Starship Troopers: Terran Command

Starship Troopers: Terran Command

The Last Bastion (Halo Wars 2)
13 Comments
Angry Pillow 26 May, 2023 @ 12:29pm 
Map looks nice, but plays like shit sooooo laggy.
Filthy Heathen  [author] 14 May, 2023 @ 12:36pm 
pretty sure any feedback you send (in game) goes to the devs. this is my first time hearing about it. admittedly i havent been playing in a while so thank you for letting me know. i'll look into it to see if its something i can fix in the editor, or if we just have to wait for the devs to fix it.
KaijuRiuke 12 May, 2023 @ 9:28pm 
Love the work you've done with this map, some more heavy arachnid deployment would be awesome to provide further challenge in the later waves!
I do have to mention though with the latest update this has caused the stations to no longer allow troop deployments which is a bummer.
I did send feedback for the issue but as this is my first time writing feedback I'm unsure if that feedback goes directly to you or the game designers XD
Keep up the great work!
tonyxfg 26 Apr, 2023 @ 8:54pm 
finally, I clear this mission.

actually, after surround bug's Spawn point, they don't have any chance to defeat my army ^.^

all I have to do is repair and call reinforcements.
Filthy Heathen  [author] 26 Apr, 2023 @ 5:04pm 
congrats! like i said ive been trying to find ways to make it more challenging but you cant really pick how many of a certain type of bug spawns you can only pick when to activate the mutations and even then ive noticed they dont spawn on the same waves the mutations activate. this mod is still a work in progress and im trying to get better at using the editor so i can fix these issues
Nhorack 26 Apr, 2023 @ 3:03pm 
Core defended ^^, YES. Like this mission but may be a bit too easy. Add more scoprions, more tankers or Flying bugs
Nhorack 26 Apr, 2023 @ 4:24am 
ha sorry for my bad english
Nhorack 26 Apr, 2023 @ 4:24am 
Now, I am at wave 81. There is a difference between wave 60 and wave 80 ?
Same spawn, same bugs.
May be a solution, less plasma bugs and more tanker or scorpions.
I have on all side a line of infantery with turrets and in front of them elite unit like robot and commando (don't remember the name) and i dont change this composition from the wave 50.
I have lot of reinforcment point but i dont try pop more troops because of the lags and the mix in the wave too easy.
Filthy Heathen  [author] 25 Apr, 2023 @ 1:05pm 
also i figured if the bugs spawned at random invasion points rather than all points once that would help with the lag too
Filthy Heathen  [author] 25 Apr, 2023 @ 1:04pm 
in regards to lag i apologize. as i mentioned in the description the number of bugs will increase per wave, but i think its a mix of having so many bug units and a lot of mobile infantry units as well. I could try to reduce the number of bugs that spawn per wave but i fear it might take away some of the challenge, which im already struggling with because i feel like it isnt as difficult to hold off the bugs as i wanted. again this is my first scenario and im still new to using the editor so hopefully ill figure something once i have more experience. my goal is to one day make it closer to halo wars 2's firefight with boss waves and such. the mutation behavior is weird and even when they activate the ai seem to favor warriors/tigers/etc.
Nhorack 25 Apr, 2023 @ 9:54am 
i forgot, cool sceznario anyway ...
Nhorack 25 Apr, 2023 @ 9:54am 
yep, i confirm, the problem is the lag not the bugs. It is a bit pity, may be less warrior or tiger spawn. Past the wave 50, i am not sure is so usefull spawning so many warrior and tiger.
tonyxfg 25 Apr, 2023 @ 8:14am 
thank you for this fun scenario!

now i'm at wave70, bugs are not terrible, the biggest enemy is laaaaaggggggggeeeeeeeerrrrrrrrr.

after wave 50, the game have very low FPS, I control units harder and harder.

I don't know I can finish this scenario or not.

anyway, I will try.