RimWorld

RimWorld

Biomes! Caverns
1,730 Comments
Starlight-Ellie 2 Sep @ 11:39am 
Like a year ago or something i played this mod with the crystalline caverns, it was so fun, now i miss this mod because the game gives a lot of ways to visit new biomes without mods since odyssey
LEO 1 Sep @ 7:21pm 
how's the progress for 1.6?:spiffo:
AcetheSuperVillain 26 Aug @ 9:05pm 
I'm excited. This one and Islands were my favorite Biomes! expansions.
LifeIsAbxtch 25 Aug @ 4:58pm 
oh Ancients.... :( Sob
Draegon1993  [author] 25 Aug @ 4:43pm 
@LifeIsAbxtch I'm not entirely sure given how long it's been, but I think it was VE Ancients?
LifeIsAbxtch 25 Aug @ 1:28pm 
what mods can you please tell me so i can use them with this...
Draegon1993  [author] 25 Aug @ 10:49am 
@LifeIsAbxtch Sorry, no, those are from other mods
LifeIsAbxtch 25 Aug @ 10:43am 
Dragon1993 does those objects and parking lots come with the mod in the caves in the images...?
Draegon1993  [author] 25 Aug @ 9:17am 
Beta has indeed came out. Still some stuff to update and improve though, FYI! Like further new textures
LifeIsAbxtch 25 Aug @ 8:13am 
the beta came out!
Talvi Jam 25 Aug @ 5:54am 
we've seen you have beta already (◑‿◐)
Soon, very soon...
L. Velociraptor 24 Aug @ 12:39pm 
So stoked for the rest of Biomes! to be back. Have you considered compatibility with any of the mods that add a new "underground" map layer? It'd be really cool if there were natural caves to explore "underground", I used to use "Tunnel and Underground" alongside this mod to achieve that but now that there's more Vanilla things to do it with... maybe y'all could consider it as an option/upgrade? :)
Talvi Jam 23 Aug @ 5:16am 
@Draegon1993 well, my mistake :D But that's a super cool plan anyway!
tanyfilina 19 Aug @ 11:26am 
How can it be improved even more, I wonder?
Draegon1993  [author] 19 Aug @ 10:46am 
@Talvi Jam OH no, it'd be a separate mod. The Fungal Forest is a biome in THIS mod
Talvi Jam 19 Aug @ 9:17am 
@Draegon1993 Seriously, you're planning to update glow forest in this mode?! I thought it was plan for some separate mode in distant future, great news! Thank you for your work!
Draegon1993  [author] 18 Aug @ 2:54pm 
@Mocho Improving the fungal forest, for one :D
Mocho 18 Aug @ 1:46pm 
What sort of things are you thinking about adding in the update?
Draegon1993  [author] 18 Aug @ 12:42pm 
@Saberris Sadly no, the team member that was working on the updates has been busy so update work is stalled a little. I did ask another team member to take over if he can though, so we might see some more progress soon
Draegon1993  [author] 18 Aug @ 12:41pm 
@DuckGoosebear PrairieDogLover Honestly. There were not enough unique fungi! Like the grass really should have been some form of mycelium, not just "Dark grass"
Saberris 17 Aug @ 10:10pm 
Hey Draegon, do you happen to have a rough estimate at all of when we might see an update for 1.6? I am just curious if it is going to look more like weeks or months down the line.
LifeIsAbxtch 17 Aug @ 4:18pm 
Draegon don't start your a modder just meditate for 30 mins and go buy some food and eat with a table, this mod will get updated in no time
Draegon1993  [author] 17 Aug @ 3:38pm 
@tarantio Sadly I gotta say just start your playthrough ;-;
tarantio 16 Aug @ 11:57pm 
@Draegon1993 My current Odyssey run is bugged. So i want to play underground dwarfs run medieval. Propably you dont have a date for this mod, but tell me....should i wait for you to update or just start my playthrough ?
Talvi Jam 15 Aug @ 3:03am 
I come check here every day :D
My sweet caverns...
Take your time, @Draegon1993, we are patiently waiting.
@Draegon1993 i haven't got a chance to play there yet, what was the most disappointing for you?
Draegon1993  [author] 14 Aug @ 3:23pm 
@tarantio Yep! I intend to eventually do a mod that improves the Glowforest. I settled there for a run and was honestly a little disappointed
tarantio 14 Aug @ 5:19am 
I cant wait i cant wait !! Bye the way, is there any chance to make another mod regarding new biome Glow Forest ? its a shmae that in dlc it has lower tick rate and is betwen light and darkness so no bonus for fighting in darkness or living in darkness.
LifeIsAbxtch 13 Aug @ 8:40pm 
your mods add more storytelling depth as well bro WE love you Draegon!
Draegon1993  [author] 13 Aug @ 7:42pm 
@calebnetzky1 It will be, but it's taking some time due to the world map and colony map generation changes for 1.6
calebnetzky1 13 Aug @ 2:38pm 
which is a shame because this mod looks really cool.
calebnetzky1 13 Aug @ 2:38pm 
yeah, i really hope it will be updated to 1.6. It doesnt allow me to start a new playthrough :(
Saberris 12 Aug @ 5:23pm 
Any idea when Caverns will be updated to 1.6? Really wanting it up and running for my next playthrough :P
Draegon1993  [author] 11 Aug @ 8:10am 
@angelus I do too! This mod was THE brainchild for me
angelus 11 Aug @ 1:51am 
I miss caravaning to try to catch pillbugs to handle all my housecleaning, and crystal lamps EVERYWHERE.
Draegon1993  [author] 10 Aug @ 8:23am 
@Xannie Haha, well I'm glad you think so. We'll have better crystal cluster textures for the biome on update too :D
Xannie 9 Aug @ 10:30pm 
Waiting (im)patiently for this, crystal caverns have largely ruined me for other biomes.
Z-levels in 1.7?
No Mic Tweetus 8 Aug @ 12:09pm 
It's the lack of Z-levels, the game is greatly held back by this fact.
tanyfilina 8 Aug @ 11:53am 
That's because the game lacks underground anything at all. I really, really hope that some time in future this mod can be implemented as biomes for MultiFloors undergrounds.
Draegon1993  [author] 8 Aug @ 11:45am 
@No Mic Tweetus I'm still surprised the game lacks properly underground environments!
No Mic Tweetus 8 Aug @ 1:04am 
Can't wait for this to be updated, dirtmoles in glowforests are nice and all, but it doesn't hold a candle to actual proper underground living that the base game frankly lacks.
Talvi Jam 7 Aug @ 6:36am 
𓍊𓋼𓍊𓋼𓍊 𓆏 𓍊𓋼𓍊𓋼𓍊𓇗𓋼
Draegon1993  [author] 2 Aug @ 8:16pm 
@Sheep You're welcome. Happy to help ^-^

@Lich of Doot A tiny chance yes, but that would be a looooot of necessary art, and thus a lot of time (and commissioned artwork) so maybe once the core mods are done!

Also, we're working on an undead mod soon if you're interested :D
Lich of Doot 2 Aug @ 1:16pm 
Any Chance we could get a theme pack, based on the armours from this set?

i'd love my colonists to craft the armour as a style instead particularly the spider helmets
Sheep 1 Aug @ 2:19pm 
Okay thanks Draegon! I wasn't sure, I really love the biome mods, so I'll keep it in mind, I figured that's how it worked but I am pretty new to rimworld modding, thank you!
Draegon1993  [author] 31 Jul @ 12:57pm 
@Talvi Jam Glowforest is one I absolutely want to improve! I love the idea of it but it could be so much better.

And for anyone that wants that to happen sooner, Patreon support helps XD
Draegon1993  [author] 31 Jul @ 12:56pm 
@Sheep The ones labeled for 1.6 work in 1.6, but otherwise they are likely to have a LOT of issues. Caverns at least does NOT work for 1.6 yet
Sheep 31 Jul @ 12:39pm 
Sorry, I know the mods aren't 1.6 listed yet, but do THEY work with issues on 1.6 or completely broken? Seems like a few things were, I just started making my 1.6 modlist so trying to find what I need to swoop back to in a few weeks.