Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you want to avoid confusion, unsubscribe from the mod in Steam, then the launcher will tell you if your mod is missing or ok to play with.
Only the player need to destroy, this prevent AI destroy artifact player want
And obviously thank you for you awesome work and keeping maintain this mod
I did:
visible = "[And(GetPlayer.IsValid, Not(GetVariableSystem.Exists('hide_bottom_left_HUD')))]"
And please, write in English here. I am deleting comments that I don't understand.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3403925213
Gotta mention that I appreciate all your mods.
Note that while you are traveling, your range is much smaller, and centered on your character, rather than your capital.
As for "looking for specific artifacts" - if you mean search by name, this unfortunately also can't be done in a mod, it's simply not supported for anything in the game, not just artifacts. All searching by name you see in the game is hardcoded and not moddable.
Offering more money could be done in theory, but would considerably complicate both the UI and the acceptance logic. I considered it at one point but gave it up.
Also, it'd be nice if you could offer more money to increase the chance of acceptance.
@hdtomo What exactly do you mean by "better search functions"?
Otherwise great.