Barotrauma

Barotrauma

Enhanced Immersion
390 Comments
Ravencloat 16 hours ago 
I found a weird "bug"? Having the mod enabled while having the relay components max power increased makes the idle power load to hundreds of thousands of Kw? this doesnt happen without the mod
booper02 9 Aug @ 6:07am 
bug report time: both models of full size oxygen generator have visual errors, with the "outpost" ones damaged model being badly misaligned and the more common one having its animated component half removed
Kaito 2 Aug @ 4:26pm 
If you've got pressure valves on your suits, that'd be immersive diving suits.
Mungojerrie 2 Aug @ 3:04pm 
Cheery Berserker, that's Real Sonar mod for ya.
Cheery Berserker 28 Jul @ 5:34pm 
Upon exiting the sub we just explode, we rapidly get tinnitus and nerve damage, as well as other various organ damages. I assume its this mod changing the suits, how do we fix this? I saw someone mentioning something about a pressure valve but im unsure how to toggle it. (We are not in a high pressure area)
Kaito 28 Jul @ 3:18pm 
Man, what I would give for automatic mod sorting in Barojanktrauma.
Moondog! 28 Jul @ 2:50pm 
@ _]|M|[_ okay! Putting your mod and the wrecks at the VERY BOTTOM of my load order, under LUA even, fixes it! Thank you! <3

To summarize for everyone else using Soundproof walls and Real Sonar - shunt Immersive Repair and New Wrecks (if in use) at the VERY bottom of your load order.
Moondog! 28 Jul @ 2:06pm 
@ _]|M|[_ I'll run some additional tests and see what I can figure out. I've tried various load order configurations, but haven't found a solution so far.

The big mods we're using are:

Real Sonar
Soundproof Walls
Immersive Repairs
Nuerotrauma + Cybernetics
and of course Dynamic Europa

at the time of the issue, we also had Barotraumatic installed - that has since been removed.

I recently had all of my players clear out their workshop files for a 'clean install' I'll let you know if that fixes it.
Phantom 25 Jul @ 5:48pm 
I set my settings to 60% camera zoom and 30% aiming offset and this has resulted in a reasonable zoom when using the scope
wormhospital 17 Jul @ 5:56pm 
my blind ass missing the most obvious config in the world lol. much appreciated.
_]|M|[_  [author] 16 Jul @ 12:50pm 
@jakkapakkaman: Yes. Since this mod contains XML files, all players joining your session will be asked to download it. Config settings of all players will sync with the host.
jakkapakkaman 16 Jul @ 10:45am 
does everyone need this?
_]|M|[_  [author] 16 Jul @ 3:52am 
@Phantom: Yeah I'm still figuring out how to handle the scopes.

@Moondog!: I'm not sure what exactly is supposedly broken. Seems to work just fine for me. I can hear outside sound effects from items and monsters when it's active.

@wormhospital: There is a config in the pause menu as shown in the screenshots.
wormhospital 15 Jul @ 7:43pm 
is there a version with no zoom? or a config to disable it? I don't really like seeing less on my screen, but I like all the other features
Moondog! 12 Jul @ 7:50pm 
sadly, this seems to break the Hydrophones feature of Soundproof walls. I'm looking to patch it myself, but it's worth noting.
Phantom 29 Jun @ 3:58pm 
when using the scope with default settings it zooms out far enough that I can just barely fit the entire berilia into view.
dorly 23 Jun @ 5:45am 
@_]|M|[_: I described the problem in more detail in the discord. In short, it is zooming out too far. My settings are not changed from the standard ones (50% / 50% / 65%)
_]|M|[_  [author] 23 Jun @ 4:11am 
Unfortunately no solution for 4k resolution zoom issues yet. If it's possible for you I recommend playing at 1080p resolution.

@dorly: I just quickly gave it a go by spawning in a scope and holding it in hand. The camera was zoomed out so it seems to be working? Tho it might be zooming out a bit too far perhaps. But maybe it breaks on certain configuration. Could you tell me your configured % values for all three options?
dorly 22 Jun @ 1:37am 
Zoom doesn't work properly with new scope
Kebab 26 May @ 11:11pm 
Yeah running on Windows, 4k doesn't seem to work.
Kaito 26 May @ 5:25am 
Oh is it the 4k resolution preventing zoom? I'll have to try that. Zoom seems to work fine for me on my macbook, but won't work on Windows. Both are hooked up to the same 4k screens though. But I think MacOS does some scaling shenanigans with the resolution.
Kebab 26 May @ 3:40am 
Great mod! Zooming feature doesn't seem to work in 4K resolution unfortunately, works fine if down-scaled to 1440p.
arb0 17 May @ 7:45pm 
I cry everyday when I wake up and see no update. :steamsad:
_]|M|[_  [author] 28 Apr @ 11:11am 
@Nobaru: I wish the devs would stop changing stuff around so much... I'll fix it soon.
Nobaru 28 Apr @ 5:59am 
Please check if any items overwritten by this mod might not have updated values. PUCS still provides 90% radiation resistance instead of the 75% they should have now.
_]|M|[_  [author] 26 Apr @ 1:45am 
@Страж леса: You'll need to create a custom patch to override the items to change the texture paths. The cursor has now been removed from the mod and will be improved and released later as a separate mod.

@尤里大人-ule: It's fixed now :steamthumbsup:
尤里大人-ule 24 Apr @ 11:04pm 
The outpost reactor have a oxygen generator(old) texture overlay, pls remove it:steamhappy:
Doza 19 Apr @ 7:04am 
Can I ask how I can replace the cursor model and DoorTerminal and Button?
_]|M|[_  [author] 18 Apr @ 2:13am 
@IzFrancis: How far the camera moves when aiming with a weapon
IzFrancis 18 Apr @ 1:46am 
What does the gun offset do?
_]|M|[_  [author] 18 Apr @ 12:37am 
As @阿成Cheng said, the zoom function and config relies on Lua. After each game update Lua is automatically uninstalled from your client due to the game's .exe file being updated. You'll have to wait a few hours and then check if the Lua mod received its update to then install Lua clientside again.

@Silachi: Ah ok I knew I missed a mod with that issue after the latest game update. Will be fixed :steamthumbsup:
阿成Cheng 17 Apr @ 5:54am 
For those who having Zoomed in camera not working: Install your Lua client again after every Lua update..
ØG 16 Apr @ 11:09am 
@kaito - i had to completely remove all installed mods, including manually deleting any remaining mod folders and then installed everything again, and things went back to 'normal'
Kaito 16 Apr @ 10:52am 
Hey does the zoom thing work for anyone? Doesn’t seem to do anything for me.
ØG 14 Apr @ 10:33am 
Is this working after the "calm before the storm" update? settings menu seems to be gone..
K0t1k418 14 Apr @ 4:20am 
There is a bug with outpost reactor having oxygen generator texture overlay when it's on, just like was with immersive repairs
Movadludanto 18 Mar @ 9:15am 
I want the opposite of what Azylacus wants, an option to disable the cursor and cursor sounds
Azylacus 7 Mar @ 5:26am 
Would love a standalone version of the cursor and cursor sounds as well if that's not too much trouble.
_]|M|[_  [author] 23 Feb @ 8:20am 
@The Pizza is Aggressive: Aye that I'll need to fix. As for the husk exosuit, that's something I don'T really want to touch as I'd need to override the creature to replace the sound. I'll prepare a pull request for the game devs to add the custom sound to the game and use that for exosuits specifically. I'll take a look at the oxygen generator too :steamthumbsup:

@microwave: Unfortunately not as they're added via the XML part of the code in this mod.
microwave 22 Feb @ 5:16pm 
is there any way to make the sounds work client-side?
Farbott 19 Feb @ 12:46am 
Another minor bug that might be related to thiis, but the oxygen generator that has the moving flaps seems to only render one of them
Farbott 8 Feb @ 1:12am 
Exosuit husks dont have that THUMP other exosuits do
The Pizza is Aggressive 6 Feb @ 4:46pm 
the changes you made to the flashlight made it so they no longer work as a head item. You can equip them on the head slot but they don't turn on
_]|M|[_  [author] 30 Jan @ 9:40am 
@bamsei: That's not even possible code-wise since there's no code that's even remotely touching anything related to characters and their inventories. I'm playing with the mod just fine. It's probably some other mod causing your issue or the game just broke on your end. Try verifying the game files.
bamsei 30 Jan @ 8:30am 
What happened???? it removed the inevntory slots form me
_]|M|[_  [author] 27 Jan @ 2:14am 
@javi8ne: Currently not yet possible. Might become possible with a future update.

@Darth Maul: I don't think it's this mod as it doesn't even touch anything related to the filing cabinet, but please provide a screenshot of the location and item this is happening on and send a crash log. You can join our DynamicEuropa discord (Link on DynamicEuropa page) to have an easier time of providing those.
Darth._.Maul 26 Jan @ 6:06pm 
i *think* its this mod but a filing cabinet found mostly in outposts causes the game to hard crash, might be added by dynamic europa, not a major issue as i now know to avoid it, but just wanted to mention it somewhere incase it hasnt been reported
clarkkent1203 26 Jan @ 6:44am 
Is there anyway to remove the custom cursor? I love the mod but i prefer the vanilla one after the ui update
TheNylan 19 Jan @ 2:10pm 
okay! thanks for answering
_]|M|[_  [author] 19 Jan @ 1:18pm 
@TheNylan: Not anytime soon unless the Barocraftables devs or someone from the community wants to work on a patch instead. I just currently don't have enough time to work on that.