全軍破敵:戰鎚3

全軍破敵:戰鎚3

Drill of Hashut mechanism for Immortal Empires
293 則留言
Stiefellecker² 7 月 22 日 上午 6:00 
Should it work with reworks like SFO? Except the modifiers not being balanced of course
Rhox  [作者] 6 月 26 日 下午 4:17 
Tow has it by itself already
Michael 6 月 26 日 下午 2:09 
Does this work with the old world mod?
FeldwebelSteiner 6 月 13 日 上午 10:17 
thanks you are the best:steamhappy:
Rhox  [作者] 6 月 13 日 上午 6:24 
That is true. I'll change it. Thanks for the report
Goldberg 6 月 13 日 上午 6:16 
Hello Rhox! Thanks a lot for the mod. I found, what I guess is, some small mistake in the text while translating it.

Those lines into "rhox_chorf_ime_drill_dilemma.loc" are all saying the same sentences, but I guess they are refering to the relic collected. So it might be different depending the relic collected.

cdir_events_dilemma_choice_details_localised_choice_label_wh3_dlc23_chd_ancestor_relic_of_grimnir_rhox_ieFIRST
cdir_events_dilemma_choice_details_localised_choice_title_wh3_dlc23_chd_ancestor_relic_of_grimnir_rhox_ieFIRST
cdir_events_dilemma_choice_details_localised_choice_label_wh3_dlc23_chd_ancestor_relic_of_grimnir_rhox_ieSECOND
cdir_events_dilemma_choice_details_localised_choice_title_wh3_dlc23_chd_ancestor_relic_of_grimnir_rhox_ieSECOND
cdir_events_dilemma_choice_details_localised_choice_label_wh3_dlc23_chd_ancestor_relic_of_grungni_rhox_ieFIRST
...
...
Cheers mate :)
CallSignFairy01 4 月 23 日 下午 4:45 
Any chance of a mod that either moves the Great Drill landmark to Zharr-Naggrund or allows it to be moved to any settlement? I always find the starting settlements for Chaos Dwarfs to be overcrowded as they are only 8 slot settlements and already have there own landmark building and in some cases also resource buildings.
Niklas 4 月 17 日 上午 4:08 
yes would be nice
The Mountain King 4 月 4 日 下午 2:17 
Hey boss I love this mod. Is there any way to get it to work for modded factions such as D3rpy's famous chaos dwarf mods?
Rhox  [作者] 3 月 29 日 上午 2:18 
It might need an update due to some other things, but CTD end turn is difficult to catch, and this is especially true when there are other mods around
Rhox  [作者] 3 月 29 日 上午 1:50 
Return with minimum mod+replicatable condition that I can try.
There is nothing to update with, and that issue you thought was solved yesterday
Draky 3 月 29 日 上午 1:37 
please update the mod, this update it actually does crash the game for me afterplaying for one turn (either on late AI's turns or right after the AI's turns are finished) tho i admit this might ave something to do with https://imgur.com/a/BIvqdiP instead
Rhox  [作者] 3 月 7 日 上午 6:35 
Should be
Zetsuji 3 月 7 日 上午 5:39 
Does this work with IEE?
Sin 2 月 17 日 下午 8:29 
I did realize this just now lol
Rhox  [作者] 2 月 17 日 下午 8:22 
No. And IIRC ChaosRobie already baked into it
Sin 2 月 17 日 下午 8:11 
Any chance of Old World map mod version or sub mod?
Rhox  [作者] 2 月 16 日 上午 5:24 
No. None of my mods work with SFO. Even if it works, I'll make it not work if someone reports it works
RogueSkeptic 2 月 16 日 上午 5:09 
Hi, does this work with SFO?
Rhox  [作者] 2 月 4 日 下午 10:02 
Sentence doesn't make sense so I'll ignore it.
Muyo 2 月 4 日 下午 9:59 
There were times during the endgame when I couldn't clear the Ogre because I got a Butcher (Celestial) instead of a Butcher (Beast) to stop it, and I think the Ogre's class composition was The Snowhorn of Mourn(Stonehorn), Ironblaster, and Leadbelchers.

Sorry if the nomenclature is weird. This article was translated from DeepL
Carcajou101 2024 年 12 月 31 日 下午 10:49 
@Rys The CTD is a vanilla bug not this mod since i have the same problem in Realm of Chaos. You have to install the Beta update from CA and then it should be fine to complete the last battle.
Rys 2024 年 12 月 31 日 上午 12:36 
The game CTD when I click to move an army to the Drill of Hashut battle. Same as when I try to teleport it.
greensmegandham 2024 年 12 月 24 日 上午 9:46 
Would it be possible to add an MCT option to make it so that all enemy armies appear during the Great drill quest battle regardless of which relics the player has claimed?
DireTech 2024 年 12 月 20 日 上午 9:29 
Thanks for keeping this up to date. Love Chaos Dwarves, but it's hard to pass on IE.
Rhox  [作者] 2024 年 12 月 20 日 上午 7:09 
From 6.0.3 patch note:

Fixed a crash that occurred when teleporting to the Great Drill of Hashut quest battle.
Rhox  [作者] 2024 年 12 月 16 日 下午 1:32 
If any of you guys are ysing minimum amount of mods, upload the savefile on Discord Moeding den's mod user troubleshooting
Obtite 2024 年 12 月 16 日 下午 12:36 
i cant do the final battle either :/ i mean, i probably wont be bothered either, the when chaosdwarfs are snowballing the game looses its fun :(
Rhox  [作者] 2024 年 12 月 3 日 下午 5:12 
Note that this mod does not change any of the battle script or custom battle of the Chaos Dwarf
Rhox  [作者] 2024 年 12 月 3 日 下午 5:11 
The issue another person was having when I checked last time was CTD when finishing the battle
the sweetest 2024 年 12 月 3 日 下午 1:34 
Same issue as the other people. CTD when I try to start the final battle with Zhatan.

Game is modded tho but only a few. Craziest mod I have is the Deeps mechanic for chaos dwarfs.
Opposing Farce 2024 年 12 月 2 日 下午 3:11 
Yeah I'm getting the same issue as C4. I've used this mod in the past without issue, but also getting CTD when trying to interact with the final battle.
Dreadkalibur 2024 年 12 月 2 日 上午 10:15 
YESSS!!! WHY DIDN'T THEY PORT THIS OVER!
purpleV 2024 年 11 月 25 日 上午 11:37 
I had the same issue yesterday and no error in the script. Playing the old world mod and couldn't fix it. I posted it in their Bug Report Thread and Chaos Robie had no idea either. And i'm not using this mod!
C4 2024 年 11 月 19 日 下午 9:41 
Well,my game started at 5.2.1 version,that might be the reason.Anyway,thank you for the reply in time.
Rhox  [作者] 2024 年 11 月 19 日 下午 9:36 
Another guy below had said the same thing, but it wasn't happening in my machine even with the same savefile, so IDK
C4 2024 年 11 月 19 日 下午 9:06 
After I put 4 ancillaries in the drill and select the final battle,the game will certainly crash to desktop without error report,whatever teleport or manual attack the point.I'm using with the Recruit Defeated Lords mod,is there any possible reason cause this?:steamfacepalm:
Rhox  [作者] 2024 年 11 月 2 日 上午 7:25 
Then tell me what part isn't working when you're using the minimum amount of mods.
if you're just posting "plz update" without trying because you don't want to spend your precious time, I'm not spending mine either.
Rhox  [作者] 2024 年 8 月 10 日 上午 6:49 
It already does. If it can be attacked, Other mods are unlocking it
unless specifically stated 2024 年 8 月 10 日 上午 5:02 
It seems like those quest AI armies (Dwarfs and Lizardmen) can be attacked by other AI and killed, in my case it was end-game crisis. Can you make them "invisible" to other AI?
Obelus 2024 年 8 月 3 日 下午 7:19 
Does this need an update?
Pönnukaka 2024 年 6 月 6 日 下午 11:55 
@Rhox. So. I did it all. I took 3 items for myself and added 2 major and 2 minor things to the drill. I tried the last battle first manually with K'daai Destroyers doomstack, typical heroic victory.. Also tried it with autoresolve quest battles mod - no problem. Beside the double items from major ones, the only thing I did also find was that when you have your 'drill' UI on campaign map, the last one I added to the drill(major Grungni) - didn't show the proper bonuses, it shows 'Defeated Dwarfs of the Grey Mountains' instead of 'Corrupted helmet of Grungni'. So minor bug. It works almost as intended. Thanks for the great work!
Pönnukaka 2024 年 6 月 4 日 下午 9:23 
@Rhox Sure. Take your time. I will post here my progress. I got some mods, but community bug fix and immortal landmarks are most invasive ones. I did uninstall a lot lately before starting. So I did second major one(Grimnir), but added to the drill this time, I got bonus and item, item shouldn't be there again :) I did take minor one(take settlement Karak Dum) and added to the drill - bonus works, no item this time.
Insanitys Lamentations 2024 年 6 月 4 日 下午 8:12 
thanks for updating a fantastic mod:captainclown:
Rhox  [作者] 2024 年 6 月 4 日 下午 7:15 
Pönnukaka// That is what I guess is happening from the victory mission I believe.
I'll try to fix one
Pönnukaka 2024 年 6 月 4 日 下午 7:13 
I tried to run with it. So far no problems. I did wait for any main drill quest battles until my short victory. Too busy to run after roaming armies. Only thing so far - I got double item from Valaya battle, if I remember correctly, it should be one, right?
whereami 2024 年 6 月 2 日 上午 6:00 
@Bloodqueen was the crash caused on your side?
Bloodqueen 2024 年 5 月 31 日 上午 3:18 
Can't wait no more for proper modded Chorfs experience. May be the real final battle was the friends we made along the way
Rhox  [作者] 2024 年 5 月 31 日 上午 3:14 
If you don't want to waste your time, I wouldn't risk it.
Two people have suffered so far and there is no guarantee it will work on your side
Bloodqueen 2024 年 5 月 31 日 上午 3:07 
Okay, thanks, will try your mod then...