Don't Starve

Don't Starve

Camp Cuisine: Re-Lunched
211 Comments
lolothesilly 19 Oct, 2021 @ 3:55pm 
@mojave_wastelander i don't know how to edit or look at the script of a dont starve mod o_o
mojave_wastelander 19 Oct, 2021 @ 9:08am 
@nixfromspace you can see directly in script or on the previous comment page there is a table I sent initially (is not exact as some recipes were slightly changed by author).
Also you can easily change what are the components for flour in the script.
lolothesilly 19 Oct, 2021 @ 7:01am 
personally i think making flour out of seeds and cut grass would make more sense than petals, but this mod is really good!! is there a list of the food values anywhere?
Goldathome  [author] 4 Dec, 2018 @ 4:22pm 
I used the seeds because wheat was unavailable when I originally created Camp Cuisine, and I tried to make as many of my recipes use base (non modded) ingredients where possible to help keep it compatible with other mods. In a way, it's almost a good thing that each mod has it's own ingredients, as it could help prevent our recipes overwrite each other. Still, I'll be testing for compatability as I play, so keep the feedback coming.
Nick1012 4 Dec, 2018 @ 1:20am 
because there's 2 types of same ingredients(flour, potato etc.) (1 from gorge mod, 1 from this mod.) in the game When I activate both mods. It really bugs me you Know, expecialy When I can't use gorge ingredients to recipies from This mod and vise versa(ex: unable to cook pretzels with gorge flour).

p.s: and seriously Who make flour with seeds When you have wheat?
Goldathome  [author] 3 Dec, 2018 @ 5:02pm 
I've recently started playing again, and the Gorge mod is one I intend to try myself. I can't see any reason why it wouldn't be compatible to start with, but please tell me if you've found anything that doesn't play nice together. That would be a great help!
Nick1012 2 Dec, 2018 @ 9:55pm 
Will you make it compatible with The Gorge Recipes mod?
Goldathome  [author] 29 Dec, 2017 @ 4:47pm 
It's possible the latest update broke some things. I'll be poking at it when I have a chance
Gwendolen 28 Dec, 2017 @ 10:09pm 
odd, I have not yet grown one of the new crops from standard seeds and ive been at it for days.
Goldathome  [author] 27 Dec, 2017 @ 6:05pm 
Yes, there should be a random chance to grow any of the new crops from standard seeds. After that, you can feed one of the new fruits/veggies to a caged bird for the specific seeds to drop.
Gwendolen 26 Dec, 2017 @ 10:48pm 
How do you grow yams, potato, apples, and cabbage? Is it just the normal seeds? I can't seem to grow any of the new crops from this mod,
Midrealm 10 Dec, 2017 @ 12:27pm 
Hello,
I noticed something, the way ingredient values are added to items in your mod overrites existing ones. Would you be willing to tweak the mod to insert values (appending them to existing ones) instead of adding? This would ensure our mods play nice together.

PM me for details if you are willing to talk about it.
Thanks
Goldathome  [author] 18 Nov, 2017 @ 2:29pm 
Also tweaked the values of bratwurst and the meat and cheese tray to be a bit more valuable.
Goldathome  [author] 18 Nov, 2017 @ 2:17pm 
Renamed caviar to Kaviar to avoid conflict with the upcoming Shipwrecked update.
Rocket 29 Sep, 2017 @ 2:16pm 
VVhat is a dairy yellovv?
Goldathome  [author] 13 Sep, 2017 @ 5:50pm 
I'll look into it when I have some free time, thanks for the suggestions!
mojave_wastelander 13 Sep, 2017 @ 3:39am 
Also I think recipies should be balanced.
Some recipes [imgur.com]
so a bratwurst that requires egg bread loses a lot of sanity in exchange of little satiation bonus, next in order to make a meat and cheese tray is needed an already complex bratwust and caviar but the resulting values of the meal are the same as of bratwurst, so there aren't many incentives to make this complex meal.
mojave_wastelander 12 Sep, 2017 @ 11:42am 
Here is the list [www.dropbox.com] with recipes names and their stats (from mod files).
CoffeeFox 20 Jul, 2017 @ 12:01pm 
More food ftw. Good job on this!
SornaKurusoo 4 May, 2017 @ 6:30pm 
that ones, that would help a lot
Goldathome  [author] 4 May, 2017 @ 6:01pm 
@SornaKurusoo: which values do you mean, exactly? How much hunger/sanity/HP they restore, or other?
SornaKurusoo 4 May, 2017 @ 5:28pm 
Please can anybody post the food values?
Goldathome  [author] 1 May, 2017 @ 6:20pm 
Never mind; figgured out the issue. Just a code snippet that should've been removed. Fixed, tested, seems to be working now. Thanks for the report!
Goldathome  [author] 1 May, 2017 @ 6:06pm 
Chili peppers are not in my mod, so that's probably Waiter 101. I'm uncertain about the issue with the yam - have you tried disabling Waiter and baking one?
The Baconeer 30 Apr, 2017 @ 1:01pm 
Also, I recently grew what appears to be a chili pepper (which I'm not 100% certain comes from either this mod or Waiter 101). Upon trying to harvest it, my game straight up crashed, no exception error given. Tried clearing it and the farm it was in with a Red Staff, but that also caused a game crash. In the event that the chili pepper thing isn't related to your mod (I know the yam problem is in some way), I'll mention it over on Waiter 101, as well. Keep up the good work, I love having so many food options available.
The Baconeer 30 Apr, 2017 @ 1:01pm 
For whatever reason, I'm experiencing some trouble with yams. Specifically, baking them. I grew one just fine, harvested it just fine, but as soon as I tried to cook it, my game got an exception error. So obviously there's some sort of conflict. Do you know if there's known issues with other food-adding mods like Waiter 101? Because I'm using that one, too, and I know that one adds in some food items (like yamions, garleek, tomangos, etc.).
SornaKurusoo 15 Mar, 2017 @ 9:45pm 
What are the food values of the dishes?
Bobby Bacala 18 Feb, 2017 @ 9:29am 
@mother @gold i think the reason you had to disable "stumps grow" is bc you ran out of space. The game will crash with to many large mods enabled thanks to the ram. if you get the fix you can probably use "stumps grow" as well.
Goldathome  [author] 16 Feb, 2017 @ 6:04pm 
Well huzzah! I'm sorry that it's incompatible with the other mod, however.
motherhoodlum 16 Feb, 2017 @ 1:41pm 
I think I discovered the incompatible mod. It's called "stumps grow". It's the only one that I turned off that allowed your stuff to naturally spawn.
motherhoodlum 16 Feb, 2017 @ 9:35am 
yep. I'll toggle some of my other mods, although I don't see what could be fudging it.
Goldathome  [author] 15 Feb, 2017 @ 4:18pm 
Well drat, I'm so sorry! I assume you're using the most updated version both mod and game?
motherhoodlum 15 Feb, 2017 @ 3:01pm 
still nothing on a new save, and I'm already into with just the vanilla veggies. So weird! I used to use your mod all the time, never had this issue. I'll attempt the debugs.
Goldathome  [author] 14 Feb, 2017 @ 7:21pm 
@motherhoodlum: also, just added the debug list in Dnightshade's discussion up there. Let me know how things go for you!
Goldathome  [author] 14 Feb, 2017 @ 6:48pm 
@motherhoodlum: I'm thinking maybe a mod conflict? I just tested in my own game and was able to get yams, russet potatos and red cabbage to spawn. I also got a nice mix of vanilla veggies, and even some from Pickle It. It could be that you've just had really bad luck on the farm, too :P
motherhoodlum 12 Feb, 2017 @ 4:15pm 
started using this mod again after a long absence, but none of your custom veg's are spawning now,just standard garden fare. :-( This makes half of the collection of foods unattainable. Ever think about posting a spawn/debug list?
Goldathome  [author] 16 Jan, 2017 @ 12:32pm 
Try using large meats, not morsels, Dnightshade.

@jaimechido I'll take a look at that when I have some time, thanks for the heads up :)
Dnightshade 14 Jan, 2017 @ 4:32pm 
um, whats the actual recipe for sweet hearts? I mix the ingrediants and I keep getting honey nuggets
Lekjuseru 24 Nov, 2016 @ 6:23pm 
When Warly eats any Camp Cuisine food, he says it is completely laking in every way.
Maybe you should fix that.
Appart from that, the mod is awesome. Good Work
915296893 26 Aug, 2016 @ 9:22pm 
@goldathome ,Found, thank you!原来是在精炼的标签里面,英文差真心纠结
Goldathome  [author] 26 Aug, 2016 @ 9:10pm 
Spices, flour, etc. can be made under the 'Refine' tab.
915296893 26 Aug, 2016 @ 8:50pm 
Excuse me, where are the ingredients such as spices, flour and so on?
Goldathome  [author] 4 Aug, 2016 @ 6:20pm 
Well, try deleting Camp Cuisine and re-downloading it. I've had mods lock up the title screen if the scripting wasn't *just* so. Maybe you're using an old Camp Cuisine version?
CruetusNex 3 Aug, 2016 @ 11:19am 
@goldathome with more experimentation, i THINK its just any mod doing this to my client. Not sure. It gives no error message, just says it stopped working, and i am patched.
Goldathome  [author] 31 Jul, 2016 @ 9:02pm 
@Cruetusnex: is it giving you an error message? And are you patched to the most current build?
CruetusNex 31 Jul, 2016 @ 7:34pm 
I used to beable to use this mod, no problem. But recenetly, i started playing DS again, and when i applied this mod, i couldnt select anything in the title screen. Then, i couldnt even launch it without it crashing before it got to the title screen. removed this mod, and it works again.
IvanX 14 Jul, 2016 @ 11:55pm 
Hehe ;P glad to hear, hope custom food recipe mods will become more popular now that people can actually touch all the recipes ingame without opening modpage.
Goldathome  [author] 14 Jul, 2016 @ 6:34pm 
@ivanx: I'd rather do it right, and coding is NOT my first talent. I'm better at pushing pixels, so the tip was much appreciated. And Craft Pot has been a considerable blessing for ME, as well, both in game and modding - makes it a lot easier to recipie test ;)
IvanX 14 Jul, 2016 @ 12:59am 
@goldathome, thanks :) its never bad to change something in the better way, although I already rewrote the engine towards try/catch to prevent and those crashes comming from any other mod
Goldathome  [author] 13 Jul, 2016 @ 8:31pm 
Once more, with less crashing.