Stellaris

Stellaris

Species Engineering Revived
117 Comments
The_Illusive_Man22  [author] 16 Oct @ 6:17pm 
In theory it should work. But my buddy is also busy as myself on our jobs. We will kepp you informed!
ALEX 凡 16 Oct @ 5:56pm 
大佬快更新啊
Bro, hurry up with the update
The_Illusive_Man22  [author] 18 Sep @ 5:04am 
@Mr. Powder Strange, i will note it and i will tell my partner ASAP. Thanks for reporting!
Mr. Powder 17 Sep @ 1:02am 
@The_Illusive_Man22 , i found some bugs with the mod:

First, the mod origin is creating a second planetary administration building on the starter planet, and you cant demolish it.

Second, if you dont take the mod origin, you can not take the life engineering technology card because it seems that the Gene Tailoring (GT) tech is a requirement for the tech, but the GT of the mod is different from the vanilla GT. So you can never research the GT of the mod if you do not take the mod origin.
The_Illusive_Man22  [author] 16 Sep @ 5:05am 
@davischance6 those are high level techs, try to rush biology techs and they should appear
davischance6 15 Sep @ 2:02pm 
how long before it works
davischance6 15 Sep @ 1:25pm 
do i have to start a new game
Inerael 22 Aug @ 6:39am 
This mod is amazing, does someone know if he is still working pls ?
Inerael 22 Aug @ 6:39am 
Ho it was that so ! Thanks fort the advert !
The_Illusive_Man22  [author] 11 Aug @ 2:46pm 
Update: There is a clown on Steam that it is putting Fake DMCA's in order to troll, many games workshops were affected. But if you see that this mod had a label of DMCA, it is this clown i spoke before trolling this dear mod.

If you can locate this troll. Report him to Steam to be sent to Gulag Archipielago.
The_Illusive_Man22  [author] 5 Aug @ 5:42am 
@baseballtl2288 Can you elaborate a little bit more? - i do not understand. But i can easily help you with that
baseballtl2288 3 Aug @ 8:07am 
Have you considered making the secondary species optional? Sometimes I could do without the duplicate species being generated.
greyknight88 20 Jul @ 10:46am 
ok
The_Illusive_Man22  [author] 20 Jul @ 10:30am 
@greknigght88 yes and no. You can choose the species class but not the portrait
greyknight88 19 Jul @ 3:11pm 
any portrait changer for spicies compatible?
BroncoXeno2035 16 Jul @ 10:33am 
Is there any special interaction with a FotD Empire and making a new species?
greyknight88 16 Jul @ 9:57am 
there is a way to choose appearence?
The_Illusive_Man22  [author] 12 Jul @ 5:55am 
@Phoenix Neubula Ah.... i do not know, i have to ask Fireprince
Phoenix Nebula 11 Jul @ 9:40pm 
Enhanced Gene Modding? I'm talking about the one FirePrince was maintaining that is linked in the description under recommended mods.
The_Illusive_Man22  [author] 10 Jul @ 12:59pm 
@Phoenix Nebula. It is Fixed!
Phoenix Nebula 8 Jul @ 10:11am 
Hey I wanted to ask what you did to fix the blank event spam. The reason I'm asking is because I want to try and make a temp fix for Enhanced Gene Modding.
caverman2001 28 Jun @ 9:46pm 
yeah, its not there, the option for the other ones are but not to regress one of my colonies.
The_Illusive_Man22  [author] 28 Jun @ 6:33am 
@Caverman2001 Decisions on Planet Managment. If it is not in there, tell me and i will take a look and fix it
caverman2001 27 Jun @ 3:39pm 
how do i regress one of my planets to pre ftl cant find the option
BroncoXeno2035 23 Jun @ 6:23am 
Something else, I'm only getting 5 total Pops in 4.x, which is basically nothing. Is that intentional?
The_Illusive_Man22  [author] 23 Jun @ 5:08am 
@GnSiS Thanks, this mod will not die!
GnoSiS 21 Jun @ 4:04pm 
If you like/prefer a lite version, I just updated Engineers of Life
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3505475492
The_Illusive_Man22  [author] 19 Jun @ 5:14am 
@BroncoXeno2035 Thanks for reporting, we will see what we can do!
BroncoXeno2035 17 Jun @ 2:28pm 
Is there a limit to this if you have Evolutionary Predators? Because those get so broken with more species.
The_Illusive_Man22  [author] 17 Jun @ 1:07pm 
Update: The Mod Lives and it has been updated... go there mortals, go and make your children to inhabit the stars at your will and image
The_Illusive_Man22  [author] 14 Jun @ 8:11am 
@Sargent_Pain i Know... but my partner and I are busy IRL with our works. We will update it, but I do not know when due to personal matters.

MESSAGE TO EVERYBODY: THE MOD DOES NOT WORK FOR KNOW, WE WILL UPDATE IT ON THE FUTURE
Sargent_Pain 13 Jun @ 11:58am 
pleas update soon it crashes the game now
The_Illusive_Man22  [author] 26 May @ 7:14pm 
@Freylith, it is outdated. I will talk with my friend Prince to helo me fix the mod. But both of us are busy, and I do not want to make promises when the update will drop
Exo 26 May @ 5:43am 
@Freylith I have that too but I think that is due to the mod being outdated with 4.*. The mod OP will get to updating when they can!
Freylith 25 May @ 1:12pm 
Hello, I don’t think I have seen people talking about this bug: When I play with this mod, as soon as I leave the break, I get a large quantity of empty event without any information in it. With the debug_mode, I can see that it is the event "leng_project_event.4"
Inerael 24 May @ 2:17pm 
Amazing mod ! I always use it with zenith of fallen empire for engineer roleplay; will wait as long a necessary for an update, take your time thanks for all ! <3
The_Illusive_Man22  [author] 20 May @ 4:55am 
@H4shX strange. Thanks for reporting. I will let know FirePrice. But as i said before, i am currently busy due to my work, masters degree, and personal matters. But thanks for reporting
H4shX 16 May @ 4:31am 
managed to fix the Presapient life decision, i just took the decision out of the events file and allowed it to be its own decision. As it kept on defaulting to normal PreFTL.
H4shX 14 May @ 3:00pm 
Hi guys, any idea why i cant seem to create Presapient life? I know this mod used to be able to do it, i see it in the code but it just always only creates PRE-FTLs
mason89890to 6 May @ 6:02am 
one of the mods that I use on a regular basis for games. I'm really looking forward to the update, because at the moment the mod does not work
rating: 10/10
The_Illusive_Man22  [author] 5 May @ 4:42am 
Update: After Biogenesis update, my pal FirePrince and I will update the Mod first and then add the other mechanics that were promised. In theory with the new pop systems it should be "easier" to update. I am not making any promises when the new update will drop, Currently I am busy due to my job and other personal situations, as well as FirePrice.

Do not lose hope, this Mod is not dead. We will update more information and news!
The_Illusive_Man22  [author] 10 Mar @ 9:36am 
@idontknowman Thank you sir!
Idontknowman 6 Mar @ 12:47pm 
Greatest Mod Ever
The_Illusive_Man22  [author] 27 Feb @ 4:41am 
@BroncoXeno2035 we will see we can do, but i belive the restriction is for something. Also i have to remind you and all the players, that the mod will be outdated for a while due to the massive change of how pops works.
BroncoXeno2035 26 Feb @ 4:39pm 
Can I make Species on a Ecumenopolis without restriction?
The_Illusive_Man22  [author] 25 Feb @ 4:45am 
@computy741 Noted. But the reason we have not implemented them yet becasue the issue of machine empires purging or enslaving the created species (specially on Gestalt Empires) - but individualistic machine empires, in theory can work as normal. We will see what we can do
computy741 24 Feb @ 11:23am 
What Graepix said... would be nice for machine empires in general
Graepix 23 Feb @ 4:04pm 
Would it be possible to make the tech researchable for Rogue Servitors despite them not being able to get the Gene Banks technology?
Commander Ashfield 10 Feb @ 7:34am 
Thank you for the response, Subscribed.
The_Illusive_Man22  [author] 10 Feb @ 4:29am 
@Commander Ashfield Yes. The tehcnology is on Vanilla, but the Origin is for giving those techs on the get go