Crusader Kings III

Crusader Kings III

Attributes Matter
31 Comments
ReiCoringa 🃏  [author] 15 Aug @ 12:49pm 
Same kkkkkkkkkkkkkkk
Alapma 15 Aug @ 9:39am 
god you use M/D/Y. i was like how the hell is he speaking about november when its agust....
monnoboy 11 Apr @ 9:59pm 
Still works fine for me as of 4/11/25. No crashes or bugs encountered on my part even with my other 33 mods installed.
fanyogs 14 Oct, 2024 @ 5:29am 
Can we get an update so that intrigue and diplo affect influence gain?
Wolf 27 Sep, 2024 @ 12:09am 
Update?
MarcusPD 6 Aug, 2024 @ 4:45am 
please update:steamthumbsup:
Monizious 31 May, 2024 @ 2:07am 
I don't see any special in Prowess. Everything else working fine.
ReiCoringa 🃏  [author] 27 Mar, 2024 @ 6:53pm 
I will look into that
Cheezus 26 Mar, 2024 @ 10:16am 
Love the mod, makes my different rulers feel distinct!
I think the Martial bonus of counter efficiency is backwards though, it seems to be a nerf.
ReiCoringa 🃏  [author] 4 Mar, 2024 @ 10:50am 
Updated for the new dlc!
ReiCoringa 🃏  [author] 2 Mar, 2024 @ 1:19pm 
Fixed :cozybethesda:
Cint Arpvs 1 Mar, 2024 @ 11:52pm 
Also, please fix "negate_health_penalty_add = -0.01" in prowess, it must be positive to work as intended =)
Alapma 1 Mar, 2024 @ 6:07pm 
i think there's another mistake with the stress gain from learning skill. same issue i would assume. since at 100 learning you have a 97% stress reduction bonus. but you also have a 97% stress gain bonus. wich i assume should a problem of changing a - to a + (but then agan. i havent tested it)
ReiCoringa 🃏  [author] 1 Mar, 2024 @ 7:27am 
Already fixed Alapma, thx for the feedback
Alapma 28 Jan, 2024 @ 10:03am 
Before using this mod. Go to steam->steamapps->workshop->content->1158310->2961->873814->common->modifiers->"attributes_modifiers"

you can open the attributes_modifiers with just your notepad. and you will need to change the value of "siege_morale_loss" from -0.005 to 0.005. this is i asumme bcuz the creator of the mod wanted to make it so prowess affects how fast you siege. but since the value was negative you ended up getting less siege power the higher your prowess. and as you would asume, it should be backwards (more siege power the higher your prowess)
ReiCoringa 🃏  [author] 12 Jun, 2023 @ 6:24am 
Yes
twink12kdd 8 Jun, 2023 @ 10:13pm 
are your mods compatible friendly?
chippktquvne 8 Jun, 2023 @ 11:51am 
siege_morale_loss = -0.005 Maybe it's wrong
ReiCoringa 🃏  [author] 29 May, 2023 @ 12:15pm 
Sorry for the late answer, the beta from steam does not notify comments for me.
ReiCoringa 🃏  [author] 29 May, 2023 @ 12:14pm 
Yes
Valentine 15 May, 2023 @ 5:43am 
is the mod now up to date with the new update?
Fizzet 15 May, 2023 @ 5:05am 
based
Fizzet 14 May, 2023 @ 4:36am 
When can we expect an update? If you have the time ofcorse
ReiCoringa 🃏  [author] 2 May, 2023 @ 6:59am 
Man the levy size from this mod is already the vanilla one, if this other mod change this value, so it will be necessary to create a patch to both mods work together.
ReiCoringa 🃏  [author] 19 Apr, 2023 @ 8:32am 
Thx, i did forgot a 0 on the suply modifier
D34DLY 19 Apr, 2023 @ 2:01am 
i think Martial's supply_duration = 0.1
should be = 0.01
to be consistent with your other values.
Sylence 18 Apr, 2023 @ 8:43pm 
Very Awesome Mod
Fizzet 14 Apr, 2023 @ 6:30am 
nice mod dude!
Monizious 13 Apr, 2023 @ 10:20pm 
Thanks. Good mod ma man. :D
ReiCoringa 🃏  [author] 13 Apr, 2023 @ 8:26pm 
I will work on the description for the mod later, but these are the modifiers.
knight_effectiveness_mult = 0.015
dread_baseline_add = 0.005
mercenary_hire_cost_mult = -0.005
men_at_arms_maintenance = -0.01
men_at_arms_limit = 0.05
siege_morale_loss = -0.005
raid_speed = 0.005
enemy_hard_casualty_modifier = 0.005
monthly_martial_lifestyle_xp_gain_mult = 0.005
negate_health_penalty_add = -0.01
Monizious 13 Apr, 2023 @ 8:16pm 
what Prowess give?