Halo: The Master Chief Collection

Halo: The Master Chief Collection

Protogen RAM Wars
32 Comments
Cylek 23 Mar @ 10:31am 
Due to an update with MCC you need to have the Multi Language pack for Halo 1 to run this :3
Jet 12 Jan @ 3:11pm 
Okay
Glitch_Hop the Malware  [author] 12 Jan @ 8:41am 
Vulcan, I can only suggest that you ensure you have Halo 1 campaign and multiplayer installed.
Jet 4 Jan @ 9:50pm 
I'm having an issue where the campaign won't even load. I have waited a couple hours on the loading screen for the first mission, Longest. I tried some basic things like restarting the game, steam, my computer, checking that I'm running with the anti-cheat disabled, yada yada. Is there a fix for this?
Glitch_Hop the Malware  [author] 20 Nov, 2024 @ 8:29pm 
GuineaPigJones, try counting the amount of Glitch_Hops you get before TeamViewer. Glitch_Hop spawns every 3 waves. I think the counter starts after dark. Try playing with Pinata skull on.

General Zod, after we finish Grunt Rebellion, we'll work on Two Betrayals. This might take some time though.
General Omega 18 Nov, 2024 @ 6:50am 
This campaign is very fun to play. Any plans for more content like this? RAM Wars using Halo CE's campaign maps would make for an awesome experience, especially considering all the custom vehicles.
GuineaPigJones 3 Sep, 2024 @ 9:43pm 
I feel like I knocked out way more than 21 waves. Is that spot that manually spawns waves creating fake waves?
Glitch_Hop the Malware  [author] 3 Sep, 2024 @ 7:24pm 
flyin9spartan, Mouse is wave based. You must protect him through 21 rounds until the sun starts to rise. You'll know it's almost over when TEAMVIEWER shows up.
maxjohnstonno1 31 Aug, 2024 @ 6:47am 
Glitch_Hop the Malware e3 2000 map coming from digsite
flyin9spartan 26 Aug, 2024 @ 10:54pm 
how long am i supposed to defend Mouse? is it time based / wave based or is there something that i have to do that i am not getting?
Glitch_Hop the Malware  [author] 28 Mar, 2024 @ 5:41pm 
Infinity released today.
GuineaPigJones 27 Dec, 2023 @ 10:29pm 
So many yellow protos picked a bad day to stop smoking. They simply did not join the navy to die like this.
Glitch_Hop the Malware  [author] 28 Nov, 2023 @ 10:12am 
Hang em High released yesterday. New models coming up for Protogen RAM Wars.
n3lioconvoy 1 Oct, 2023 @ 9:28pm 
I noticed a bug on Blood Gulch when you get in the Shadow purple school bus and exit, you fall through the map.
Kasper Zero  [author] 14 Jul, 2023 @ 4:56am 
MK_ULTRA is already trying to shut us down.

Stargate Project was a secret U.S. Army unit established in 1978 at Fort Meade, Maryland, by the Defense Intelligence Agency (DIA) and SRI International (a California contractor) to investigate the potential for psychic phenomena in military and domestic intelligence applications.

Reviews were made semi-annually at the Senate and House select committee level. Work results were reviewed, and remote viewing was attempted with the results being kept secret from the "viewer". It was thought that if the viewer was shown they were incorrect it would damage the viewer's confidence and skill. This was standard operating procedure throughout the years of military and domestic remote viewing programs. Feedback to the remote viewer of any kind was rare; it was kept classified and secret.
Kasper Zero  [author] 13 Jul, 2023 @ 3:09am 
They are supposed to end, you need to run and board a Pelican as they come by after the bit is set. This is still a work in progress though and I do plan on doing more multiplayer map conversions still. I'm just refining the remote viewer scripts to implement them as much as possible first, because they will be key in the Hide & Seek side of the brawl.

Bloodgulch ends after 32 spawns of Glitch_Hop, unless something is glitched, it just takes a long time, and there should be a short cutscene once you finish and you gotta run and hop a friendly dropship out of the level. Same with Death Island, after killing Glitch_Hop 3 times you can board a friendly Pelican for extraction to end the game. You kinda gotta do it like a freight hop, you gotta run up to them as they land and take-off. You just need to wait by the landing sites and jump in after the unload. I'll make a video when I can and post it here.
TheBananaBox 12 Jul, 2023 @ 7:24pm 
Really fun little set of levels. I love seeing mods based on OCs and such, but usually they're only in things like Ravenfield or Arma, so this was a pleasant surprise.

Whether or not the missions actually ended was a bit inconsistent though. 2, 4, and 5 did, but the others just went on forever. I'm not sure if it was a glitch or not, but either way, nice work!
Kasper Zero  [author] 10 Jul, 2023 @ 3:40pm 
Thank you brwok. It's also a hide & seek game as well, where you can use the c_uplink computer to remote view Glitch_Hop the Protogen in real time.

I'm still developing it, I added some more efficient code just now, and a few new c_uplink computers.
brwok 10 Jul, 2023 @ 2:03am 
subtly weirder than usual, but I do love me some NPC wars
Kasper Zero  [author] 30 May, 2023 @ 2:04pm 
Stargate Project was a secret U.S. Army unit established in 1978 at Fort Meade, Maryland, by the Defense Intelligence Agency (DIA) and SRI International (a California contractor) to investigate the potential for psychic phenomena in military and domestic intelligence applications.

Stargate Project's work primarily involved remote viewing, the purported ability to psychically "see" events, sites, or information from a great distance.[1] The project was overseen until 1987 by Lt. Frederick Holmes "Skip" Atwater, an aide and "psychic headhunter" to Maj. Gen. Albert Stubblebine, and later president of the Monroe Institute.[2] The unit was small scale, comprising about 15 to 20 individuals, and was run out of "an old, leaky wooden barracks".[3]
Kasper Zero  [author] 14 May, 2023 @ 3:32pm 
Can you show Danté? We have a contract in Death Island.

THIS IS FOR TEAMVIEWER
Kasper Zero  [author] 5 May, 2023 @ 9:07am 
Thank you, Kobe Bryant. This is a work in progress and I am hoping to release more levels as updates as I progress.
Cloudygeneral1691 3 May, 2023 @ 5:49pm 
beautiful mod
ItsJohnConnor 27 Apr, 2023 @ 5:32am 
oh no
mucus 23 Apr, 2023 @ 7:38am 
ja pierdole
Ket 19 Apr, 2023 @ 12:04pm 
What happens when you put mod tools into the hands of an elite-preferred-species
Kasper Zero  [author] 18 Apr, 2023 @ 6:19pm 
They're not furries, they're aliens. This game is about UFOs.
MD 18 Apr, 2023 @ 6:01pm 
furries are capturing halo ce :papyruswacky:
MD 18 Apr, 2023 @ 6:00pm 
no no no no no
Kasper Zero  [author] 17 Apr, 2023 @ 1:33pm 
There are automatic updates through Steam Workshop. I plan on making this a periodical, with more maps coming over time. I just got the Marine animations working, so everything is much smoother in terms of AI.
dripbine 17 Apr, 2023 @ 12:27pm 
yeeeessss iwas gonna download of mod db and i sea this les go
Kasper Zero  [author] 17 Apr, 2023 @ 9:35am 
I'm an alien.