Total War: WARHAMMER III
Drill of Hashut mechanism for Immortal Empires
293 коментара
Stiefellecker² 22 юли в 6:00 
Should it work with reworks like SFO? Except the modifiers not being balanced of course
Rhox  [автор] 26 юни в 16:17 
Tow has it by itself already
Michael 26 юни в 14:09 
Does this work with the old world mod?
FeldwebelSteiner 13 юни в 10:17 
thanks you are the best:steamhappy:
Rhox  [автор] 13 юни в 6:24 
That is true. I'll change it. Thanks for the report
Goldberg 13 юни в 6:16 
Hello Rhox! Thanks a lot for the mod. I found, what I guess is, some small mistake in the text while translating it.

Those lines into "rhox_chorf_ime_drill_dilemma.loc" are all saying the same sentences, but I guess they are refering to the relic collected. So it might be different depending the relic collected.

cdir_events_dilemma_choice_details_localised_choice_label_wh3_dlc23_chd_ancestor_relic_of_grimnir_rhox_ieFIRST
cdir_events_dilemma_choice_details_localised_choice_title_wh3_dlc23_chd_ancestor_relic_of_grimnir_rhox_ieFIRST
cdir_events_dilemma_choice_details_localised_choice_label_wh3_dlc23_chd_ancestor_relic_of_grimnir_rhox_ieSECOND
cdir_events_dilemma_choice_details_localised_choice_title_wh3_dlc23_chd_ancestor_relic_of_grimnir_rhox_ieSECOND
cdir_events_dilemma_choice_details_localised_choice_label_wh3_dlc23_chd_ancestor_relic_of_grungni_rhox_ieFIRST
...
...
Cheers mate :)
CallSignFairy01 23 апр. в 16:45 
Any chance of a mod that either moves the Great Drill landmark to Zharr-Naggrund or allows it to be moved to any settlement? I always find the starting settlements for Chaos Dwarfs to be overcrowded as they are only 8 slot settlements and already have there own landmark building and in some cases also resource buildings.
Niklas 17 апр. в 4:08 
yes would be nice
The Mountain King 4 апр. в 14:17 
Hey boss I love this mod. Is there any way to get it to work for modded factions such as D3rpy's famous chaos dwarf mods?
Rhox  [автор] 29 март в 2:18 
It might need an update due to some other things, but CTD end turn is difficult to catch, and this is especially true when there are other mods around
Rhox  [автор] 29 март в 1:50 
Return with minimum mod+replicatable condition that I can try.
There is nothing to update with, and that issue you thought was solved yesterday
Draky 29 март в 1:37 
please update the mod, this update it actually does crash the game for me afterplaying for one turn (either on late AI's turns or right after the AI's turns are finished) tho i admit this might ave something to do with https://imgur.com/a/BIvqdiP instead
Rhox  [автор] 7 март в 6:35 
Should be
Zetsuji 7 март в 5:39 
Does this work with IEE?
Sin 17 февр. в 20:29 
I did realize this just now lol
Rhox  [автор] 17 февр. в 20:22 
No. And IIRC ChaosRobie already baked into it
Sin 17 февр. в 20:11 
Any chance of Old World map mod version or sub mod?
Rhox  [автор] 16 февр. в 5:24 
No. None of my mods work with SFO. Even if it works, I'll make it not work if someone reports it works
RogueSkeptic 16 февр. в 5:09 
Hi, does this work with SFO?
Rhox  [автор] 4 февр. в 22:02 
Sentence doesn't make sense so I'll ignore it.
Muyo 4 февр. в 21:59 
There were times during the endgame when I couldn't clear the Ogre because I got a Butcher (Celestial) instead of a Butcher (Beast) to stop it, and I think the Ogre's class composition was The Snowhorn of Mourn(Stonehorn), Ironblaster, and Leadbelchers.

Sorry if the nomenclature is weird. This article was translated from DeepL
Carcajou101 31 дек. 2024 в 22:49 
@Rys The CTD is a vanilla bug not this mod since i have the same problem in Realm of Chaos. You have to install the Beta update from CA and then it should be fine to complete the last battle.
Rys 31 дек. 2024 в 0:36 
The game CTD when I click to move an army to the Drill of Hashut battle. Same as when I try to teleport it.
greensmegandham 24 дек. 2024 в 9:46 
Would it be possible to add an MCT option to make it so that all enemy armies appear during the Great drill quest battle regardless of which relics the player has claimed?
DireTech 20 дек. 2024 в 9:29 
Thanks for keeping this up to date. Love Chaos Dwarves, but it's hard to pass on IE.
Rhox  [автор] 20 дек. 2024 в 7:09 
From 6.0.3 patch note:

Fixed a crash that occurred when teleporting to the Great Drill of Hashut quest battle.
Rhox  [автор] 16 дек. 2024 в 13:32 
If any of you guys are ysing minimum amount of mods, upload the savefile on Discord Moeding den's mod user troubleshooting
Obtite 16 дек. 2024 в 12:36 
i cant do the final battle either :/ i mean, i probably wont be bothered either, the when chaosdwarfs are snowballing the game looses its fun :(
Rhox  [автор] 3 дек. 2024 в 17:12 
Note that this mod does not change any of the battle script or custom battle of the Chaos Dwarf
Rhox  [автор] 3 дек. 2024 в 17:11 
The issue another person was having when I checked last time was CTD when finishing the battle
the sweetest 3 дек. 2024 в 13:34 
Same issue as the other people. CTD when I try to start the final battle with Zhatan.

Game is modded tho but only a few. Craziest mod I have is the Deeps mechanic for chaos dwarfs.
Opposing Farce 2 дек. 2024 в 15:11 
Yeah I'm getting the same issue as C4. I've used this mod in the past without issue, but also getting CTD when trying to interact with the final battle.
Dreadkalibur 2 дек. 2024 в 10:15 
YESSS!!! WHY DIDN'T THEY PORT THIS OVER!
purpleV 25 ноем. 2024 в 11:37 
I had the same issue yesterday and no error in the script. Playing the old world mod and couldn't fix it. I posted it in their Bug Report Thread and Chaos Robie had no idea either. And i'm not using this mod!
C4 19 ноем. 2024 в 21:41 
Well,my game started at 5.2.1 version,that might be the reason.Anyway,thank you for the reply in time.
Rhox  [автор] 19 ноем. 2024 в 21:36 
Another guy below had said the same thing, but it wasn't happening in my machine even with the same savefile, so IDK
C4 19 ноем. 2024 в 21:06 
After I put 4 ancillaries in the drill and select the final battle,the game will certainly crash to desktop without error report,whatever teleport or manual attack the point.I'm using with the Recruit Defeated Lords mod,is there any possible reason cause this?:steamfacepalm:
Rhox  [автор] 2 ноем. 2024 в 7:25 
Then tell me what part isn't working when you're using the minimum amount of mods.
if you're just posting "plz update" without trying because you don't want to spend your precious time, I'm not spending mine either.
Rhox  [автор] 10 авг. 2024 в 6:49 
It already does. If it can be attacked, Other mods are unlocking it
unless specifically stated 10 авг. 2024 в 5:02 
It seems like those quest AI armies (Dwarfs and Lizardmen) can be attacked by other AI and killed, in my case it was end-game crisis. Can you make them "invisible" to other AI?
Obelus 3 авг. 2024 в 19:19 
Does this need an update?
Pönnukaka 6 юни 2024 в 23:55 
@Rhox. So. I did it all. I took 3 items for myself and added 2 major and 2 minor things to the drill. I tried the last battle first manually with K'daai Destroyers doomstack, typical heroic victory.. Also tried it with autoresolve quest battles mod - no problem. Beside the double items from major ones, the only thing I did also find was that when you have your 'drill' UI on campaign map, the last one I added to the drill(major Grungni) - didn't show the proper bonuses, it shows 'Defeated Dwarfs of the Grey Mountains' instead of 'Corrupted helmet of Grungni'. So minor bug. It works almost as intended. Thanks for the great work!
Pönnukaka 4 юни 2024 в 21:23 
@Rhox Sure. Take your time. I will post here my progress. I got some mods, but community bug fix and immortal landmarks are most invasive ones. I did uninstall a lot lately before starting. So I did second major one(Grimnir), but added to the drill this time, I got bonus and item, item shouldn't be there again :) I did take minor one(take settlement Karak Dum) and added to the drill - bonus works, no item this time.
Insanitys Lamentations 4 юни 2024 в 20:12 
thanks for updating a fantastic mod:captainclown:
Rhox  [автор] 4 юни 2024 в 19:15 
Pönnukaka// That is what I guess is happening from the victory mission I believe.
I'll try to fix one
Pönnukaka 4 юни 2024 в 19:13 
I tried to run with it. So far no problems. I did wait for any main drill quest battles until my short victory. Too busy to run after roaming armies. Only thing so far - I got double item from Valaya battle, if I remember correctly, it should be one, right?
whereami 2 юни 2024 в 6:00 
@Bloodqueen was the crash caused on your side?
Bloodqueen 31 май 2024 в 3:18 
Can't wait no more for proper modded Chorfs experience. May be the real final battle was the friends we made along the way
Rhox  [автор] 31 май 2024 в 3:14 
If you don't want to waste your time, I wouldn't risk it.
Two people have suffered so far and there is no guarantee it will work on your side
Bloodqueen 31 май 2024 в 3:07 
Okay, thanks, will try your mod then...