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THESE MODS WEREN'T UPDATED IN A WHILE AS SUCH THEY PROBABLY DON'T WORK TOO WELL, INCLUDING THE MANY BUGS THAT WEREN'T FIXED SINCE THE LAST GAME UPDATE, I HIGHLY SUGGEST NO ONE TO USE IT UNTILL THG COMES BACK.
@Cultist I'll release some hotfixes addressing these incontinuities you pointed out today
It should be "weapons" | In the file it is listed as "weapon" so it doesn't scale with the actual skill. (Same with another mod of yours)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2986079116
As for tonfa/escoba mistaggery, that'll be fixed soon, working on an update with a few more tools and fixes
<Fabricate suitablefabricators="fabricator" requiredtime="15">
<RequiredSkill identifier="weapons" level="25"/>
<RequiredItem identifier="aluminium" amount="1"/>
<RequiredItem identifier="rubber" amount="1"/>
<Fabricate suitablefabricators="fabricator" requiredtime="15">
<RequiredItem identifier="aluminium" amount="1"/>
<RequiredItem identifier="rubber" amount="1"/>
<RequiredItem identifier="weapons" amount="25"/>
Could not find the ingredient "Barotrauma.FabricationRecipe+RequiredItemByIdentifier (aluminum)".
Could not find the ingredient "Barotrauma.FabricationRecipe+RequiredItemByIdentifier (weapons)".
Doesn't seem to be any issue other than the Tonfa cannot be made in the fab, but is kinda annoying. Maybe conflicting with EKs somehow?
You could also make them two separate tools, with the pulaski being able to do more damage, but with the crisis hatchet being a faster, more compact one handed option.
I wouldn’t mind it too if it were less prominent in the overall mod. There aren’t a lot of weapons in this mod so the Escoba and the flambarge stick out to me a bit more. I’d love to see more bladed weapons for sure. Oh, especially a bonesaw-that would be quite cool.
You say this but the makeshift armor is not meant for underwater combat either has it offers NO pressure immunity, if you try to fight mudraptors with the armour you are dead from pressure if not soffucation.
Look sometimes, the mechanic would make something impractical and obsolete alright? It's not an insane concept if he's the same guy who made medieval armour.
even then an easy fix would to change it to a greatsword or long sword but keep the stats the same if you really think it destroys immersion that much or heavy it spawn in wrecks instead and have a greatsword as an more lore friendly alternative.
Counter point: If the Mechanic can build Medieval Knight armour, he is able to build a Flambarge.
The only weapon I'd move to the proposed Joke Weapons is the Escoba
I keep seeing this error pop up in the dev console
Sorry for the text wall, I hope it’s not too troublesome. Thank you!