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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3246956515
In the folder 1.5 there is a Thoughts.xml with the code:
<ThoughtDef MayRequire="OskarPotocki.VanillaFactionsExpanded.Core,Ludeon.RimWorld.Biotech">
<defName>DA_BloodflameSepulchralReliquaryThoughts</defName>
<workerClass>VanillaFurnitureExpanded.ThoughtWorker_ThoughtFromNearbyThingDef</workerClass>
<requiredGenes>
<li MayRequire="Ludeon.RimWorld.Biotech">Bloodfeeder</li>
</requiredGenes>
<stages>
<li>
<label>bloodflame sepulchral reliquary</label>
<description>No flame burns as softly as a blood flame.</description>
<baseMoodEffect>2</baseMoodEffect>
</li>
</stages>
<modExtensions>
<li Class="VanillaFurnitureExpanded.ThoughtGiverByProximityDefExtension">
<ThingToGiveThought>DA_BloodflameSepulchralReliquary</ThingToGiveThought>
<DistanceToGiveThought>5</DistanceToGiveThought>
</li>
</modExtensions>
</ThoughtDef>
This is throwing me an error when loaded with both Biotech (or Ideology) and Vanilla Expanded Framework. The error is:
Could not resolve cross-reference: No Verse.ThingDef named DA_BloodflameSepulchralReliquary found to give to VanillaFurnitureExpanded.ThoughtGiverByProximityDefExtension VanillaFurnitureExpanded.ThoughtGiverByProximityDefExtension
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_11<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
By removing the code in Thoughts.xml I was able to bypass the error.
Mods Used to Test (in order):
Harmony
Core
Biotech
Dark Ages : Crypts and Tombs
Mod Manager (Continued) - By Fluffy
Vanilla Expanded Framework
I also tested by loading your mod after VEF. The error did not resolve. I did NOT test with Ideology though, based on the code in other places in your mod, I would assume it works with either Biotech or Ideology.
or ideologies that like grim styled things?
As for the second part, you can make a local copy (or patch) and go in the mod folder 1.5/Mods/SepulchralReliquary/Defs/Buildings_Reliquary and tweak the <containedThingOffset>(0,-100,1)</containedThingOffset> and set the -100 to 0. (Yes the relic is stored 100 layers underground, just to be safe)
@Azraile Right click on the reliquary
@iGeo unfortunately no, it's in the silver box. I originally wanted the relics to show up but couldn't due to how the north-sprite is so i had to go for that option.
hope this helps,
https://gist.github.com/HugsLibRecordKeeper/352cf40a51a344ea50d2ce69be940277
Tried to register the same load ID twice: null, pathRelToParent=/lastUser, parent=DA_SkeletonStatue994288
UnityEngine.StackTraceUtility:ExtractStackTrace ()
and
Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/lastUser, parent=DA_SkeletonStatue994288
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Will try and make the statues out of a different material and see if I get the same error.
hope the log helps.
https://gist.github.com/HugsLibRecordKeeper/e578cfd9b2a27cb9cd30c9180bf41869
So most likely a weird interaction with one of your other mods.