Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Settlement Attack Fix | AI WILL attack a settlement with an army in it
17 Comments
MR_DOOR_CLOSE_EXPERT (DK) 12 Apr @ 12:44am 
this dosent work the ai is just champing outside not even attacking...
Ess 27 Nov, 2024 @ 4:20pm 
doesnt even work? ai still camp outside with full stacks armies? no attack just camping ?
austria-HRE 11 Nov, 2024 @ 6:10am 
Hey man, can I put your mod in a compilation mod I'm creating? Will credit you ofc.
斬神刀皇 22 Jan, 2024 @ 9:26am 
Hello,
I'm a little confused by what u said about “This mod only works with armies of 20 units”. i mean are the armies of 20 units you said when the general and his/her armies stationed in the city/town without the garrison units or with the garrison units?
because if this mod works with a general lead full 20 units plus garrison units then there will be more than 20 units right? but if that is the case then why does it not work for me, the AI is just standing there fortifying itself or using a raiding stance, and just like that for 10++ turn, ofcourse i never get attacked by them. but they will attack when i withdraw my general with three stacks of their generals.
well, if this mod works with a purely 20 units card then i can understand about armies of 20 units u said.
Michael_von_Ancken 19 Sep, 2023 @ 4:46am 
Hello Saving Ryans Privates,

can you tell me which database you have changed? I use PFM too and changed there many things. I would like to include your changes there too to have all together in my data.

greetings
Reichsmarschall  [author] 18 Sep, 2023 @ 4:10pm 
UPDATE: This mod only works with armies of 20 units. I have tried making this for 40 unit armies(Because that's what I play), but it just doesn't seem to have an effect, even when using ridiculous percentages of 2000%. If anyone has any ideas you're welcome to use RPFM and copy my work so far. :)
oujosh29 10 Aug, 2023 @ 7:19pm 
Not sure this mod works, especially with capital cities. The AI still seems reluctant to attack cities. In a couple playthroughs the AI didn't attack a provincial capital once. They would put them under seige, but not attack
Michael_von_Ancken 6 Aug, 2023 @ 1:33am 
Hello Saving Ryans Privates,

can you please tell me which datas you changed with the Pak File Manager? It is a old, but good game and now I found the time to play a little bit - but the weak AI is a problem. ;)

greetings
love-381 17 Jun, 2023 @ 2:59am 
this mod working? I don't know.....
[Army of Two] AXIS 16 Jun, 2023 @ 3:34pm 
Attila needs this... a lot!
The Grimwar 17 May, 2023 @ 3:02pm 
Is this compatible with DeI?
The Grimwar 17 May, 2023 @ 3:01pm 
Awesome idea! Though I think it would be better to make a separate mod for 41 unit armies.
Arbiter Thel 14 May, 2023 @ 5:11pm 
could you make a version of this for Attila?
Masterhand12 14 May, 2023 @ 11:46am 
Ive had circumstances where the AI would refuse to battle a city with a single general in it, just frustrating and not fun. great mod
m5denny 14 May, 2023 @ 10:51am 
You know, I keep seeing references to 40 unit armies but I can't find any way to enable them.
lequintal 13 May, 2023 @ 7:53am 
Does that mean AI will attack a city defended by a full army (and a garrison) with only 1 army?
martinriddick 27 Apr, 2023 @ 3:33pm 
This is also very good mod