Barotrauma

Barotrauma

THG Armory - 'Vanilla' Weapon Pack
103 kommentarer
CobbleSansPyro 26. juli kl. 2:20 
Please fix the pistols. I'd really like to use em without putting holes in the shit when I click without aiming.
Gordon-Rebellion 29. maj kl. 10:56 
Update this mods NOW
Semkay 11. apr. kl. 22:20 
Does it still work?
kamiowo 29. mar. kl. 19:56 
ngl that pulse laser gun looks pretty interesting and cool,when we getting this?
kingmagma111 23. mar. kl. 18:05 
I can confirm, autopistols have the same issue.
Adam (Winter Wolfing it) 28. jan. kl. 17:55 
not sure if its an oversight or on purpose, but the magnum (and possibly other guns) can fire without aiming, thus leading to shooting when trying to open doors, if the gun is selected at the time.
the ship mechanic was not too happy with me when i blew his kneecap out.
teensarlacc 17. jan. kl. 17:32 
is there any mod that integrates this mod with the skill tree system? I like the guns but I don't care for all the guns and ammo being unlocked to craft from the start.
Capt. Rhett Phive 6. dec. 2024 kl. 7:47 
i hope you keep updating and working on your THG mods, imo, they are frankly the best in the game
Flintl0ck 5. dec. 2024 kl. 16:19 
how much damage does the blunderbuss deal?
Truly 4. nov. 2024 kl. 12:25 
still the best armory on the workshop :steamthumbsup:
c17i4o 29. aug. 2024 kl. 8:03 
update yo shit bro
Havel L. Krik 16. aug. 2024 kl. 0:53 
Is it possible to get a standalone mod for just the Rail Rifle, Micro-machinegun, Inferno Cannon, Rhino Weapon System, and the Mobile Coiler?
ALE199 2. juli 2024 kl. 15:35 
ALERT FOR EVERYONE
THESE MODS WEREN'T UPDATED IN A WHILE AS SUCH THEY PROBABLY DON'T WORK TOO WELL, INCLUDING THE MANY BUGS THAT WEREN'T FIXED SINCE THE LAST GAME UPDATE, I HIGHLY SUGGEST NO ONE TO USE IT UNTILL THG COMES BACK.
CobbleSansPyro 25. juni 2024 kl. 13:37 
Pistols still shoot when not aiming. Really annoying when pressing buttons.
SteelWoods 2. juni 2024 kl. 12:32 
When i fire these weapons, the flash from the muzzle is always set right above the gun
Aspen 10. maj 2024 kl. 15:24 
some of the guns seem to be firing without holding the aim button

also all the talent recopies are still broken
ZT_Zane 15. apr. 2024 kl. 15:25 
The cqc assault rifle doesn't work properly, I already went in and edited the xml file so it works properly for me and I can send you the code if you want
yhwhkkw 21. jan. 2024 kl. 16:50 
The author doesn't give a fuck about the comments section
Target Practice 5. jan. 2024 kl. 13:23 
Are most of these weapons store-bought only?
mihajlozivanov08 5. jan. 2024 kl. 13:01 
what ammo does flintlock use?
JayBird 29. nov. 2023 kl. 14:36 
Are Flintlocks supposed to start a fire after every shot?
AGrimmlock 22. nov. 2023 kl. 5:37 
no items from any thg mods have names for me but weirdly my friend that was playing with me could see names...
Major-EasyKill 8. nov. 2023 kl. 14:40 
Hey, I don't know if this has been asked before- but how do you switch to the different fire modes for weapons like the CQC assault rifle? My only prompt is a keybind that doesn't seem to work. Am I missing something?
Black_moons 2. nov. 2023 kl. 1:14 
Weird, just had the sub-carbine fail to fire extended 45 mags but the SMG fire it fine? I dunno, seems to be randomish and fix itself on round reload? might be a barotrauma bug or tiny diff in how the ammo works vs normal ammo?
ALE199 31. okt. 2023 kl. 14:51 
Hey if you need help with the mod I'd be willing to help
Vancroix 31. okt. 2023 kl. 10:57 
where do I find the CQC assault rifle?
Black_moons 29. okt. 2023 kl. 23:47 
SMG can load extended 45 mags, but when you shoot no bullets come out and no condition is used. Sub-carbine seems to fire extended 45 mags just fine
Agitatio 17. okt. 2023 kl. 8:37 
Are animations or case ejections planned for vanilla weapons?
Daratra 16. okt. 2023 kl. 16:02 
I'm getting the error 'Tried to spawn "securitynpcseparatists" with the item "thgvintagesmg". Matching item prefab not found.'

I only have your mods installed (Weapon Pack, Armory and NPC overrides). Any idea what that's about?
ALE199 25. sep. 2023 kl. 13:20 
also the Makeshift Rifle still does not take .38 ammo
applejackcats 23. sep. 2023 kl. 10:46 
I have no idea what the cause is but NO thg items (turrets,armor,weapons) have names for me. They appear as blank items but everything else works fine. No other mods have this issue. It gives me a warning that "item has no name" for every item. But I checked the XMLs, they absolutely all have names. No idea what the issue is
ALE199 22. sep. 2023 kl. 2:17 
Ok I figured it out, there seems to be a compatibility problem between this mod and AUG

Failed to load "C:/Users/varan/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2975929734/Items/Weapons/WeaponParticles.xml": Failed to add the prefab "bulletshell" (Barotrauma.Particles.ParticlePrefab) from "AUG Guns Revived" (C:\Users\varan\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2975929734): a prefab with the same identifier from "THG Armory - 'Vanilla' Weapon Pack" (C:\Users\varan\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2966487783) already exists; try overriding
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 116
RustedRegime 20. sep. 2023 kl. 11:57 
Makeshift shotgun has wrong descriptor
ALE199 20. sep. 2023 kl. 0:56 
nvm now after re-downloading it, it works
ALE199 20. sep. 2023 kl. 0:17 
there seems to be an error but I can't find why. I'll try to get the clean logs
RoboTreeEXE 19. sep. 2023 kl. 18:02 
Minor bug: Rhino Weapon System's container icons are reversed
RustedRegime 17. sep. 2023 kl. 5:21 
I dont like the animations that much, it doesnt feel like vanilla anymore that much.
Ecologist4 12. sep. 2023 kl. 17:09 
@John Wick To my knowledge, the makeshift rifle takes rifle rounds
Gordan Ramsme 12. sep. 2023 kl. 16:54 
What bullets does the makeshift rifle take, it doesn't take the revolver rounds like I thought it would or is it bugged atm?
RemieSchwarzkopf 8. sep. 2023 kl. 2:46 
The bullet spawn on the vintage rifle comes out of the scope, not the barrel. This cause the aimpoint to be misaligned, making me keeping missing my target. Got infected the waste (I play DynamicEuropa) too many time bc of this
caninmyham  [ophavsmand] 4. sep. 2023 kl. 11:23 
@Cultist Should be hotfixed
Cultist ⁧⁧ ඞ 4. sep. 2023 kl. 7:04 
My campaign is now complaining that the mod "THG Armory - 'Vanilla' Weapon Pack" is missing from the load order and that the "THG Armory - 'Vanilla' Weapon Pack - Animation Update" was not part of the campaign :X
caninmyham  [ophavsmand] 3. sep. 2023 kl. 17:10 
@Ecologist4 Thank you for the feedback, I honestly had no idea why the flashlight was screwed. I've been on a bit of a haitus, but i plan to release a little update for the weapon mod today to address some of these oddity issues and misc. complaints.

@SeverinNyx As for the PDW, it's gone even on my side - i really don't know what happened with that, as i never INTENTIONALLY deleted it, but i suppose i must have by accident at some point or another. I will likely re-implement it as well with the coming update.
Snake 2. sep. 2023 kl. 8:15 
This is great but we could really use an old-world revolver, perhaps one chambered in gods caliber?
Mantha 2. aug. 2023 kl. 17:02 
rifle carbine can be stored in inventory, but sub carbine can't? That doesn't make much sense. The sub carbine should be slightly smaller than the rifle carbine so it should be able to fit in your inventory.
Ecologist4 29. juli 2023 kl. 3:23 
@SeverinNyx
After seeing your comment I checked the mod's code for any reference to the PDW, nothing came up. The image for the weapon seems to be stored in the mod's files but not used, unless I'm mistaken I believe weapon isn't actually in the mod right now.
SeverinNyx 28. juli 2023 kl. 23:04 
I am apparently unable to find the PDW (Personal Defense Weapon) in the editor menu, is anyone else having this problem?
Mantha 27. juli 2023 kl. 17:09 
Hot damn, it worked. Thanks man!
Ecologist4 27. juli 2023 kl. 0:26 
@Mantha
The hash code is stored at the end of the "contentpackage" line in the filelist.xml file of the mod, it should look like "expectedhash=..." completely delete this to allow Barotrauma to load this file.
Mantha 26. juli 2023 kl. 20:31 
@Ecologist4
What is the hash code and how do I remove it?