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This should now be sorted as of the latest update!
FYI there's a minor error with the "Lance" keyword showing attacks getting +2 AP. It was changed in the rules to be +1 to attack rolls and +1 AP.
Thanks for the hard work on this, cheers!
This is now done! Apologies for the long wait. New context menu items for measuring off, and army measuring off
@Axlion
Thanks for the message; I've improved the error messaging in the mod, so hopefully better at tracking down what has happened.
Error in Script (Global): chunk_4:(883,4-55): attempt to index a nil value
This has come up when, in the web tool, I use the "Duplicate this model definition" to have an entry that would have just one of the checkable items marked.
Also a minor bug when I didn't have any models selected and may have not had one of the assignment cards active, pressing Scripting Key 2 resulted in
Error in Script (Global) function <onScriptingButtonDown>: chunk_4:(839,22-76): attempt to concatenate a nil value
Hope this helps with the next update.
i created an extra function called cycleMeasuringRadius1
function cycleMeasuringRadius1()
local decodedMemo = JSON.decode(self.memo)
measuringCircle.radius = 0;
if measuringCircle.radius == 0 then
printToAll("measuring aura turned off")
end
rebuildStatusEffectThings();
end
then within the preexisting "function rebuildcontext()" i added another context menu under the preexisting self.addContextMenuItem("Measuring", cycleMeasuringRadius, true)
note that the code before and after the self.addContextMenuItems in this example was removed to shorten the post
function rebuildcontext()
self.addContextMenuItem("Measuring", cycleMeasuringRadius, true)
self.addContextMenuItem("Measuring off ", cycleMeasuringRadius1, true)
let me know if you have any questions, need help, and if we can update this
User error :)
Where should I submit these? it's pretty consistent.
blocking multiple models and then press 1 apparently works, I just didnt notice that it have to be keypad 1 instead of normal number 1 on the keyboard
the bugs are honestly not a big deal, but I still have to carefully look at the model definitions because the duplicate listings happens very frequently for me, and I don't know how to consistently replicate it, it just sometimes happens when I import a AF army list to the web app
another bug I encounter multiple times is that sometimes full descriptions of faction abilities are not loaded, they sometimes appear like this in the preview (and in the game)
[f472b6]Spotting Laser[-]
[sup][/sup]
leaving a small font size gap in the special rules listing
in army builder I give my sister a flamer and assault walker a rapid flamer, but after imported to the web tool my sister have a heavy flamer and walker a heavy
my pistolerr all have standard CCW and twin heavy pistols but in the web app they also have twin light fusion pistols, energy sword, sergeant pistol, a duplicate listing of the twin heavy pistols, and a duplicate listing of the twin light fusion pistols
it is incredibly useful already, however I think it doesnt fully working properly in the current version of TTS, the cursor always switches to line mode everytime I assign a model definition, makes it pretty annoying that I have to press F1 (switch to grab mode) first to select a different model definition to assign, assigning to multiple models is also busted
As of last night, yes haha. See https://github.com/thomascgray/opr-af-to-tts/releases/tag/2.2 for latest release notes
Sorry, I'm not sure what you mean? If you're getting what you think is a bug, could you please put a full description of whats happening in the OPR Discord or on the github page for the mod or something? Cheers!
This is actually deliberate; a model can theoretically have equipments with the same special rule twice at different values. e.g weapon A has AP(2) and weapon B has AP(1). So its best to just let the special rule be a reference to the equipment definition 👍
Oh okay didn't see that regarding #2.
For the special rules thing, this was for a community custom army that had special rules made for it.
Thanks for the kind feedback!
1. Ah, thanks for the report. It's something I'll look into, for sure. How/where in Army Forge does one add a special rule onto a unit? I'll go from there (not going to lie, I didn't even realise that was a thing!)
2. You can! Select a whole bunch of models and hit "Scripting Key 1", which is keypad number 1 by default. That's actually on a note in the mod, I'll try and make it more prominent.
Two requests:
1. Can custom special rule support be added? I noticed on my army today that a special rule I had was blank on the model description.
2. Is it possible to assign a unit card to multiple models? For example, if you have 10 infantry with the same stats you can either assign the unit to the model 10 times, or do it once and copy/paste that model. Would it be possible instead to box select several models and assign them a single unit card?