Space Engineers

Space Engineers

DeadTech - Recharge Station
82 Comments
Hexenhammer 13 Jul, 2023 @ 12:51pm 
2022 just used this mod and it crashed the game
Spacecruiser 5 Jul, 2021 @ 8:28am 
Crashes my game every time I place it, although the moder's other outdated mods work fine for me.
Wextan 12 May, 2021 @ 4:05am 
il est tros bien ce mod braveau
Bolisaris 29 Jul, 2019 @ 1:16pm 
I am clearing out my mods and getting rid of unsupported mods, this being one of them.
Raghalin 17 Mar, 2019 @ 6:07pm 
:( so basically unsupported now? and it's crashing my game when I try to place it.
blipzero 25 Jan, 2019 @ 8:19am 
sorry but it is broken it shows up as purple
Bricklemore  [author] 16 Oct, 2018 @ 1:24am 
Mate you can do what ever you want to do with it :D I more or less passed control of my mods to who ever wanted to maintain them since I don't plan on installing the game again. Have fun with it!
BlechpiratPhil 16 Oct, 2018 @ 1:17am 
Hello DeadWeight,
I wanted to ask if we are allowed to implement this block into our serverwide modpack and if we are also allowed to alter the values of it. Thank you :)
YangSyn 13 Mar, 2018 @ 10:34pm 
there should be a "hide until updated" button, so we can mark broken mods until they get unbroken
djskagnetti 18 Nov, 2017 @ 10:20pm 
Any close alternatives to this? Like exactly like this, but working? This mod is not working by the way, a couple years ago it was absolutely perfect, and I bet it wouldn't be so bad nowadays, either. Please update Dead this mod should be part of the base game imo.
achronicdeth 28 Oct, 2017 @ 10:11am 
Modders should be REQUIRED to update their mods or dont waste our time that or the workshop needs to delete them if they havnt been updated for 1 year or more
Dark_453 24 Aug, 2017 @ 12:57am 
@all - Deadtech has been away From modding for a while. Dont expect any updates for this.
just a FYI?! -
*peace*
DaVinci 21 Aug, 2017 @ 12:20pm 
no update?
Burstnok 25 Apr, 2017 @ 9:22am 
Any news?
Anach 9 Aug, 2016 @ 4:12am 
This is exactly what I was looking for. Unfortunate that it isn't updated.
SwitchBlade 20 Jun, 2016 @ 3:19am 
why do I have all models with no textures?
Wolfette 13 Feb, 2016 @ 11:19am 
Sad to see this still not updated, I guess IRL caught up with Dead.
Roman Cat 14 Nov, 2015 @ 7:33am 
Any update?
Bricklemore  [author] 29 Oct, 2015 @ 4:42am 
I will be soon, this isnt on the top of my list yet.
Rikkavidu_GER 29 Oct, 2015 @ 4:29am 
Ok. Then update all Mods in "Medical Pack" for DX11 please. By me all Mashines are just in black Color.
Bricklemore  [author] 28 Oct, 2015 @ 4:57pm 
This will be balmy next overhaul, and will be included in my med pack most likely.
Rikkavidu_GER 28 Oct, 2015 @ 12:25pm 
No DX11. Greetings!
Bricklemore  [author] 23 Oct, 2015 @ 2:45pm 
I had a similar one actually.... except there would be a companion armour block that is an Adapter. The idea is that the Conveyor detectors would meet up in a specific position so the armor looks normal but when the recharge station is connected, it has access to the resources
jarhead 23 Oct, 2015 @ 2:40pm 
Your doing great work, keep it coming.
I had an idea to let this gain o2/h2 support. You could add a flat panel to the back side of this and make the back of that panel (wall facing side) a conveyor port for large ships, and even be able to just have a small port on the back of this model for small ships.
Bricklemore  [author] 23 Oct, 2015 @ 1:55pm 
Rayeth is eight guys. If you want to update it now it's not too hard! I will be swinging back past this mod later to overhaul the model and texture but I have other mods and stuff to do first.

Feel free to join the DeadTech industries group or follow me on Twitter for real time updates.
Rayeth 23 Oct, 2015 @ 5:54am 
Since this is a most awesome mod, I wanted to inform those who did not graduate in programming that you can convert the textures to DX11 on your own with the help of youtube and the SE modding tools. As always, Google is your friend.
Pez 5 Oct, 2015 @ 6:52pm 
Deadtech is working on his updates check some of his other mods. Hes already doing one.
jarhead 29 Jul, 2015 @ 10:48pm 
I have sent him a message. Everyone please give him a few days to respond as just like most of us he does have a job and a family that also needs his attention.
jarhead 27 Jul, 2015 @ 11:10pm 
if you make this so it has a flat panel behind it then you can have the backside of that panel as a conveyer port so it can also refill o2 like the med bay
Frosty 14 Jul, 2015 @ 9:16pm 
im guessing the guy doing deadtech is taking a break? looks like none of his stuff is dx11
Badmoon 11 Jul, 2015 @ 8:14am 
DX11?
Hanckhuhn 10 Jul, 2015 @ 8:07am 
DX 11 bitte
Shadowdj 10 Jun, 2015 @ 2:51am 
DX 11 supp pls !! ^^ thx
Fistagon 5 Jun, 2015 @ 1:12pm 
is this mod dead?
Burstnok 5 Jun, 2015 @ 3:31am 
DX11 soon? :)
CommanderGizmo 20 May, 2015 @ 9:32pm 
+1 for an O2 capable charging station that doesn't act as a spawn point.
737✈Garrus 25 Apr, 2015 @ 7:26am 
Please add this for small ships aswell. :)

/Garrus
BeJay 2 Apr, 2015 @ 3:35pm 
Can you pleeeease do an oxygen update (1.076 - more oxygen options)?
Of course it would need a conveyor to transfer the oxygen sooo... a second block maybe?
Also there's a problem with spawning at medbays with the new update:
"Important note for modders:
We changed the mechanics of spawning in medical rooms, so all modded medical rooms should include: dummy detector_respawn in order to spawn the player as the default medical room." (source: changelog of 1.076) [forum.keenswh.com]
Bonanza 3 Mar, 2015 @ 6:31pm 
Is there a possibility for a small ship version of this?
Vinier McNuggNugg 28 Jan, 2015 @ 9:58pm 
@armoredstone its suppose to be a respawn point.
ArmoredStone 20 Jan, 2015 @ 3:53pm 
Can you upload a second version of this mod that doesn't make it a respawn point? Seems a bit overpowered if you ask me.
Samusbot 3 Jan, 2015 @ 9:48am 
Kind of looks like the finite health recharger stations in Half-Life 2.
Vowki 26 Nov, 2014 @ 7:59am 
other medicle room?
Daegan Jukes 21 Oct, 2014 @ 5:02pm 
beakers unite.
Arcamean 21 Oct, 2014 @ 3:52am 
I'll add my Two Iron ores to this convo, I too would love to see this "small ship ready". I want to create a new starter ship that's far more compact and encourages new people to build VS the current one. As it stands the default ship does pretty much everything and anything, once they (hopefully) turn the Arc Furnace into a small ship block that's one step closer to my perfect Respawn vessel.
Fingersniffer 18 Oct, 2014 @ 4:52pm 
As a new/old comment, I do hope you leave the functionality as is (full med bay) and the reason is quiet simple. A massive issue in MP/Dedicated play is that Stock Keen Medbays are horribly buggy and even in the most ideal placement you will die at the very least 1 out of 5 times because of how it places you when you spawn in. Which is many cases means instant death. And if you are a newer player placing one down and then building in close proximity to it... it's likely to be a death EVERY time.

I have your mod in heavy use on my DS and I know many of my players only use this mod as a respawn point because deaths are very rare on spawn in. I would be ok if you upped the materials to create but please leave the rest as is!
The Destiny 無限潛力 28 Sep, 2014 @ 3:57am 
update
Pøläär §nøw 25 Sep, 2014 @ 3:16pm 
Oh, Making it more like a first aid station, would be fantastic too.
Pøläär §nøw 25 Sep, 2014 @ 3:15pm 
Wish you could make this work for small ships. I love this small easy med bay. Fits anywhere.

Have some cookies.
Plus Ultra 28 Aug, 2014 @ 1:03am 
Perfecto, :D, gracias