:33am 
That might also depend on what AI you're up against. I've definitely seen them reach 10+ cities on sufficiently big maps, around turn 80.
Dunadd 12 Apr, 2024 @ 8:35am 
I love this mod. Only downside is the AI seems to be coded to build fewer cities in the main game code.. So I now have eight cities on turn 31 and they've only built three.
Gloweye  [author] 22 Mar, 2024 @ 12:17pm 
It's the same button as in vanilla. Normally, it costs 300 more Imperium every time you buy it, but now the cost just remains 200 instead.
Martinian 18 Mar, 2024 @ 1:18pm 
You should be able to increase the city cap in your allignment tree, in general branch under Expanded Governance perk.
k2nb92 16 Mar, 2024 @ 2:58am 
Hello, For some reason I cannot find where to increase the city cap after installing the mod. What window is it? it does not seem to be clickable for me.
Martinian 9 Mar, 2024 @ 4:14am 
Hello, thanks for this amazing mod. :) Would you consider shortening the gaps between turns when we can recruit heroes? If it is possible to mod of course. I can't play without this mod, but now I have too many cities for too few heroes. Thanks
Gloweye  [author] 17 Feb, 2024 @ 12:22pm 
Yes, the AI will happily spam out 10 cities if you let it.
Zatli 17 Feb, 2024 @ 8:53am 
Does the AI make more cities as well?
Tom Cormie 14 Feb, 2024 @ 8:46pm 
Works fine, thanks!
Gloweye  [author] 28 Dec, 2023 @ 12:26am 
Then I don't believe for a moment it's this mod's fault.
joel.west 27 Dec, 2023 @ 8:42pm 
I am unwilling to test with just your mod since this erases my custom factions which assume other mods are loaded to define the added content. I tested with the bare minimum of 24 mods that will NOT erase any of my custom factions
Gloweye  [author] 23 Dec, 2023 @ 1:03pm 
Have you tested that with a new game with just this mod? Because I highly doubt this mod causes that. It's literally a single edited record.

As for the Event response list, I'm afraid there's not much I can do. I'm not familiar with modding events (or their options). I'll try to look further, but don't hold out hope that I can fix that bit.
joel.west 19 Dec, 2023 @ 6:47pm 
I noticed today that after the golem game update my game save file is 4x bigger than it would be with 76 added mods compared to the 24 basic mods I 'must have' to play the game

your mod did not add all of that but to a two player small map save file it adds 140 kb. that may not sound like much but prior to the golem update this is over half the 220 kb entire save file size for a two player small map game

please post if you can figure out how to fix this. until then I am tempted to turn off this mod (along with other save file space hogs). which is a shame since this mod makes reasonable empire growth possible using cities (not just vassals)
John Morgan 1 Dec, 2023 @ 5:54am 
Ran into an issue where having a lot of cities prevents you from selecting the reward options after completing some quests. This is caused when the list showing how many resources each city will get overflows the screen.
SuedKAT 25 Nov, 2023 @ 5:44am 
Didn't work for me either, but then I unsubscribed and resubscribed and now it does, as usal it's just steam being steam...
joel.west 6 Nov, 2023 @ 11:28pm 
it is NOT this mod city cap unburdening (mod id=2971174823) that disables the hero's lodge city building (from megacities or chosen destroyers society trait) but the mod city population cap 50 [lite] (mod id 2972829029) that disables it

the hero's lodge city building is disabled by the mod city population cap 50 [lite] whether or not this mod city cap unburdening is active or not
joel.west 24 Oct, 2023 @ 5:22am 
according to
https://forum.paradoxplaza.com/forum/threads/no-hero-raising-buildings-for-chosen-destroyers-with-new-patch.1596800/
your mod disables the new boost hero cap buildings if your faction has the chosen destroyers society trait

I never noticed this before since this is the first time I am playing with chosen destroyers society trait

any chance of a patch or option for unlimited city cap BUT making sure if a player uses chosen destroyers (with its one city max) they can still add the missing (disabled) boost hero cap buildings

===

I can disable your mod before turn one (like in the post above), but then the AI is handicapped in the number of cities they can build and so makes it easier to have the chosen destroyers society trait

unfortunately if your mod is disabled after the game starts it still functions as if it were still enabled. so I will be forced to start a new game to realistically boost my hero cap
makubaka 23 Aug, 2023 @ 4:55pm 
Well I cant get it to work
Gloweye  [author] 21 Aug, 2023 @ 8:36am 
Yeah, this kind of change in the base files isn't possible to mod in a backwards compatible way. And this isn't the Nexus that I can just upload a different version for a different game version.
joel.west 18 Aug, 2023 @ 3:23pm 
error before I restarted the game and Watcher patch was installed. after patch update it works great again
Gloweye  [author] 15 Aug, 2023 @ 12:23pm 
This mod is now fixed for the watcher update, and works perfectly fine again.
Telkem 5 Aug, 2023 @ 1:20am 
yet?
Gloweye  [author] 18 Jul, 2023 @ 12:20am 
I'll check it out when I get home in a week. Currently don't have access to the game or the mod files.
FerroFibz 16 Jul, 2023 @ 11:58pm 
This mod is not working in the open beta, even if I load it after all other mods.
Gloweye  [author] 23 Jun, 2023 @ 11:35pm 
The mod shouldn't need to update. Best I can tell it still works flawlessly.
CrUsHeR 23 Jun, 2023 @ 9:22am 
Thanks for the mod.

Any update planned for the latest game patch?
Theorden 6 Jun, 2023 @ 6:07am 
This mod is great. No idea why they tried to cap the cities. With this mod you can actually conquer an entire map.
Gloweye  [author] 3 Jun, 2023 @ 7:27am 
If you scroll down a bit, you'll see where I've made the edits. It should be trivial to make your own version of this mod that does it the specific way you want.
revjwh 2 Jun, 2023 @ 8:32pm 
Any chance you could make variants of this? 200 is too low imho. Maybe 500 per city?
Jessy2299 24 May, 2023 @ 7:40pm 
@Theorden Yeah the realm in this campain mission is a total war you can't have friend or vassal
Theorden 24 May, 2023 @ 6:29pm 
This is the exact mod I was looking for. I'm capped at 8 cities and on the 3rd volcanic campaign map and there are like 50+ cities and there is a weird glitch where even after they're vassals, when I save and the re-load the game I'm at war/hated by them.

It's like the map has the vassals locked into a state of war with you, so I'm forced to destroy them.
Bioshyn 24 May, 2023 @ 1:12pm 
never mind, OneDrive was messing it up, it turned on again and all mods downloaded after a certain point didn't work...