Europa Universalis IV

Europa Universalis IV

Dwarven Knowledge
1,029 Comments
Donohue 7 Oct @ 8:29am 
good to know, i'll skip looking into the mission then. Thank you.
AmyClaraRose 7 Oct @ 5:38am 
warp gates are going to be removed from DK
AmyClaraRose 7 Oct @ 5:38am 
@Donohue dont bother with warp gates if using special units you lose any of the special unit modifiers because they become normal units after transporting
Donohue 6 Oct @ 10:07pm 
got a question for the audience. Do you build the warp gates to complete the mission? I'm in 1660 but don't see them in the buildings or a tab for them anywhere. Am i just blind?
Merp 6 Oct @ 6:32am 
Hey! That actually worked! It added on the Dwarven Knowledge stuff way down at the bottom of my tree. Thanks for the help!
haito3200  [author] 6 Oct @ 5:28am 
You can try writing:
run check_missions.txt

But I don’t think it will work honestly
Merp 6 Oct @ 4:25am 
Ah, well that sucks. I have the metallurgy screen and all the other mechanics, the tree just didn't emerge. Is there like a command I could try to use or should I just restart the campaign?
haito3200  [author] 6 Oct @ 3:50am 
@Merp , you should have had it from the very beginning, if you don’t have it the mod didn’t load properly and there is a bunch of possible reasons
Merp 6 Oct @ 3:41am 
Hey, I was wondering how to see the mission tree as a non-dwarven country? I'm playing the Kobolds and haven't civilized yet. Do I need to be non-tribal for it to appear? Thanks for this awesome mod btw
oakdruiddude 5 Sep @ 6:13pm 
its a little frustrating that the game does not indicate that these are option if you lack the required resources (i.e. negative stab or not enough adk)
haito3200  [author] 5 Sep @ 12:43pm 
You can only increase stability and use 1 stability to make promises or obtain 8 ADK and give it to them for the same result.
Runesmiths don’t have events, they are just in isolation
oakdruiddude 5 Sep @ 12:32pm 
How do I get out of the disaster? Ive finished dealing with the merchants and the old nobles but ive run out of runesmith interactions and have gotten no events to decrease their isolation.
haito3200  [author] 4 Sep @ 1:04pm 
Only the experimental version is compatible with ACE, with the patch ( made by me )
Magnus_Volkare 4 Sep @ 1:00pm 
Is it known whether this mod is compatible with Anbennar Content Expanded? Thank you kindly
Johann der Alte 3 Sep @ 4:13am 
@haito3200 Found them, thank you so much!
haito3200  [author] 2 Sep @ 7:16am 
For those who are interested I updated DK experimental with what I was working on:
buildings expansion
idea groups
medicine mechanics
mechanics mechanic
partial wonders
haito3200  [author] 2 Sep @ 2:33am 
@💖⎛⎝Silver Knight⎠⎞💂☢☣,

Update on the update:

I unfortunetely can't code much for a while, probably a bit less than a month. For this reason the update is temporarily canceled until my free coding time comes back. Sorry for inconvenience.

The current Dev build, downloadable from the discord or Github link, is usable with Steam Anbennar for those who are interested but the dwarovar wonders are still a mess ( nothing that will cause crashes though ) and avoid using it with other mods which would only work with additional patches ( like doge or ADMC-C)
haito3200  [author] 2 Sep @ 2:25am 
@Johann der Alte , you can only start projects as you would do with the normal privileges for now, form the estate interface.
Toast 30 Aug @ 7:25pm 
@Bobbers

If you ever look in error log, its popping up with a lot of errors. Found it randomly while I was looking for an unrelated issue.
Johann der Alte 29 Aug @ 8:15am 
Ahoy~ I am putting in so many hours into playing the game with this mod XD By the by, I was wondering if the projects are research-able? I got the Dark Rams event, but I don't think I see an option to research it XD
Anyone else checking every few days for the update? XD
Bobbers 27 Aug @ 9:46am 
Every time I try to explore the Titanium Vault I loose contact with the expedition within a few days. Is there somewhere to read about that portion of the mod? I'm at a loss.
Osrek 27 Aug @ 3:11am 
Never mind, turns out you need to prospect for Alchemical ingrediants from province menu, same as merfolks.
Osrek 27 Aug @ 1:26am 
How do I get alchemy ingredients for potions? I play as Gnomish Hierarchy, I have a lot of provinces with reagents, tech 2, but when I click on add reagents to potion nothing happens.
skotland 26 Aug @ 1:50pm 
Thank you, I just found those options! The mod has been updated a lot since I last tried playing dwarves
haito3200  [author] 26 Aug @ 1:21pm 
You can only enable/disable inventions from the interface accessible from the topbar button
skotland 26 Aug @ 1:12pm 
Still trying to learn this mod, it's pretty intense. How do I add rune abilities to my runesmith estate? I have the capacity, and when I hover the mouse over haste and strength the checks are green. They're just unavailable for some reason. Is there something I need to unlock somewhere?
haito3200  [author] 25 Aug @ 12:07am 
Not without patches and there is no patch for that mod I am aware of
IndAVdiv 24 Aug @ 10:21pm 
Does this Compatible with "Anbennar Racial Buildings small modifier version"?
haito3200  [author] 24 Aug @ 6:52am 
Most likely you are missing some DLCs
Lord of Cinder 24 Aug @ 5:08am 
I am having an issue where when i spawn Warforged infantry or cav they spawn as normal units not warforged, the artillery is fine. Am I doing something wrong or might it be a mod conflict?
AmyClaraRose 24 Aug @ 3:11am 
@Steven9001 just build a building and you will see the new buildings also DK doesnt touch magic menu if you are playing the anbennar gitlab with magic rework then DK isnt compatible currently
Steven9001 24 Aug @ 2:44am 
I can't find the buildings menu that is showcased in the mod page either, and I can't access the magic menu also.
Frozenbones 23 Aug @ 12:41pm 
How do you build the turrets you unlock from exploring Haraz Oldhum?
It says you can build them in the special buildings menu but i cant find it anywhere.
PurplPanda 22 Aug @ 6:17am 
absolutely excellent, insanely fun mod. makes me feel like I should crawl into a cave and play all the dwarves in anbennar.
Kevin McScrooge 21 Aug @ 10:35am 
Makes sense
haito3200  [author] 20 Aug @ 11:22pm 
@Kevin McScrooge , there is no improvement planned for the AI images.
This is mostly because I am not an artist and this mod doesn’t have a budget so I can’t even have the assets be made by a third party.
Kevin McScrooge 20 Aug @ 10:01pm 
Are you planning on removing or improving the AI art in this? It really stands out (in a bad way) from the rest of the anbennar and vanilla art.
AmyClaraRose 20 Aug @ 6:23pm 
topbar gui next to where you see merchants colonists missionaries etc
Knorrenbaum-Senpai 20 Aug @ 6:15pm 
How can i access the Dwarovar Wonders Tab? I dont have a menu point in the metallurgy decision menu for that.
askold 15 Aug @ 7:31am 
After installing the mod I can't open racial tolerance or choose another army
kramarczuk 12 Aug @ 2:02pm 
Please offer no apology, it is not at all necessary! You are doing amazing work out of a love of the game. We are lucky you are taking the time to put more into this great mod.

Thank you for all the amazing work and I hope you enjoy your break!
haito3200  [author] 12 Aug @ 1:08pm 
@kramarczuk , I am sorry for the continous delays. It is just that I start coding one thing, then notice the other thing needs adjustments then yet another thing needs updating ... and so on. In particular, new dwarovar wonders ( which are 7 this update ) take a lot of effort between making new mechanics, graphical assets and coding implementation.

I will update in a bit less than 2 days, not because I will be done with everything but because I won't have coding time for a few weeks after that, so I will make sure to update before that.
Thanks for waiting!
kramarczuk 12 Aug @ 12:25pm 
It’s not my intention to rush you, and I understand if there is no definitive date, but were you planning to update the mod with new features soon?

Thank for the amazing work you do!
haito3200  [author] 12 Aug @ 12:26am 
There is a province button near the dig button, in the province interface ( if you don’t have it you probably have some building slots mod enabled or another conflicting mod there ) or from the research facility interface ( 3rd button in the topbar )
Fennec Grey 12 Aug @ 12:01am 
How do I explore hold levels in the new update?
Piehead 10 Aug @ 7:36pm 
@Gehenna Hina

Thanks for the response, the monument mod was my first thought too, since I had this issue with the Cannor version in a different save, but if I turn it off or resub to the mod the game still crashes at the same spot. It's only when I turn off Dwarven Knowledge that it doesn't crash on the same day. I tried checking any timers related to Dwarven Knowledge, but I couldn't find anything that matches the date.
haito3200  [author] 10 Aug @ 3:50pm 
Well, then you got really unlucky, it practically rolls the dice every 3 years, and you practically got consecutive 1s until now.
You can fire the event from console if you want. I am not at the PC so I am not too sure but the event ID should be DA_adk.5 or DA_adk.6
BerthNerd 10 Aug @ 3:44pm 
like wait how long? it's already 1589
haito3200  [author] 10 Aug @ 3:41pm 
@Berthnerd, you just need to wait a bit, it is probably the artificial mage creation unlocking event which you are missing