Sid Meier's Civilization V

Sid Meier's Civilization V

Theocracy of Plegia (G&K and BNW)
59 Comments
Cheesecake 11 Jul, 2016 @ 4:27pm 
you should change the War music to Chaos ablaze.

great mod!
Codefreak5  [author] 28 Feb, 2016 @ 9:40pm 
@Splat Tim Not at the moment.
Hostile Alpaca 28 Feb, 2016 @ 9:33pm 
Do you plan on make Civs for Fates?
Acidlogia 22 Dec, 2015 @ 9:15pm 
I have seen people suggest chaning the Dark Mage to replace the composite bowman instead of crossbowman but would consider making so you can purchase the dark mage with faith immediately after you get it instead of waiting til industry. Alternatively, have you considered a minor combat bonus to attacking civs with a different majority religion to the trait.
TheBraveGallade 18 Dec, 2015 @ 2:32am 
are you adding ferox soon? we need at least the continent done...
Lunais 23 Nov, 2015 @ 8:45pm 
That may be a good fallback plan if you can't get the "per 10 turns" thing working.

Yesterday I thought a bit more about my suggestion of separate "count" variables and I realized you'd need separate "cumulative faith" variables for each city as well.

Even worse, for each turn you'd have to add/delete columns (rows?) in your array since the # of cities may have changed since the previous turn (all while preserving the data in specific columns, which may not be in order). For example, if you originally had 3 cities but City #2 gets conquered, then you'd need to decrease array size by 1 AND take out column #2 while preserving columns #1 and #3. Sounds like a pain.
Lunais 23 Nov, 2015 @ 8:32pm 
I went in and fixed the "else if" error. As for the Dragon's Table code, for now I just made the Food bonus "per turn" instead of "once every 10 turns" and decreased it accordingly. That eliminates all the errors, since they essentially all stem from the bonus being "once every X turns"
Codefreak5  [author] 23 Nov, 2015 @ 3:32pm 
@Emperor Hey, thanks for going through the code and identifying the mistakes. I'll work on fixing them right away.
Lunais 22 Nov, 2015 @ 5:05pm 
I found an error in the trait lua code. These lines

end
else if pCapital:IsReligionInCity() and (not pPlayer:HasCreatedReligion()) then

should be either

1) change" else if" to "if"
end
if pCapital:IsReligionInCity() and (not pPlayer:HasCreatedReligion()) then

or 2) use "else if" and take out "end" (but then you don't need the 2nd condition)
else if pCapital:IsReligionInCity() then

In short, it's a simple if/else if syntax error.
Lunais 22 Nov, 2015 @ 4:15pm 
By the way, I tested the trait and didn't find any problem with it (cities converted to my religion immediately at the start of the turn after I conquered them). Didn't go thru the lua yet though.
Lunais 22 Nov, 2015 @ 4:11pm 
I took a look at your Dragon's Table lua code, and I think I found a few bugs/unintended things. (But I don't know lua syntax so it's very likely I read it wrong.)

1) "count" decreases only when global faith is greater than or equal to 50, so only turns with 50 or more global faith count towards those 10 turns

2) Food is added based on the global faith when count = 0 (the "10th turn"; see point #4 for why this is in quotations). So, for example, if you spent all your faith on a Great Prophet the turn before, then you get very little food on the "10th turn" and essentially wasted that "10th turn".

3) Food is added only to the city in which "count" decreases to 0 (see #4 for why this is a problem)
Lunais 22 Nov, 2015 @ 4:11pm 
4) In each turn (with global faith >= 50), "count" decreases by 1 for each city with a Dragon's Table. So if you have 10 cities all with a Dragon's Table, the DO loop goes thru each city and decreases "count" by 1, and eventually adds the Food bonus only to the 10th city on the list (hence bug #3). And this happens every turn, so the 10th city gets a food bonus every turn while the other cities get nothing.

To fix #4 (and hence #3), I would assign a separate "count" variable to each city. Maybe make an array with the same # of elements as the # of cities and insert "count" into each element (I don't know how arrays work in lua, so can't help you there). To fix #1 (and #2), you can maybe use the average global faith over the 10 turns.
RapidRotation 18 May, 2015 @ 5:16pm 
is this mod still having issues with war and stuff? I want to do a FE13-based game as much as possible, but i'm uncertain if it would work...
Codefreak5  [author] 10 Mar, 2015 @ 1:12am 
@DragonofAnnoth Yes, this mod will work with just BNW. Note that the trait is still bugged, though; I still haven't figured out what's causing problems. I'm sorry about that, and will do my best to solve the problem soon.
Moswen 9 Mar, 2015 @ 6:42pm 
does this need GAK and BNW to work? or can i just use BNW
De3ta 13 Dec, 2014 @ 1:54pm 
Oh shit i commented on the Vanilla version Whops.
Melancholic Arson 14 Nov, 2014 @ 6:13am 
Wow
Kollito 16 Oct, 2014 @ 1:56pm 
I clicked end turn, I promised washington that i would go to war with plegia in ten turns, I think the tenth turn came. But right after I clickend turn, crashed
Codefreak5  [author] 15 Oct, 2014 @ 1:44pm 
What were you doing right before the game crashed?
Kollito 14 Oct, 2014 @ 8:49pm 
While I was playing
Codefreak5  [author] 14 Oct, 2014 @ 2:13pm 
@Kollito Hmm. I don't see any errors in the logs. I don't know what happened...
When did the game crash? Was it while the game was loading, or was it while you were playing the game?
Kollito 14 Oct, 2014 @ 12:18pm 
Kollito 14 Oct, 2014 @ 12:08pm 
xml, or xml-perf
Codefreak5  [author] 14 Oct, 2014 @ 11:53am 
Database, Lua, and xml.
Kollito 14 Oct, 2014 @ 11:48am 
which files do you want to see?
Codefreak5  [author] 14 Oct, 2014 @ 11:34am 
@Kollito Please do.
Kollito 14 Oct, 2014 @ 9:07am 
I was playing with your emmeryn mod and with pegia, the game crashed. I could post a link with the crash logs if you want
Imperialcheese 13 Oct, 2014 @ 4:48pm 
thx
Codefreak5  [author] 13 Oct, 2014 @ 4:31pm 
@Jake from State Farm Hmm. If I can see the logs, it may be easier to figure out. Get the game to crash again, then go to My Documents/My Games/Sid Meier's Civilization V/Logs, and find the Database.log file. You can either upload it to a file-sharing site, like Mediafire, or copy and paste the contents of it into a new pastebin (at pastebin.com) . Whichever you choose to do, make sure you give me the links. I'd also like to see the Lua.log and xml.log files as well.
Imperialcheese 13 Oct, 2014 @ 2:54pm 
by messes up i mean whenever i load the plegia file it crashes my game and i have to delete the save game
Codefreak5  [author] 13 Oct, 2014 @ 2:48pm 
@Kollito I may have accidentally uploaded the Vanilla version of the mod instead of the Non-Vanilla version there. I fixed it today, though.

@Jake from State Farm When you say it "messes up your saves", what exactly is going on?
Imperialcheese 13 Oct, 2014 @ 12:54pm 
it keeps messing up my saves any way to fix this?
:conwayshrug:
Kollito 13 Oct, 2014 @ 10:07am 
@Soldier Codefreak thanks! I thought that was it, but the download called it vanilla
Codefreak5  [author] 13 Oct, 2014 @ 10:02am 
@Kollito Hmm. Something may have broken when I did the last update. I don't exactly know what that could be, but I'll look into it.

In the meantime, I've made sure that the alternate download link does indeed link to a non-vanilla version of the mod. The link is here: http://forums.civfanatics.com/downloads.php?do=file&id=23107 , and you can also find it in the description.
Kollito 12 Oct, 2014 @ 10:17pm 
I have Subscribed and unsubscribed trying to get the mod to appear in my game and in the files. I went to your links, but I want the non-vanilla version. any help?
Lhyonnaes 2 Sep, 2014 @ 12:31am 
Always glad to see more Fire Emblem civilizations, and I love the UA and the UU (There are some balance concerns on it, but they've been raised already, so I don't really feel like I need to reiterate them).

I will say, though, that having the Dragon's Table as a Temple replacement strikes me the wrong way, given that it's one of the most notable historical locations throughout the entire series (it used to be known as the Dragon's Altar, and plays a critical role in Mystery of the Emblem as well as events happening around 1100 years before that game). Having one show up in every city just seems... wrong, in a way.

I do like the concept of the building from a mechanical standpoint, though. But from a lore perspective, it's perhaps a little suspect. To give completely unasked for feedback, I would either recommend that you turn it into a national wonder (perhaps replacing the Grand Temple with a similar effect...?) or rename it, to something like Sacrificial Altar.
Imperialcheese 30 Aug, 2014 @ 5:59am 
too many op civs out there
Imperialcheese 30 Aug, 2014 @ 5:59am 
its not op but still good
Imperialcheese 30 Aug, 2014 @ 5:59am 
i love this mod
Codefreak5  [author] 22 Aug, 2014 @ 10:59am 
@ Buddhist Funk I agree that Composites would be a better place to put the unit than Crossbowmen. I didn't consider or even know much about game balance back when I made the unit - which was months before the mod was finished, by the way.
I could easily change the Dark Mage into a Composite replacement in this version of the mod, but it's impossible in the Vanilla version, mostly because Composites don't exist in Vanilla. I want to make a similar balance change in Vanilla, but I don't know how to do that yet.
I'd also like to change the Janissary healing bonus into a "true" Fire Emblem Nosferatu effect, where the unit heals itself half the damage it deals in combat, but I don't know how this would affect game balance.
Thanks for the feedback.
Saturday 21 Aug, 2014 @ 8:13pm 
Crossbowmen @ Theology means they would obtain a powerful unit much earier than other civs without having to sacrifice science or culture techs to reach them.

As a suggestion, Composites available at Philosophy with both of the Ottoman Janissary bonuses (bonus while attacking, healing from destroying a unit) would make make for a good balance change.
Hawkcat 17 Aug, 2014 @ 11:01pm 
@Soldier Codefreak I needed to change it to a .rar to extract the files into a folder. It all works fine now so don't worry
Codefreak5  [author] 17 Aug, 2014 @ 8:56am 
@Robert Rhoades The person who is planning on making the Lucina civ is named PaperLaguzFan on Steam, but I don't know how much he's done on it since I first heard about it.
A Robin-led Plegia doesn't currently fit my interests, as I have at least three other Continent of Ylisse Civs and a potential scenario to do before I start thinking about anything else.

@Mister Bubbles I approve your approval.
That suggestion is a very viable possibility, but I haven't decided if I'll do Valm yet. Probably will, but not soon. I'll remember this, though.

@[NWA] Zingiber It's not supposed to be a .rar file at all, so you shouldn't be changing the extension. I don't know if it should be a .CIV5MOD file or a folder with all the mod files, though - I'm not terribly experienced with Steam Workshop downloads and how they work. But, if it's not a .rar, don't change it to one, because that's not what it's supposed to be.
Hawkcat 15 Aug, 2014 @ 4:04pm 
NVM, i'm an idiot. just chaged the file extension
Hawkcat 15 Aug, 2014 @ 4:01pm 
@Soldier Codefreak, When i go to my mods folder it's not a .rar file but a .CIV5MOD file. won't let me extract files or open it
Big Stick Energy 13 Aug, 2014 @ 6:31pm 
I approve of this.

...Five bucks says Valm's special unit is Walhart, replacing Great Generals. Why? I dunno...I don't see the Conqueror NOT fighting his own battles!
Robertman2 11 Aug, 2014 @ 11:57am 
Ahh... Thanks. Do you know who's doing the Lucina one? Also, you could do one with Robin as the leader of Plegia since he is Validar's son, which WOULD make him a prince.
Codefreak5  [author] 10 Aug, 2014 @ 1:52pm 
@taran.taank You too? I'm sorry... I don't know why this keeps happening. I'll see what I can do.
To manually unpack .rar files, you need a program called WinRar. It's a free program with a free download. You use that to extract the contents of the .rar file to My Documents/My Games/Sid Meier's Civilization 5/MODS. You may have to create a folder in there called "Theocracy of Plegia (G&K_BNW) (v 5)" to put all the mod files in, if that folder's not part of the .rar file.
taran.taank 9 Aug, 2014 @ 7:29am 
For some reason when I go to the MODS folder in the Civ5 folder in my documents it doesn't come in a folder like all the other mods I have. I see from the other comments that you have to unpack the rar manually. How do you do that?
Codefreak5  [author] 8 Aug, 2014 @ 3:50pm 
@Robert Rhoads Well, up next will be Regna Ferox, to fill out the whole contient of Ylisse. Also in the future will be a Chrom-led Ylisse and possibly a Gangrel-led Plegia. As for Lucina? Someone else is planning on making one with her.
Robin, I never really thought about. He's not really a leader of a country; all he is is the Shepherds' tactical advisor. It's not impossible, and there are probably some cool traits and unique things his civ could have that tie into his tactical prowess. However, if someone did make a civ of him, it probably wouldn't be me.

@Sharkworm3 Thank you very much! I'm glad you like it.