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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3563554823
For the unique spells, are they going to be in addition to their current lore spells or replace some of them?
I also add TWO Legendary heroes with a mysterious background (hehe) that you can find on the campaign map as well. Their quests should both trigger on turn 1.
1. Would like to see the Dragons get a HP Skill Point dump for extra Skill Points like many modders add on for custom Lords.
2. All the Dragons, despite being spellcasters, don't have an Arcane Item slot.
3. Perhaps some unique items for them too, don't have to be full sets, but 2-3 would be great to see.
4. Think you'll try your hand at making Li Dao the Fire Dragon since we probably won't see him in WH3? (or at least not for a year or two when CA decides to get their Monkey King on)
Thanks for all the work!
btw, would it be alright for me to make a submod that changes the names, descriptions, skills etc. of some of the dragons to their lore-accurate counterparts (qiao feng to li dao, the fire dragon, for example)
@kidn: read known issues
You get blood dragon to start though so he still works on it as you could raid ogres still.
cant play cathay without your lords lol
Also, when the last update broke mods due to being capitalized, I thought that it was from the mod pack name, not from the table names within the pack file itself. So, you can try changing the name and see if that works. Never had this issue before. Let me know what you find!
Having a bit of a Mandela Effect here; was this mod *ever* named "Legends of Cathay" or was it always "Lords of Cathay" could it be the renaming of the mod that bricked the campaigns if that were the case ?