Total War: WARHAMMER III

Total War: WARHAMMER III

Malekith the Eternity King, Incarnate of Shadow Reskin
34 Comments
Kriega1  [author] 3 Oct @ 4:28am 
@Lokki , Try it. Probably does work.
Lokki 3 Oct @ 1:40am 
Hmm i wonder if the mod still works? I haven't played Dark Elves in a year or so.
Kriega1  [author] 2 Oct @ 2:59pm 
@ParmenionGR , Not in ET Khaine and after or in the ET rulebooks, no. Not sure if he had it in the ET short story about the Khornate siege of Naggarond but probably not.
ParmenionGR 2 Oct @ 7:03am 
did malekith not have a shield during the endtimes?
Crow 21 Dec, 2024 @ 8:36pm 
@Kriega1 thank you for looking in too it for me and will try download it over it migth be just that
Kriega1  [author] 21 Dec, 2024 @ 8:57am 
@Crow , the only problems with the mod atm that i've seen are in campaign the glow vfx doesen't appear in the character inventory screen. And in battles a certain sync animation (think its the one where he puts someone down on his shield and chops their head) can deactivate the glow (but it will reappear during attacks).
Crow 20 Dec, 2024 @ 10:28pm 
@Crow i looked in too it and one of my other mods that cause the crash
sorry for tking up ur time
Kriega1  [author] 20 Dec, 2024 @ 3:13pm 
@Crow , What do you mean runs fine until it crashes? What other mods are you running? When does it crash?
Crow 20 Dec, 2024 @ 1:53am 
@Kriega1
thanks for trying the run fine until it crashes
i just load the save and run again
rise and repeat
Kriega1  [author] 17 Dec, 2024 @ 3:34am 
@Crow , yeah it only partially works atm, im not sure how to fix it yet though
Crow 16 Dec, 2024 @ 8:49pm 
needs a update
Kriega1  [author] 14 Aug, 2024 @ 3:11pm 
@galberg3 , open up the mod using RPFM and delete the def_malekith.variantmeshdefinition file and then save. It will return the shield.
galberg3 13 Aug, 2024 @ 11:37pm 
Is there a sheild version?
Lokki 30 Jun, 2024 @ 3:35am 
thank you so much!
Kriega1  [author] 28 Jun, 2024 @ 5:05pm 
Fixed the Spellcasting VFX issue
Lokki 8 Jun, 2024 @ 7:03am 
this is such a cool mod, i hope this gets updated eventually.
Kriega1  [author] 10 Jan, 2024 @ 3:18pm 
@victorytri , Yeah I have to get round to updating it eventually. I mentioned it in the description.
victorytri 10 Jan, 2024 @ 8:03am 
so cool ! I really Love your Idea.
however when Malekith is on foot Theres no magic spell casting motion.
Kriega1  [author] 28 Nov, 2023 @ 3:40pm 
@pierce , do you have sfo or any mod which changes malekith's stats in one of the unit tables? if so it will conflict cause I need to edit that table to override his animation
[FF] pierch 28 Nov, 2023 @ 7:15am 
Hey there, 50% o fthe time the sword purple burning effect does not show up, any idea why? Thanks for the work.
Kriega1  [author] 3 Sep, 2023 @ 4:49am 
@Altey , I don't know how to implement variant selector support but I could look into it. The thing is for the glow VFX it touches animation files, and im not sure how i'd make it exclusive to the reskin variant.
Altey 2 Sep, 2023 @ 5:47pm 
As an option you can make it work with variant selector
Kriega1  [author] 11 May, 2023 @ 3:02am 
In your case you could just keep the mod inactive, and then activate it once you gain Asuryath.
Kriega1  [author] 11 May, 2023 @ 3:01am 
I was thinking about it, but I don't really have the scripting skill to implement it. I did think of maybe adding support for variant selector, but it probably won't work considering this reskin alters animation files to add the glow vfx.
Malykriss 10 May, 2023 @ 5:10pm 
Would be awesome if he'd switch to this weapon after gaining Asuryath from your artefacts mod. I also like his base game model and Destroyer.
Kriega1  [author] 7 May, 2023 @ 11:20am 
Usually you won't need to have as many persistent meta files as I added though, I only needed to add those as a fix to a specific matched combat animation that removed the VFX, so I had to add it for all his animations, rather than just the persistent meta for the "alive" state persistent.
Kriega1  [author] 7 May, 2023 @ 11:18am 
@lz300m3, It's a recolored version of Tyrion's sword glow, you'll need to add it to persistent meta files of animations (check the mod in Asset Editor / RPFM).
lz300m3 7 May, 2023 @ 11:06am 
I want that effect on his sword SO BAD for my mods
Wrathful_Ronin 5 May, 2023 @ 11:03pm 
sexy
Nicious 5 May, 2023 @ 12:06pm 
ummmm that sword effect looks so good
robertcastronabau 5 May, 2023 @ 12:49am 
Very good job, awesome.
Nesher666 4 May, 2023 @ 8:22am 
At first I read Maternity King... O.o
MrSoul 3 May, 2023 @ 12:11pm 
awesome
jamaican sausage 2 May, 2023 @ 9:31pm 
Love it