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仿生人 在使用传送门时,会经过每一个传送门(按建造顺?),直到抵达目的地最近的传送门。
而 复制人 不会这样,它会直接传送到目的地最近的传送门。
这个问题,说致命也挺致命的,有的传送门建造在液体内,如果 仿生人 拿着高温物体经过,会把液体变成气体。
注意到这个问题的时候,传送门总数量11个,其中“频道1”9个,“频道2”2个。
- Liquid\Gas\Solid Portal Cube is the lifesaver of my base. However, when I try to dismantle a Portal Cube, the Dismantle Capule from your other mod, 'The Capsules 2.0', often fails to dismantle it. All other structures can be dismantled with the Dismantle Capule, but sometimes only the Portal Cube fails to dismantle. It's not a problem since the dupes can just dismantle the Portal Cube, but I wanted to let you know about this.
- It would be nice if I could specify a color when building an Any Where Door so that I can distinguish the network channels that Any Where Door uses. (It would probably be hard to implement a feature where the portal automatically glows a different color depending on the channel I choose, so choosing a color when building it would be best.)
I only seemed to get dupes getting caught once I expanded the network to about five portals. I had only two portals built there for a while, and no-one got caught despite the portals seeing heavy use.
Off to test the new update, will report anything I notice
Thought it was a conflict with another mod but I turned the other one off with a new colony and they were still stuck.
APIVersion: 2 supposed to be good or not?
现在复制人使用任意门后会获得一个名为“传送兴奋剂”的强力增益,请问能否通过模组配置自主开关呢?