RimWorld

RimWorld

[K4G] Empires of Old - The Faceless Sultanate
51 kommentarer
Winchi <Ꙃ> 29. aug. kl. 10:35 
i like when in insurgent quest the insurgent guy who's approached me is pigskin.
Hexacon 17. mar. kl. 18:55 
This is cool
Artoria Pendragon 11. feb. kl. 9:31 
Do not listen to Al Shain he is an agent of Chaos and wills your death

Btw love the K4G mods, good shit man
Krazy4Games  [ophavsmand] 9. feb. kl. 12:15 
@Al Shain That's a good idea. Thank you. I'll add it to my TODO list.
Arbiter 7. feb. kl. 9:45 
v Expanding on what Sublime said, yes we muslims do not believe Allah has children. Mod author, if you were planning an islamic sultanate, to correct this, you could instead change it from children to servants.
Krazy4Games  [ophavsmand] 13. nov. 2024 kl. 7:57 
@Sublime Good to know. Thank you.
Sublime 13. nov. 2024 kl. 1:54 
As an FYI, Muslims, at least, do not believe Allah has children. They would never say that first line. So, if you're going for Islamic stylized lore then that's a big contradiction in that. Arab christians (who also use the name Allah) however do. Sultanate implies the Islamic side of things however so I thought I would drop my unsolicited comment here. :)
Ja'far 3. nov. 2024 kl. 5:10 
This mod is now compatible with Combat Extended
@Krazy4Games please update the mods description
in fact it isn't the only one the following are also now CE compatible: Core, Polluted Legion, Rising Sun, Engineers Institute

I gathered this data by checking CE's internal mod patches
Krazy4Games  [ophavsmand] 12. okt. 2024 kl. 12:53 
@zeus57007 This mod was never designed as a medieval faction. To convert it, I think I would need to rebuild a lot of it from scratch. I'm not saying no, but this isn't a high priority for me at the moment.
zeus57007 11. okt. 2024 kl. 22:55 
I have a dumb question. For those of us who make the Empire from royalty medieval, can there be a medieval version of this?
Karkino 2. okt. 2024 kl. 20:17 
LETS GOOO! impid empire of the desert! :D
Krazy4Games  [ophavsmand] 1. okt. 2024 kl. 21:00 
1.5 update is out now!
Krazy4Games  [ophavsmand] 25. sep. 2024 kl. 15:34 
Major update will release any day now. Backup your saves!
Essem Shakhnov 9. sep. 2024 kl. 3:58 
1.5 will be lit!
Krazy4Games  [ophavsmand] 10. juli 2024 kl. 12:24 
@whdmsrb009 In development.
조귤 10. juli 2024 kl. 6:47 
1.5?
Krazy4Games  [ophavsmand] 1. dec. 2023 kl. 17:13 
@Рая Гослинг No.
навальный 1. dec. 2023 kl. 11:44 
CE ?
Krazy4Games  [ophavsmand] 5. nov. 2023 kl. 21:24 
Because some people have gotten confused about this, I will make a request here. Please do not repost my mods on 3rd party websites. If you want to make a modification, you can do so on the Steam Workshop or Github, if you provide credit and a link to this mod page. Thank you.
Krazy4Games  [ophavsmand] 26. aug. 2023 kl. 10:43 
@CattyKat Yes.
HaloSpartanCats 24. aug. 2023 kl. 16:33 
Is this compatible with the other "Empires of Old" mods?
Captain Nemo 16. juli 2023 kl. 20:20 
This was the answer I was looking for. Thank you.
Krazy4Games  [ophavsmand] 15. juli 2023 kl. 11:36 
@Nemo Nobody It is hardcoded, I don't think you could use a tech limiting mod for this. If you really wanted to change it you could make a patch that replaces the faction's tech level and some of the spacer gear they spawn with.
Captain Nemo 15. juli 2023 kl. 9:04 
In theory, is there a way to limit the tech level of your factions to industrial by using a mod that can do it? Or are your factions hard-coded to use spacer technology? I'm not quite sure how it works and I personally enjoy the more industrial aspects of Empires of Old, instead of the Spacer components.
Krazy4Games  [ophavsmand] 11. maj 2023 kl. 8:10 
@Rimfy No, I think that's probably beyond my level of skill.
Rimfy 10. maj 2023 kl. 2:39 
@Krazy4Games Do you have a plan to integrate the "Vanilla Expanded - Empires" UI or overall mod with your faction mods? It would be amazing to see this mashed with the things "Vanilla Expanded - Empires" has brought to the table.
mrovereasy 8. maj 2023 kl. 16:21 
Very based, I was hoping for something like this. Easily one of my favorite mods of all time!
Krazy4Games  [ophavsmand] 8. maj 2023 kl. 8:12 
@Dark Pixel Maybe.
Krazy4Games  [ophavsmand] 8. maj 2023 kl. 8:11 
@Gilgamesh I don't know, none of my empires were designed to be medieval factions.
Dark Pixel 8. maj 2023 kl. 3:10 
Is it possible to get the middle eastern names a a seperate mod?
Gilgamesh 7. maj 2023 kl. 21:05 
How does this mod (and the other empire mods, like the Legion) work with Rimedieval? Or other tech-limiting mods? Do they have a medieval-equivalent for their gear?
Вистан 7. maj 2023 kl. 10:34 
AMHAMDULLAH
Krazy4Games  [ophavsmand] 6. maj 2023 kl. 9:43 
@TunaKaan No I wasn't.
TunaKhanate 6. maj 2023 kl. 5:31 
Do you plan on adding a nomadic central asian tribe faction like the equivalent of Huns, Mongols etc. IRL?
Krazy4Games  [ophavsmand] 5. maj 2023 kl. 17:37 
@flango Fixed, also added some other stuff.
Krazy4Games  [ophavsmand] 5. maj 2023 kl. 10:11 
@roko711 Unfortunately, no.
roko711 5. maj 2023 kl. 10:05 
Does this mod include magical flying carpets?
Krazy4Games  [ophavsmand] 5. maj 2023 kl. 9:47 
@flango Should be fixed next update.
Krazy4Games  [ophavsmand] 5. maj 2023 kl. 8:37 
@Artjomski No.
flango 5. maj 2023 kl. 4:51 
A warning related to Hospitality appears for all of your factions:
FactionDef K4G_Sultanate must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive.
Not gamebreaking, but would be nice to have guests from these factions.
Artjomski 4. maj 2023 kl. 23:14 
Does this fit into a medieval setting?
HYDRA 4. maj 2023 kl. 19:33 
One of the best faction series on the workshop keep it up
SokoIy 4. maj 2023 kl. 13:21 
Yo W mod please make more
Blake 4. maj 2023 kl. 13:06 
This seems like an interesting Mod.
Was looking for spare glass anyway.
The Blind One 4. maj 2023 kl. 8:18 
Thank you for the clarification.

It'll be a nice change to see a lot of middle-eastern names in the game to spice things up a bit and give it that extra flavor. The core mod also seems to have very good quality art that fits with the base game. I'll try give this mod a go when I start a new playthrough.
Krazy4Games  [ophavsmand] 4. maj 2023 kl. 7:58 
@cjbleything This mod does not include clothing or weapons, see the core mod linked as a prerequisite. It does not include the chains, those are just part of the picture,
Krazy4Games  [ophavsmand] 4. maj 2023 kl. 7:57 
It also includes several hundred Middle Eastern names.
Krazy4Games  [ophavsmand] 4. maj 2023 kl. 7:56 
@The Blind One This does not include any clothing, weapons, or other items, all of those are added by the core mod. See the changelog for a full list of additions.

This mod adds 1 new royal faction with royal titles and permits along with support for as many quests as I could get working. It does not include a tribute collector and is missing a few quests. It is patched for Vanilla Ideology Expanded, VEF, and the DLC's.

The faction itself is inspired by the Middle East, it is divided between the nobility, the citizens who live in poverty, and pirates who have taken advantage of the situation. Different pawns will be sent for different occasions, if you are being raided by the empire it will send the royal armies, if you are receiving a trade caravan it will send corrupt guards and black market smugglers, and if you are receiving laborers or lodgers you will instead receive peasants and slaves.
CJB 4. maj 2023 kl. 2:34 
So this clearly has clothing, names and a new faction(s), does it come with anything else? Is the chain gang looking chain thing included?
The Blind One 4. maj 2023 kl. 0:11 
Really cool idea; couple of questions.

What are some of the quests? What exactly is added in terms of content?

Are the headwraps and headscarfs included? Are there new clothing items added from this faction? New weapons? Like the new gear in the preview images?

There are so many things left unanswered in the description it's insane for the scope of the project. You really ought to improve on that just so the hard labor you put into the project is properly advertised and explained to people who might be interested but would due to scarce information turn away.

I think if you worked on making the description more explanatory and expansive on what the scope of the mod is about, you'd get waaaaay more downloads :)

Like I want to download this but am hesitating since I don't know what the heck I'm installing at this point lol.