Total War: WARHAMMER III

Total War: WARHAMMER III

Naval Networks - Global Sea Lanes 6.2! - Now with Multiplayer & IEE/TOW support!
173 Comments
XHAlpha 21 Oct @ 8:38pm 
Any news on an update to go with the IEE update? Some new port settlements
JonnyMentero 8 Oct @ 12:07am 
needs a update?
hitherebyethere 16 Sep @ 11:26pm 
Hello, for some reason when I press the naval network button, no ports show up, it's just a blank map
Leperasz 16 Sep @ 3:21am 
A bug has occurred. After subscribing to this mod, I am unable to skip the opening animation of a new game.
Dirigible 15 Sep @ 3:21am 
The naval networks button covers up the lord travel button for Skulltaker. Any way I could move it?
TET 31 Aug @ 12:14am 
Whenever I open the map it is mini and i cant get out of the map. I get soft locked on the map.
HonorGuard 18 Aug @ 3:42am 
Honestly a really awesome quality of life mod that shouldve been part of the game. really gives a very fun and functional reason to secure cities with ports for more than just income. the cost to ship an army feels a little steep but being able to send an army across the entire map in 1 turn vs 20 is beyond worth it.
Balthasar23th 9 Aug @ 11:48am 
Thanks for this awesome mod! I've made a German translation, I'd be happy if you could link to it. Keep up the good work!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3545578017
Xiivait 6 Aug @ 3:09pm 
Opening animation such as yuanbo ,malakai, baba yaga cannot be skipped with this mod
+1
黄昏之翼 1 Aug @ 11:02am 
你好作者,您制作的mod非常棒,很有创意,我向你表达感谢。
我想反馈一个bug:新增加的dlc派系,元伯和马拉凯选择他们进入游戏后会有介绍人物和新派系的动画,在使用了您的mod后无法跳过动画了,请问您知道是什么原因吗?
Hello author, the mod you created is fantastic and very creative—I'd like to express my gratitude to you.
I want to report a bug: For the newly added DLC factions, Yuanbo and Malakai, when selecting them to enter the game, there are animations introducing the characters and the new factions. However, after using your mod, these animations can no longer be skipped. Could you please let me know the reason for this?
道友请留步 1 Aug @ 10:59am 
Opening animation such as yuanbo ,malakai cannot be skipped with this mod
Xiivait 29 Jul @ 1:54am 
MULTIPLAYER FINALLY
THANK YOU SO MUCH
ljoshalata 12 Jul @ 4:05pm 
Wow impresive update!
Thuynder  [author] 10 Jul @ 5:24pm 
Always did.
Just added TOW and MP support tho.
5seong 6 Jul @ 8:26am 
still work?
Solaire 29 May @ 12:45am 
Convoys of the New World
Thuynder  [author] 28 May @ 12:27pm 
what mod is that?
jammerd 28 May @ 6:31am 
This seems to conflict with the Convoy mods now? Didn't use to in 6.1.3 now it crashes after battles in 6.1.4?
SSRB - Papermoon 27 Mar @ 6:27am 
does this mod need an update? heard the newest game update bricked a ton of mods just because of uppercase
thefightintitan 16 Mar @ 12:38pm 
How exactly do you use this? For example, if I own a city with a level 3 port, do I stand next to the city, or in the city?

Then do I just click the fast travel button and click where I want to go?
KDSGCC 23 Feb @ 11:23pm 
sometimes some ports disappear from the teleport map
Ronin75 31 Jan @ 7:39am 
never mind, I didn't notice an extra button to open the naval map next to the character. I though It would be on the main map, the one you scroll out on.
Ronin75 31 Jan @ 7:09am 
I activated the mod and loaded my Ikkit save, the ports do no show up on the map.
Thuynder  [author] 22 Jan @ 9:41pm 
I won't do this for Old World simply because theres not enough water.
专业路痴 22 Jan @ 8:52pm 
The Old World Campaign 请支持这款MOD
An Arousing Avocado 6 Jan @ 12:47pm 
this blocks Golgfags teleport button
You can still click it, it just covers most of it
Psycosick 26 Dec, 2024 @ 3:27pm 
DietBeatings it does the same for me as well, weird
Kil'jaeden 22 Dec, 2024 @ 5:36pm 
Does this work?
DietBeatings 22 Dec, 2024 @ 5:25pm 
has anyone else had an issue where you cannot skip those new intro cutscenes like Elseph von Drakens? it seems to only happen when I enable this mod.
KK 23 Nov, 2024 @ 4:08am 
Sometimes the fast travel button disappears, is there any reason why?
blackrenshai 19 Nov, 2024 @ 10:59am 
bummer, thats too bad. thanks for replying though! its a very cool idea, but completely unbalances an AI playthrough
Thuynder  [author] 18 Nov, 2024 @ 11:02pm 
No. No mod will ever do that for this or sealanes. It cannot be done as a mod.
blackrenshai 18 Nov, 2024 @ 8:00am 
i'll ask again also, can AI use it?:WHII_Attack:
Thy ubeer 14 Oct, 2024 @ 9:33am 
Ai can use it?
grimnar42600 5 Oct, 2024 @ 5:59am 
I just tried it and works great except when I load aRSE as well then their button hides the sealane button
999999999999 25 Sep, 2024 @ 4:55pm 
@Thuynder
may i make changes to this mod and add it in a variation to my mod? i will obviously give you full credits and link your mod
Thuynder  [author] 11 Sep, 2024 @ 3:53pm 
Yup. I've used it in three 80 turn campaigns recently.
Nexus 11 Sep, 2024 @ 3:40pm 
still work ?
ImminentDomain 25 Jul, 2024 @ 7:05pm 
This is a fantastic mod but I just noticed that it doesn't work with the Wood Elves because they can't build most ports to tier 3.
Anachronisticon 21 Jul, 2024 @ 4:16am 
Can you configure the mod to set travel time delays?
Ruka 19 Jun, 2024 @ 2:49am 
Good day. With the new sfo update when you open the naval lane menu it does not override the normal game interface. Does it require submod for this sort of thing?
BAGHolder 30 May, 2024 @ 3:43am 
having played this for a while, there is a small issue:
the port map sometimes only show a few ports, not all ports. It is not unavailable, just the dots disappear altogether from the map. Usually happens somewhere mid-campaign. I can still use whatever available dots to travel though

Not sure if it is a mod conflict with others. But I just keep on experiencing this throughout campaigns. Figured I should ask & see if anyone knows why?
Argon 24 May, 2024 @ 5:53pm 
It doesn't seem to work for dark elves, because they have special port?
Sin 17 May, 2024 @ 1:07pm 
Does this need update or naw?
Kapybara 15 May, 2024 @ 8:12am 
Sorry my bad! In the unmodded game, Beichai is the provincial capital of Jade River Delta and Fu-Chow is only a minor settlement. It is probably then Roar of the Sea Dragon that changes Fu-Chow to become the capital settlement.

Then I should ask CA why they made greatest port of Cathay just a minor settlement...
Thuynder  [author] 15 May, 2024 @ 2:18am 
@Kapybara - I mainly chose the major settlements when available, and the minor if the province did not have a port on the major settlement. I didnt make literally every port a port for this mod as I thought it became too powerful map-wide. I like it being one in every 5 or so cities.
Kapybara 14 May, 2024 @ 11:03pm 
Just curious why you chose Li Zhu and Beichai as viable port destinations and Haichai as the major one for the Jade Sea. While Fu-Chow is not even available for the travel, despite being described as the greatest port in the Celestial Empire, capital of Eastern Provinces, seat of the Sea Dragon (when she is there xD) and being used as harbour by Great Dragon Fleet.

(Yes, I'm writing this because I'm playing Yin-Yin mod and not having my capital be available as a port for travel is kinda weird. xD)
wj101207777 6 May, 2024 @ 5:54am 
en,the mod will let the Esc can't skip the intro movie of fiction
Thuynder  [author] 30 Mar, 2024 @ 10:11pm 
Not to my knowledge, as there are a number of spaces in the sea that do not possess a region, and IME crashes the region interface. Ive been able to teleport them onto land though... which is... strange.
AceTheGreat 30 Mar, 2024 @ 8:53pm 
Great mod! Would there be any chance of adding support for black arks?